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OpenSpace/include/openspace/util/camera.h

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/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2016 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#ifndef __CAMERA_H__
#define __CAMERA_H__
#include <mutex>
// open space includes
#include <openspace/util/powerscaledcoordinate.h>
#include <openspace/util/syncbuffer.h>
#include <openspace/rendering/renderengine.h>
// glm includes
#include <ghoul/glm.h>
#include <glm/gtc/matrix_transform.hpp>
#include <glm/gtc/type_ptr.hpp>
#include <glm/gtc/quaternion.hpp>
namespace openspace {
class Camera {
public:
Camera();
~Camera();
// MUTATORS (SETTERS)
void setPosition(psc pos);
void setFocusPosition(psc pos);
void setRotation(glm::quat rotation);
void setLookUpVector(glm::vec3 lookUp);
void setScaling(glm::vec2 scaling);
void setMaxFov(float fov);
// RELATIVE MUTATORS
void rotate(const glm::quat& rotation);
// ACCESSORS (GETTERS)
const psc& position() const;
const psc& unsynchedPosition() const;
const psc& focusPosition() const;
const glm::vec3& viewDirection() const;
const glm::vec3& lookUpVector() const;
const glm::vec2& scaling() const;
float maxFov() const;
float sinMaxFov() const;
const glm::mat4& viewRotationMatrix() const;
//@TODO this should simply be called viewMatrix!
//Rename after removing deprecated methods
const glm::mat4& combinedViewMatrix() const;
// DEPRECATED ACCESSORS (GETTERS)
// @TODO use Camera::SgctInternal interface instead
[[deprecated("Replaced by Camera::SgctInternal::viewMatrix()")]]
const glm::mat4& viewMatrix() const;
[[deprecated("Replaced by Camera::SgctInternal::projectionMatrix()")]]
const glm::mat4& projectionMatrix() const;
[[deprecated("Replaced by Camera::SgctInternal::viewProjectionMatrix()")]]
const glm::mat4& viewProjectionMatrix() const;
// SYNCHRONIZATION
void postSynchronizationPreDraw();
void preSynchronization();
void serialize(SyncBuffer* syncBuffer);
void deserialize(SyncBuffer* syncBuffer);
// Handles SGCT's internal matrices. Also caches a calculated viewProjection matrix.
class SgctInternal {
friend class Camera;
public:
void setViewMatrix(glm::mat4 viewMatrix);
void setProjectionMatrix(glm::mat4 projectionMatrix);
const glm::mat4& viewMatrix() const;
const glm::mat4& projectionMatrix() const;
const glm::mat4& viewProjectionMatrix() const;
private:
SgctInternal();
glm::mat4 _viewMatrix;
glm::mat4 _projectionMatrix;
mutable bool _dirtyViewProjectionMatrix;
mutable glm::mat4 _viewProjectionMatrix;
mutable std::mutex _mutex;
} sgctInternal;
private:
// Defines what direction in local camera space the camera is looking in.
const glm::vec3 _viewDirectionInCameraSpace;
psc _focusPosition;
glm::vec3 _viewDirection;
glm::vec3 _lookUp;
// Class encapsulating the synced data. Are all three variables
// (i.e. local, shared, synced) really neccessary? /EB
template <typename T>
struct SyncData {
void serialize(SyncBuffer* syncBuffer) { syncBuffer->encode(shared); }
void deserialize(SyncBuffer* syncBuffer) { syncBuffer->decode(shared); }
void postSynchronizationPreDraw() { synced = shared; }
void preSynchronization() { shared = local; }
T local;
T shared;
T synced;
};
SyncData<glm::mat4> _viewRotationMatrix;
SyncData<glm::vec2> _scaling;
SyncData<psc> _position;
float _maxFov;
float _sinMaxFov;
mutable std::mutex _mutex;
};
} // namespace openspace
#endif // __CAMERA_H__