Files
OpenSpace/modules/base/rendering/screenspaceframebuffer.h

67 lines
3.4 KiB
C++

/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2016 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#ifndef __SCREENSPACEFRAMEBUFFER_H__
#define __SCREENSPACEFRAMEBUFFER_H__
#include <openspace/rendering/screenspacerenderable.h>
#include <ghoul/opengl/framebufferobject.h>
#include <ghoul/opengl/textureunit.h>
#include <modules/base/rendering/screenspaceimage.h>
namespace openspace {
/**
* @brief Creates a texture by rendering to a framebuffer, this is then used on a screen space plane.
* @details This class lets you ass renderfunctions that should render to a framebuffer with an attached texture.
* The texture is then used on a screen space plane that works both in fisheye and flat screens.
*/
class ScreenSpaceFramebuffer : public ScreenSpaceRenderable {
public:
ScreenSpaceFramebuffer(const ghoul::Dictionary& dictionary = ghoul::Dictionary());
~ScreenSpaceFramebuffer();
bool initialize() override;
bool deinitialize() override;
void render() override;
void update() override;
bool isReady() const override;
void setSize(glm::vec4);
void addRenderFunction(std::shared_ptr<std::function<void()>> renderFunction);
void removeAllRenderFunctions();
private:
void createFragmentbuffer();
static int id();
properties::Vec4Property _size;
std::unique_ptr<ghoul::opengl::FramebufferObject> _framebuffer;
std::vector<std::shared_ptr<std::function<void()>>> _renderFunctions;
int _id;
};
} //namespace openspace
#endif //__SCREENSPACEFRAMEBUFFER_H__