Files
OpenSpace/modules/iswa/rendering/iswacygnet.cpp
Alexander Bock 9fb7814145 Add visibility toggle to Property base class
Restructure GuiPropertyComponent to take a source function that returns a list of PropertyOwner%s instead of registering individual properties
Apply restructuring
2016-06-28 14:50:53 +02:00

267 lines
8.7 KiB
C++

/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2015 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#include <modules/iswa/rendering/iswacygnet.h>
#include <openspace/engine/openspaceengine.h>
#include <openspace/rendering/renderengine.h>
#include <openspace/util/time.h>
#include <openspace/util/transformationmanager.h>
#include <modules/iswa/rendering/iswabasegroup.h>
namespace {
const std::string _loggerCat = "IswaCygnet";
}
namespace openspace{
IswaCygnet::IswaCygnet(const ghoul::Dictionary& dictionary)
: Renderable(dictionary)
, _delete("delete", "Delete")
, _alpha("alpha", "Alpha", 0.9f, 0.0f, 1.0f)
, _shader(nullptr)
, _group(nullptr)
, _textureDirty(false)
, _rotation(glm::mat4(1.0f))
{
std::string name;
dictionary.getValue("Name", name);
setName(name);
_data = std::make_shared<Metadata>();
// dict.getValue can only set strings in _data directly
float renderableId;
float updateTime;
float xOffset;
glm::vec3 min, max;
glm::vec4 spatialScale;
dictionary.getValue("Id", renderableId);
dictionary.getValue("UpdateTime", updateTime);
dictionary.getValue("SpatialScale", spatialScale);
dictionary.getValue("GridMin", min);
dictionary.getValue("GridMax", max);
dictionary.getValue("Frame",_data->frame);
dictionary.getValue("CoordinateType", _data->coordinateType);
dictionary.getValue("XOffset", xOffset);
_data->id = (int) renderableId;
_data->updateTime = (int) updateTime;
_data->spatialScale = spatialScale;
_data->gridMin = min;
_data->gridMax = max;
glm::vec3 scale;
glm::vec3 offset;
scale = glm::vec3(
(max.x - min.x),
(max.y - min.y),
(max.z - min.z)
);
offset = glm::vec3(
(min.x + (std::abs(min.x)+std::abs(max.x))/2.0f)+xOffset,
(min.y + (std::abs(min.y)+std::abs(max.y))/2.0f),
(min.z + (std::abs(min.z)+std::abs(max.z))/2.0f)
);
_data->scale = scale;
_data->offset = offset;
addProperty(_alpha);
addProperty(_delete);
dictionary.getValue("Group", _data->groupName);
}
IswaCygnet::~IswaCygnet(){}
bool IswaCygnet::initialize(){
_textures.push_back(nullptr);
if(!_data->groupName.empty()){
initializeGroup();
}else{
_delete.onChange([this](){
deinitialize();
OsEng.scriptEngine().queueScript("openspace.removeSceneGraphNode('" + name() + "')");
});
}
initializeTime();
createGeometry();
createShader();
downloadTextureResource();
return true;
}
bool IswaCygnet::deinitialize(){
if(!_data->groupName.empty())
_group->groupEvent()->unsubscribe(name());
unregisterProperties();
destroyGeometry();
destroyShader();
return true;
}
bool IswaCygnet::isReady() const{
bool ready = true;
if (!_shader)
ready &= false;
return ready;
}
void IswaCygnet::render(const RenderData& data){
if(!readyToRender()) return;
psc position = data.position;
glm::mat4 transform = glm::mat4(1.0);
for (int i = 0; i < 3; i++){
for (int j = 0; j < 3; j++){
transform[i][j] = static_cast<float>(_stateMatrix[i][j]);
}
}
transform = transform*_rotation;
position += transform*glm::vec4(_data->spatialScale.x*_data->offset, _data->spatialScale.w);
// Activate shader
_shader->activate();
glEnable(GL_ALPHA_TEST);
glDisable(GL_CULL_FACE);
_shader->setUniform("ViewProjection", data.camera.viewProjectionMatrix());
_shader->setUniform("ModelTransform", transform);
setPscUniforms(*_shader.get(), data.camera, position);
setUniforms();
renderGeometry();
glEnable(GL_CULL_FACE);
_shader->deactivate();
}
void IswaCygnet::update(const UpdateData& data){
if (!_enabled)
return;
// the texture resource is downloaded ahead of time, so we need to
// now if we are going backwards or forwards
double clockwiseSign = (Time::ref().deltaTime()>0) ? 1.0 : -1.0;
_openSpaceTime = Time::ref().currentTime();
_realTime = std::chrono::duration_cast<std::chrono::milliseconds>(std::chrono::system_clock::now().time_since_epoch());
_stateMatrix = TransformationManager::ref().frameTransformationMatrix(_data->frame, "GALACTIC", _openSpaceTime);
bool timeToUpdate = (fabs(_openSpaceTime-_lastUpdateOpenSpaceTime) >= _data->updateTime &&
(_realTime.count()-_lastUpdateRealTime.count()) > _minRealTimeUpdateInterval);
if(_futureObject.valid() && DownloadManager::futureReady(_futureObject)) {
bool success = updateTextureResource();
if(success)
_textureDirty = true;
}
if(_textureDirty && _data->updateTime != 0 && timeToUpdate) {
updateTexture();
_textureDirty = false;
downloadTextureResource(_openSpaceTime + clockwiseSign*_data->updateTime);
_lastUpdateRealTime = _realTime;
_lastUpdateOpenSpaceTime =_openSpaceTime;
}
if(!_transferFunctions.empty())
for(auto tf : _transferFunctions)
tf->update();
}
bool IswaCygnet::destroyShader(){
RenderEngine& renderEngine = OsEng.renderEngine();
if (_shader) {
renderEngine.removeRenderProgram(_shader);
_shader = nullptr;
}
return true;
}
void IswaCygnet::registerProperties(){
}
void IswaCygnet::unregisterProperties(){
}
void IswaCygnet::initializeTime(){
_openSpaceTime = Time::ref().currentTime();
_lastUpdateOpenSpaceTime = 0.0;
_realTime = std::chrono::duration_cast<std::chrono::milliseconds>(std::chrono::system_clock::now().time_since_epoch());
_lastUpdateRealTime = _realTime;
_minRealTimeUpdateInterval = 100;
}
bool IswaCygnet::createShader(){
if (_shader == nullptr) {
RenderEngine& renderEngine = OsEng.renderEngine();
_shader = renderEngine.buildRenderProgram(_programName,
_vsPath,
_fsPath
);
if (!_shader) return false;
}
return true;
}
void IswaCygnet::initializeGroup(){
_group = IswaManager::ref().iswaGroup(_data->groupName);
//Subscribe to enable and delete property
auto groupEvent = _group->groupEvent();
groupEvent->subscribe(name(), "enabledChanged", [&](const ghoul::Dictionary& dict){
LDEBUG(name() + " Event enabledChanged");
_enabled.setValue(dict.value<bool>("enabled"));
});
groupEvent->subscribe(name(), "alphaChanged", [&](const ghoul::Dictionary& dict){
LDEBUG(name() + " Event alphaChanged");
_alpha.setValue(dict.value<float>("alpha"));
});
groupEvent->subscribe(name(), "clearGroup", [&](ghoul::Dictionary dict){
LDEBUG(name() + " Event clearGroup");
OsEng.scriptEngine().queueScript("openspace.removeSceneGraphNode('" + name() + "')");
});
}
}//namespace openspac