Files
OpenSpace/modules/atmosphere/rendering/renderableatmosphere.cpp
T
Emma Broman eb1cfec7bd Renderable property info walkthrough/cleanup (#3226)
A passover of all the Parameters descriptions and PropertyInfo descriptions of the renderables in the code base to make then more consistently and concisely formatted. Also fixed some small issues and added or updated descriptions.

* Start rephrasing propertyinfos for more consistency

* Update eclipse cone propertyinfos

* Update `RenderableFov` property infos and group colors in UI

* `RenderableGalaxy` and `RenderableGlobe`

* Update more descriptions

* Moore descriptions

* Update docs for `RenderableShadowCylinder` and add properties

* `RenderableSkyTarget`, and spheres (`ImageOnline` and `ImageLocal`)

* `RnederableSphericalGrid`, and update line width info of other types, for consistency

* `RenderableStars` and `RenderableTimeVaryingSphere`

* Update more propertyinfos

* Fix inconsistent mentioning of true/false

* change some phrasings for increased consistency

* Update Renderbin description to include Sticker bin and remove extra property

* Rename `OutlineWeight` -> `OutlineWidth`

* Extend description about enable depth test for models

* Clarify what relative values mean for `RenderableNodeArrow`

* Elaborate on `RenderableLabel` size property

---------

Co-authored-by: Alexander Bock <alexander.bock@liu.se>
Co-authored-by: Ylva Selling <ylva.selling@gmail.com>
Co-authored-by: Malin E <malin.ejdbo@gmail.com>
2024-05-20 09:24:40 +02:00

