mirror of
https://github.com/OpenSpace/OpenSpace.git
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265 lines
9.1 KiB
C++
265 lines
9.1 KiB
C++
/*****************************************************************************************
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* *
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* OpenSpace *
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* *
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* Copyright (c) 2014-2015 *
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* *
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* software and associated documentation files (the "Software"), to deal in the Software *
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* without restriction, including without limitation the rights to use, copy, modify, *
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* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
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* permit persons to whom the Software is furnished to do so, subject to the following *
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* conditions: *
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* *
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* The above copyright notice and this permission notice shall be included in all copies *
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* or substantial portions of the Software. *
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* *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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// temporary includes (will fix as soon as I figure out how class hierarchy should work,
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// ie after I see model on screen)
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// open space includes
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#include <modules/base/rendering/renderablemodel.h>
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#include <openspace/util/constants.h>
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#include <modules/base/rendering/modelgeometry.h>
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#include <openspace/engine/configurationmanager.h>
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#include <ghoul/io/texture/texturereader.h>
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#include <ghoul/opengl/textureunit.h>
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#include <ghoul/filesystem/filesystem.h>
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#include <openspace/util/time.h>
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#include <openspace/util/spicemanager.h>
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#include <openspace/engine/openspaceengine.h>
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#include <sgct.h>
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#define _USE_MATH_DEFINES
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#include <math.h>
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namespace {
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const std::string _loggerCat = "RenderableModel";
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const std::string keySource = "Rotation.Source";
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const std::string keyDestination = "Rotation.Destination";
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const std::string keyGeometry = "Geometry";
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const std::string keyBody = "Body";
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const std::string keyStart = "StartTime";
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const std::string keyEnd = "EndTime";
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const std::string keyFading = "Shading.Fadeable";
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//const std::string keyGhosting = "Shading.Ghosting";
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}
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namespace openspace {
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RenderableModel::RenderableModel(const ghoul::Dictionary& dictionary)
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: Renderable(dictionary)
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, _colorTexturePath("colorTexture", "Color Texture")
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, _performFade("performFading", "Perform Fading", false)
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, _fading("fading", "Fade", 0)
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, _programObject(nullptr)
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, _texture(nullptr)
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, _geometry(nullptr)
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, _alpha(1.f)
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//, _isGhost(false)
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, _performShading("performShading", "Perform Shading", true)
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, _frameCount(0)
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{
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std::string name;
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bool success = dictionary.getValue(constants::scenegraphnode::keyName, name);
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ghoul_assert(success, "Name was not passed to RenderableModel");
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ghoul::Dictionary geometryDictionary;
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success = dictionary.getValue(keyGeometry, geometryDictionary);
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if (success) {
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geometryDictionary.setValue(constants::scenegraphnode::keyName, name);
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_geometry = modelgeometry::ModelGeometry::createFromDictionary(geometryDictionary);
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}
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std::string texturePath = "";
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success = dictionary.getValue("Textures.Color", texturePath);
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if (success)
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_colorTexturePath = absPath(texturePath);
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addPropertySubOwner(_geometry);
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addProperty(_colorTexturePath);
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_colorTexturePath.onChange(std::bind(&RenderableModel::loadTexture, this));
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dictionary.getValue(keySource, _source);
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dictionary.getValue(keyDestination, _destination);
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dictionary.getValue(keyBody, _target);
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openspace::SpiceManager::ref().addFrame(_target, _source);
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setBoundingSphere(pss(1.f, 9.f));
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addProperty(_performShading);
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if (dictionary.hasKeyAndValue<bool>(keyFading)) {
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bool fading;
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dictionary.getValue(keyFading, fading);
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_performFade = fading;
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}
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addProperty(_performFade);
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//if (dictionary.hasKeyAndValue<bool>(keyGhosting)) {
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// bool ghosting;
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// dictionary.getValue(keyGhosting, ghosting);
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// _isGhost = ghosting;
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//}
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}
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bool RenderableModel::isReady() const {
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bool ready = true;
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ready &= (_programObject != nullptr);
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ready &= (_texture != nullptr);
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return ready;
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}
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bool RenderableModel::initialize() {
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bool completeSuccess = true;
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if (_programObject == nullptr) {
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// NH shader
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_programObject = ghoul::opengl::ProgramObject::Build("ModelProgram",
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"${MODULE_BASE}/shaders/model_vs.glsl",
