Files
OpenSpace/modules/newhorizons/rendering/renderableshadowcylinder.cpp
2016-07-28 18:04:08 +02:00

226 lines
8.8 KiB
C++

/*****************************************************************************************
* *
* OpenSpace *
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* Copyright (c) 2014-2016 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
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* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
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****************************************************************************************/
#include <openspace/engine/configurationmanager.h>
#include <modules/newhorizons/rendering/renderableshadowcylinder.h>
#include <openspace/engine/openspaceengine.h>
#include <openspace/rendering/renderengine.h>
#include <openspace/util/powerscaledcoordinate.h>
#include <openspace/util/spicemanager.h>
#include <ghoul/filesystem/filesystem>
#include <ghoul/io/texture/texturereader.h>
#include <ghoul/opengl/programobject.h>
#include <ghoul/opengl/texture.h>
#include <ghoul/opengl/textureunit.h>
namespace {
const std::string _loggerCat = "RenderablePlane";
const std::string _keyType = "TerminatorType";
const std::string _keyLightSource = "LightSource";
const std::string _keyObserver = "Observer";
const std::string _keyBody = "Body";
const std::string _keyBodyFrame = "BodyFrame";
const std::string _keyMainFrame = "MainFrame";
const std::string _keyAberration = "Aberration";
}
namespace openspace {
RenderableShadowCylinder::RenderableShadowCylinder(const ghoul::Dictionary& dictionary)
: Renderable(dictionary)
, _numberOfPoints("amountOfPoints", "Points", 190, 1, 300)
, _shadowLength("shadowLength", "Shadow Length", 0.1, 0.0, 0.5)
, _shadowColor("shadowColor", "Shadow Color",
glm::vec4(1.f, 1.f, 1.f, 0.25f), glm::vec4(0.f), glm::vec4(1.f))
, _shader(nullptr)
, _vao(0)
, _vbo(0)
{
addProperty(_numberOfPoints);
addProperty(_shadowLength);
addProperty(_shadowColor);
bool success = dictionary.getValue(_keyType, _terminatorType);
ghoul_assert(success, "");
success = dictionary.getValue(_keyLightSource, _lightSource);
ghoul_assert(success, "");
success = dictionary.getValue(_keyObserver, _observer);
ghoul_assert(success, "");
success = dictionary.getValue(_keyBody, _body);
ghoul_assert(success, "");
success = dictionary.getValue(_keyBodyFrame, _bodyFrame);
ghoul_assert(success, "");
success = dictionary.getValue(_keyMainFrame, _mainFrame);
ghoul_assert(success, "");
std::string a = "NONE";
success = dictionary.getValue(_keyAberration, a);
_aberration = SpiceManager::AberrationCorrection(a);
ghoul_assert(success, "");
}
RenderableShadowCylinder::~RenderableShadowCylinder() {}
bool RenderableShadowCylinder::isReady() const {
bool ready = true;
if (!_shader)
ready &= false;
return ready;
}
bool RenderableShadowCylinder::initialize() {
glGenVertexArrays(1, &_vao); // generate array
glGenBuffers(1, &_vbo); // generate buffer
bool completeSuccess = true;
RenderEngine& renderEngine = OsEng.renderEngine();
_shader = renderEngine.buildRenderProgram("ShadowProgram",
"${MODULE_NEWHORIZONS}/shaders/terminatorshadow_vs.glsl",
"${MODULE_NEWHORIZONS}/shaders/terminatorshadow_fs.glsl");
if (!_shader)
return false;
return completeSuccess;
}
bool RenderableShadowCylinder::deinitialize() {
RenderEngine& renderEngine = OsEng.renderEngine();
if (_shader) {
renderEngine.removeRenderProgram(_shader);