627 lines
25 KiB
C++

/*****************************************************************************************
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#include <modules/atmosphere/rendering/renderableatmosphere.h>
#include <modules/atmosphere/rendering/atmospheredeferredcaster.h>
#include <openspace/camera/camera.h>
#include <openspace/documentation/documentation.h>
#include <openspace/documentation/verifier.h>
#include <openspace/engine/globals.h>
#include <openspace/navigation/navigationhandler.h>
#include <openspace/query/query.h>
#include <ghoul/misc/profiling.h>
#include <openspace/properties/property.h>
#include <openspace/rendering/deferredcastermanager.h>
#include <algorithm>
#include <cmath>
namespace {
constexpr float KM_TO_M = 1000.f;
constexpr openspace::properties::Property::PropertyInfo AtmosphereHeightInfo = {
"AtmosphereHeight",
"Atmosphere Height (KM)",
"The thickness of the atmosphere in kilometers.",
openspace::properties::Property::Visibility::AdvancedUser
};
constexpr openspace::properties::Property::PropertyInfo AverageGroundReflectanceInfo =
{
"AverageGroundReflectance",
"Average Ground Reflectance (%)",
"Average percentage of light reflected by the ground during the pre-calculation "
"phase.",
openspace::properties::Property::Visibility::AdvancedUser
};
constexpr openspace::properties::Property::PropertyInfo GroundRadianceEmissionInfo = {
"GroundRadianceEmission",
"Percentage of initial radiance emitted from ground",
"Multiplier of the ground radiance color during the rendering phase.",
openspace::properties::Property::Visibility::AdvancedUser
};
constexpr openspace::properties::Property::PropertyInfo RayleighHeightScaleInfo = {
"RayleighHeightScale",
"Rayleigh Scale Height (KM)",
"The vertical distance over which the density and pressure falls by a constant "
"factor.",
openspace::properties::Property::Visibility::AdvancedUser
};
constexpr openspace::properties::Property::PropertyInfo RayleighScatteringCoeffInfo =
{
"RayleighScatteringCoeff",
"Rayleigh Scattering Coeff",
"Rayleigh sea-level scattering coefficients in meters.",
openspace::properties::Property::Visibility::AdvancedUser
};
constexpr openspace::properties::Property::PropertyInfo OzoneLayerInfo = {
"Ozone",
"Ozone Layer Enabled",
"Enables/Disable Ozone Layer during pre-calculation phase.",
openspace::properties::Property::Visibility::AdvancedUser
};
constexpr openspace::properties::Property::PropertyInfo OzoneHeightScaleInfo = {
"OzoneLayerHeightScale",
"Ozone Scale Height (km)",
"The vertical distance over which the density and pressure fall by a constant "
"factor, given in kilometers.",
openspace::properties::Property::Visibility::AdvancedUser
};
constexpr openspace::properties::Property::PropertyInfo OzoneLayerCoeffInfo = {
"OzoneLayerCoeff",
"Ozone Layer Extinction Coefficient",
"Ozone scattering coefficients in meters.",
openspace::properties::Property::Visibility::AdvancedUser
};
constexpr openspace::properties::Property::PropertyInfo MieHeightScaleInfo = {
"MieHeightScale",
"Mie Scale Height (km)",
"The vertical distance over which the density and pressure fall by a constant "
"factor, given in kilometers.",
openspace::properties::Property::Visibility::AdvancedUser
};
constexpr openspace::properties::Property::PropertyInfo MieScatteringCoeffInfo = {
"MieScatteringCoeff",
"Mie Scattering Coefficient",
"Mie sea-level scattering coefficients in meters.",
openspace::properties::Property::Visibility::AdvancedUser
};
constexpr openspace::properties::Property::PropertyInfo
MieScatteringExtinctionPropCoeffInfo =
{
"MieScatteringExtinctionPropCoefficient",
"Mie Scattering/Extinction Proportion Coefficient (%)",
"Mie Scattering/Extinction Proportion Coefficient.",
openspace::properties::Property::Visibility::AdvancedUser
};
constexpr openspace::properties::Property::PropertyInfo MieAsymmetricFactorGInfo = {
"MieAsymmetricFactorG",
"Mie Asymmetric Factor G",
"Averaging of the scattering angle over a high number of scattering events.",
openspace::properties::Property::Visibility::AdvancedUser
};
constexpr openspace::properties::Property::PropertyInfo SunIntensityInfo = {
"SunIntensity",
"Sun Intensity",
"A unitless value that controls the intensity/brightness of the Sun.",
openspace::properties::Property::Visibility::User
};
constexpr openspace::properties::Property::PropertyInfo
EnableSunOnCameraPositionInfo =
{
"SunFollowingCamera",
"Enable Sun On Camera Position",
"When selected the Sun is artificially positioned behind the observer all times.",
openspace::properties::Property::Visibility::User
};
constexpr openspace::properties::Property::PropertyInfo EclipseHardShadowsInfo = {
"EclipseHardShadows",
"Enable Hard Shadows for Eclipses",
"Enables/Disables hard shadows through the atmosphere.",
openspace::properties::Property::Visibility::User
};
constexpr openspace::properties::Property::PropertyInfo AtmosphereDimmingHeightInfo ={
"AtmosphereDimmingHeight",
"Atmosphere Dimming Height",
"Percentage of the atmosphere where other objects, such as the stars, are faded.",
openspace::properties::Property::Visibility::AdvancedUser
};
constexpr openspace::properties::Property::PropertyInfo SunsetAngleInfo = {
"AtmosphereDimmingSunsetAngle",
"Atmosphere Dimming Sunset Angle",
"The angle (degrees) between the Camera and the Sun where the sunset starts, and "
"the atmosphere starts to fade in objects such as the stars.",
openspace::properties::Property::Visibility::AdvancedUser
};
constexpr openspace::properties::Property::PropertyInfo SunAngularSize = {
"SunAngularSize",
"Angular Size of the Sun",
"The angular size of the Sun in degrees.",
openspace::properties::Property::Visibility::AdvancedUser
};