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"${MODULE_BASE}/shaders/model_fs.glsl");
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if (!_programObject)
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return false;
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}
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loadTexture();
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completeSuccess &= (_texture != nullptr);
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completeSuccess &= _geometry->initialize(this);
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completeSuccess &= !_source.empty();
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completeSuccess &= !_destination.empty();
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return completeSuccess;
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}
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bool RenderableModel::deinitialize() {
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if (_geometry) {
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_geometry->deinitialize();
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delete _geometry;
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_geometry = nullptr;
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}
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delete _texture;
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_texture = nullptr;
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delete _programObject;
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_programObject = nullptr;
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return true;
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}
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void RenderableModel::render(const RenderData& data) {
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_programObject->activate();
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_frameCount++;
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double lt;
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glm::mat4 transform = glm::mat4(1);
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glm::mat4 tmp = glm::mat4(1);
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for (int i = 0; i < 3; i++){
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for (int j = 0; j < 3; j++){
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tmp[i][j] = static_cast<float>(_stateMatrix[i][j]);
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}
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}
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transform *= tmp;
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double time = openspace::Time::ref().currentTime();
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bool targetPositionCoverage = openspace::SpiceManager::ref().hasSpkCoverage(_target, time);
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if (!targetPositionCoverage){
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int frame = _frameCount % 180;
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float fadingFactor = static_cast<float>(sin((frame * M_PI) / 180));
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_alpha = 0.5f + fadingFactor * 0.5f;
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}
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else
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_alpha = 1.0f;
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psc tmppos;
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SpiceManager::ref().getTargetPosition(_target, "SUN", "GALACTIC", "NONE", time, tmppos, lt);
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glm::vec3 cam_dir = glm::normalize(data.camera.position().vec3() - tmppos.vec3());
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_programObject->setUniform("cam_dir", cam_dir);
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_programObject->setUniform("transparency", _alpha);
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_programObject->setUniform("sun_pos", _sunPosition.vec3());
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_programObject->setUniform("ViewProjection", data.camera.viewProjectionMatrix());
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_programObject->setUniform("ModelTransform", transform);
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setPscUniforms(_programObject, &data.camera, data.position);
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_programObject->setUniform("_performShading", _performShading);
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_geometry->setUniforms(*_programObject);
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if (_performFade && _fading > 0.f){
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_fading = _fading - 0.01f;
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}
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else if (!_performFade && _fading < 1.f){
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_fading = _fading + 0.01f;
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}
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_programObject->setUniform("fading", _fading);
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// Bind texture
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ghoul::opengl::TextureUnit unit;
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unit.activate();
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_texture->bind();
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_programObject->setUniform("texture1", unit);
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_geometry->render();
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// disable shader
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_programObject->deactivate();
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}
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void RenderableModel::update(const UpdateData& data) {
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if (_programObject->isDirty())
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_programObject->rebuildFromFile();
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double _time = data.time;
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//if (_isGhost){
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// futureTime = openspace::ImageSequencer2::ref().getNextCaptureTime();
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// double remaining = openspace::ImageSequencer2::ref().getNextCaptureTime() - data.time;
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// double interval = openspace::ImageSequencer2::ref().getIntervalLength();
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// double t = 1.f - remaining / openspace::ImageSequencer2::ref().getIntervalLength();
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// if (interval > 60) {
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// if (t < 0.8)
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// _fading = static_cast<float>(t);
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// else if (t >= 0.95)
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// _fading = _fading - 0.5f;
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// }
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// else
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// _fading = 0.f;
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// _time = futureTime;
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//}
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// set spice-orientation in accordance to timestamp
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if (!_source.empty())
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openspace::SpiceManager::ref().getPositionTransformMatrix(_source, _destination, _time, _stateMatrix);
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double lt;
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openspace::SpiceManager::ref().getTargetPosition("SUN", _target, "GALACTIC", "NONE", _time, _sunPosition, lt);
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}
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void RenderableModel::loadTexture() {
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delete _texture;
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_texture = nullptr;
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if (_colorTexturePath.value() != "") {
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_texture = ghoul::io::TextureReader::ref().loadTexture(absPath(_colorTexturePath));
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if (_texture) {
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LDEBUG("Loaded texture from '" << absPath(_colorTexturePath) << "'");
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_texture->uploadTexture();
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}
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}
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}
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} // namespace openspace
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