_shader = nullptr;
}
glDeleteVertexArrays(1, &_vao);
_vao = 0;
glDeleteBuffers(1, &_vbo);
_vbo = 0;
return true;
}
void RenderableShadowCylinder::render(const RenderData& data){
glm::mat4 _transform = glm::mat4(1.0);
for (int i = 0; i < 3; i++){
for (int j = 0; j < 3; j++){
_transform[i][j] = static_cast<float>(_stateMatrix[i][j]);
}
}
glDepthMask(false);
// Activate shader
_shader->activate();
_shader->setUniform("ViewProjection", data.camera.viewProjectionMatrix());
_shader->setUniform("ModelTransform", _transform);
_shader->setUniform("shadowColor", _shadowColor);
setPscUniforms(*_shader.get(), data.camera, data.position);
glBindVertexArray(_vao);
glDrawArrays(GL_TRIANGLE_STRIP, 0, static_cast<GLsizei>(_vertices.size()));
glBindVertexArray(0);
_shader->deactivate();
glDepthMask(true);
}
void RenderableShadowCylinder::update(const UpdateData& data) {
_stateMatrix = SpiceManager::ref().positionTransformMatrix(_bodyFrame, _mainFrame, data.time);
if (_shader->isDirty())
_shader->rebuildFromFile();
createCylinder(data.time);
}
glm::vec4 psc_addition(glm::vec4 v1, glm::vec4 v2) {
float k = 10.f;
float ds = v2.w - v1.w;
if (ds >= 0) {
float p = pow(k, -ds);
return glm::vec4(v1.x*p + v2.x, v1.y*p + v2.y, v1.z*p + v2.z, v2.w);
}
else {
float p = pow(k, ds);
return glm::vec4(v1.x + v2.x*p, v1.y + v2.y*p, v1.z + v2.z*p, v1.w);
}
}
void RenderableShadowCylinder::createCylinder(double time) {
double targetEpoch;
glm::dvec3 observerPosition;
std::vector<psc> terminatorPoints;
SpiceManager::TerminatorType t = SpiceManager::terminatorTypeFromString(_terminatorType);
// if (_terminatorType == "UMBRAL")
// t = SpiceManager::TerminatorType::Umbral;
// else if (_terminatorType == "PENUMBRAL")
// t = SpiceManager::TerminatorType::Penumbral;
auto res = SpiceManager::ref().terminatorEllipse(_body, _observer, _bodyFrame,
_lightSource, t, _aberration, time, _numberOfPoints);
targetEpoch = res.targetEphemerisTime;
observerPosition = std::move(res.observerPosition);
std::vector<glm::dvec3> ps = std::move(res.terminatorPoints);
for (auto&& p : ps) {
PowerScaledCoordinate psc = PowerScaledCoordinate::CreatePowerScaledCoordinate(p.x, p.y, p.z);
psc[3] += 3;
terminatorPoints.push_back(psc);
}
double lt;
glm::dvec3 vecLightSource =
SpiceManager::ref().targetPosition(_body, _lightSource, _mainFrame, _aberration, time, lt);
glm::dmat3 _stateMatrix = glm::inverse(SpiceManager::ref().positionTransformMatrix(_bodyFrame, _mainFrame, time));
vecLightSource = _stateMatrix * vecLightSource;
vecLightSource *= _shadowLength;
_vertices.clear();
psc endpoint = psc::CreatePowerScaledCoordinate(vecLightSource.x, vecLightSource.y, vecLightSource.z);
for (auto v : terminatorPoints){
_vertices.push_back(CylinderVBOLayout(v[0], v[1], v[2], v[3]));
glm::vec4 f = psc_addition(v.vec4(), endpoint.vec4());
_vertices.push_back(CylinderVBOLayout(f[0], f[1], f[2], f[3]));
}
_vertices.push_back(_vertices[0]);
_vertices.push_back(_vertices[1]);
glBindVertexArray(_vao); // bind array
glBindBuffer(GL_ARRAY_BUFFER, _vbo); // bind buffer
glBufferData(GL_ARRAY_BUFFER, _vertices.size() * sizeof(CylinderVBOLayout), NULL, GL_DYNAMIC_DRAW); // orphaning the buffer, sending NULL data.
glBufferSubData(GL_ARRAY_BUFFER, 0, _vertices.size() * sizeof(CylinderVBOLayout), &_vertices[0]);
glEnableVertexAttribArray(0);
glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, 0, 0);
glBindVertexArray(0);
}
} // namespace openspace