Files
OpenSpace/modules/base/rendering/screenspaceframebuffer.cpp
Alexander Bock 9fb7814145 Add visibility toggle to Property base class
Restructure GuiPropertyComponent to take a source function that returns a list of PropertyOwner%s instead of registering individual properties
Apply restructuring
2016-06-28 14:50:53 +02:00

155 lines
5.9 KiB
C++

/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2016 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#include <modules/base/rendering/screenspaceframebuffer.h>
#include <openspace/engine/openspaceengine.h>
#include <openspace/rendering/renderengine.h>
#include <openspace/util/camera.h>
#include <openspace/rendering/renderer.h>
#include <openspace/rendering/abufferrenderer.h>
#include <openspace/rendering/framebufferrenderer.h>
#include <openspace/engine/wrapper/windowwrapper.h>
namespace openspace {
ScreenSpaceFramebuffer::ScreenSpaceFramebuffer(const ghoul::Dictionary& dictionary)
:ScreenSpaceRenderable(dictionary)
,_size("size", "Size", glm::vec4(0), glm::vec4(0), glm::vec4(2000))
,_framebuffer(nullptr)
{
_id = id();
setName("ScreenSpaceFramebuffer" + std::to_string(_id));
glm::vec2 resolution = OsEng.windowWrapper().currentWindowResolution();
addProperty(_size);
_size.set(glm::vec4(0, 0, resolution.x,resolution.y));
_scale.setValue(1.0f);
}
ScreenSpaceFramebuffer::~ScreenSpaceFramebuffer(){}
bool ScreenSpaceFramebuffer::initialize(){
_originalViewportSize = OsEng.windowWrapper().currentWindowResolution();
createPlane();
createShaders();
createFragmentbuffer();
return isReady();
}
bool ScreenSpaceFramebuffer::deinitialize(){
glDeleteVertexArrays(1, &_quad);
_quad = 0;
glDeleteBuffers(1, &_vertexPositionBuffer);
_vertexPositionBuffer = 0;
_texture = nullptr;
RenderEngine& renderEngine = OsEng.renderEngine();
if (_shader) {
renderEngine.removeRenderProgram(_shader);
_shader = nullptr;
}
_framebuffer->detachAll();
removeAllRenderFunctions();
return true;
}
void ScreenSpaceFramebuffer::render(){
glm::vec2 resolution = OsEng.windowWrapper().currentWindowResolution();
glm::vec4 size = _size.value();
float xratio = _originalViewportSize.x / (size.z-size.x);
float yratio = _originalViewportSize.y / (size.w-size.y);;
if(!_renderFunctions.empty()){
glViewport (-size.x*xratio, -size.y*yratio, _originalViewportSize.x*xratio, _originalViewportSize.y*yratio);
GLint defaultFBO = _framebuffer->getActiveObject();
_framebuffer->activate();
glClearColor (0.0f, 0.0f, 0.0f, 0.0f);
glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glEnable(GL_ALPHA_TEST);
for(auto renderFunction : _renderFunctions){
(*renderFunction)();
}
_framebuffer->deactivate();
glBindFramebuffer(GL_FRAMEBUFFER, defaultFBO);
glViewport (0, 0, resolution.x, resolution.y);
glm::mat4 rotation = rotationMatrix();
glm::mat4 translation = translationMatrix();
glm::mat4 scale = scaleMatrix();
scale = glm::scale(scale, glm::vec3((1.0/xratio), -(1.0/yratio), 1.0f));
glm::mat4 modelTransform = rotation*translation*scale;
draw(modelTransform);
}
}
void ScreenSpaceFramebuffer::update(){}
bool ScreenSpaceFramebuffer::isReady() const{
bool ready = true;
if (!_shader)
ready &= false;
if(!_texture)
ready &= false;
return ready;
}
void ScreenSpaceFramebuffer::setSize(glm::vec4 size){
_size.set(size);
}
void ScreenSpaceFramebuffer::addRenderFunction(std::shared_ptr<std::function<void()>> renderFunction){
_renderFunctions.push_back(renderFunction);
}
void ScreenSpaceFramebuffer::removeAllRenderFunctions(){
_renderFunctions.clear();
}
void ScreenSpaceFramebuffer::createFragmentbuffer(){
_framebuffer = std::make_unique<ghoul::opengl::FramebufferObject>();
_framebuffer->activate();
_texture = std::make_unique<ghoul::opengl::Texture>(glm::uvec3(_originalViewportSize.x, _originalViewportSize.y, 1));
_texture->uploadTexture();
_texture->setFilter(ghoul::opengl::Texture::FilterMode::Linear);
_framebuffer->attachTexture(_texture.get(), GL_COLOR_ATTACHMENT0);
_framebuffer->deactivate();
}
int ScreenSpaceFramebuffer::id(){
static int id = 0;
return id++;
}
} //namespace openspace