constexpr openspace::properties::Property::PropertyInfo LightSourceNodeInfo = {
"LightSourceNode",
"Light Source",
"The name of a scene graph node to be used as the source of illumination "
"for the atmosphere. If not specified, the solar system's Sun is used.",
openspace::properties::Property::Visibility::AdvancedUser
};
struct [[codegen::Dictionary(RenderableAtmosphere)]] Parameters {
struct ShadowGroup {
// Individual light sources.
struct SourceElement {
// The scene graph node name of the source.
std::string name;
// The radius of the object in meters.
double radius;
};
// A list of light sources.
std::vector<SourceElement> sources;
// Individual shadow casters.
struct CasterElement {
// The scene graph node name of the source.
std::string name;
// The radius of the object in meters.
double radius;
};
// A list of objects that cast light on this atmosphere.
std::vector<CasterElement> casters;
};
// Declares shadow groups, meaning which nodes are considered in shadow
// calculations.
std::optional<ShadowGroup> shadowGroup;
// [[codegen::verbatim(AtmosphereHeightInfo.description)]]
float atmosphereHeight;
// The radius of the planet in meters.
float planetRadius;
float planetAverageGroundReflectance;
// [[codegen::verbatim(SunIntensityInfo.description)]]
std::optional<float> sunIntensity;
// [[codegen::verbatim(MieScatteringExtinctionPropCoeffInfo.description)]]
std::optional<float> mieScatteringExtinctionPropCoefficient;
// [[codegen::verbatim(GroundRadianceEmissionInfo.description)]]
float groundRadianceEmission;
struct Rayleigh {
struct Coefficients {
glm::dvec3 wavelengths;
glm::dvec3 scattering;
};
Coefficients coefficients;
float heightScale [[codegen::key("H_R")]];
};
Rayleigh rayleigh;
struct Ozone {
struct Coefficients {
std::optional<glm::vec3> extinction;
};
std::optional<Coefficients> coefficients;
std::optional<float> heightScale [[codegen::key("H_O")]];
};
std::optional<Ozone> ozone;
struct Mie {
struct Coefficients {
glm::dvec3 scattering;
glm::dvec3 extinction;
};
Coefficients coefficients;
float heightScale [[codegen::key("H_M")]];
float phaseConstant [[codegen::key("G"), codegen::inrange(-1.0, 1.0)]];
};
Mie mie;
struct ATMDebug {
std::optional<float> preCalculatedTextureScale [[codegen::inrange(0.0, 1.0)]];
std::optional<bool> saveCalculatedTextures;
};
std::optional<ATMDebug> debug;
// [[codegen::verbatim(AtmosphereDimmingHeightInfo.description)]]
std::optional<float> atmosphereDimmingHeight;
// [[codegen::verbatim(SunsetAngleInfo.description)]]
std::optional<glm::vec2> sunsetAngle;
// [[codegen::verbatim(SunAngularSize.description)]]
std::optional<float> sunAngularSize [[codegen::inrange(0.0, 180.0)]];
// [[codegen::verbatim(LightSourceNodeInfo.description)]]
std::optional<std::string> lightSourceNode;
};
#include "renderableatmosphere_codegen.cpp"
} // namespace
namespace openspace {
documentation::Documentation RenderableAtmosphere::Documentation() {
return codegen::doc<Parameters>("atmosphere_renderable_atmosphere");
}
RenderableAtmosphere::RenderableAtmosphere(const ghoul::Dictionary& dictionary)
: Renderable(dictionary)
, _atmosphereHeight(AtmosphereHeightInfo, 60.f, 0.1f, 99.f)
, _groundAverageReflectance(AverageGroundReflectanceInfo, 0.f, 0.f, 1.f)
, _groundRadianceEmission(GroundRadianceEmissionInfo, 0.f, 0.f, 1.f)
, _rayleighHeightScale(RayleighHeightScaleInfo, 0.f, 0.1f, 50.f)
, _rayleighScatteringCoeff(
RayleighScatteringCoeffInfo,
glm::vec3(0.f), glm::vec3(0.00001f), glm::vec3(0.1f)
)
, _ozoneEnabled(OzoneLayerInfo, false)
, _ozoneHeightScale(OzoneHeightScaleInfo, 0.f, 0.1f, 50.f)
, _ozoneCoeff(
OzoneLayerCoeffInfo,
glm::vec3(0.f), glm::vec3(0.00001f), glm::vec3(0.001f)
)
, _mieHeightScale(MieHeightScaleInfo, 0.f, 0.1f, 50.f)
, _mieScatteringCoeff(
MieScatteringCoeffInfo,
glm::vec3(0.004f), glm::vec3(0.00001f), glm::vec3(1.f)
)
, _mieScatteringExtinctionPropCoeff(
MieScatteringExtinctionPropCoeffInfo,
0.9f, 0.01f, 1.f
)
, _miePhaseConstant(MieAsymmetricFactorGInfo, 0.f, -1.f, 1.f)
, _sunIntensity(SunIntensityInfo, 5.f, 0.1f, 1000.f)
, _sunFollowingCameraEnabled(EnableSunOnCameraPositionInfo, false)
, _hardShadowsEnabled(EclipseHardShadowsInfo, false)
, _sunAngularSize(SunAngularSize, 0.3f, 0.f, 180.f)
, _lightSourceNodeName(LightSourceNodeInfo)
, _atmosphereDimmingHeight(AtmosphereDimmingHeightInfo, 0.7f, 0.f, 1.f)
, _atmosphereDimmingSunsetAngle(
SunsetAngleInfo,
glm::vec2(95.f, 100.f), glm::vec2(0.f), glm::vec2(180.f)
)
{
auto updateWithCalculation = [this]() {
_deferredCasterNeedsUpdate = true;
_deferredCasterNeedsCalculation = true;
};
auto updateWithoutCalculation = [this]() { _deferredCasterNeedsUpdate = true; };
const Parameters p = codegen::bake<Parameters>(dictionary);
_shadowEnabled = p.shadowGroup.has_value();
if (_shadowEnabled) {
for (const Parameters::ShadowGroup::SourceElement& s : p.shadowGroup->sources) {
for (const Parameters::ShadowGroup::CasterElement& c :
p.shadowGroup->casters)
{
ShadowConfiguration sc;
sc.source = std::pair(s.name, s.radius);
sc.caster = std::pair(c.name, c.radius);
_shadowConfArray.push_back(sc);
}
}
}
_atmosphereHeight = p.atmosphereHeight;
_atmosphereHeight.onChange(updateWithCalculation);
addProperty(_atmosphereHeight);
_planetRadius = p.planetRadius;
_groundAverageReflectance = p.planetAverageGroundReflectance;
_groundAverageReflectance.onChange(updateWithCalculation);
addProperty(_groundAverageReflectance);
_sunIntensity = p.sunIntensity.value_or(_sunIntensity);
_sunIntensity.onChange(updateWithoutCalculation);
addProperty(_sunIntensity);
_mieScattExtPropCoefProp =
p.mieScatteringExtinctionPropCoefficient.value_or(_mieScattExtPropCoefProp);
_rayleighScatteringCoeff = p.rayleigh.coefficients.scattering;
_rayleighScatteringCoeff.onChange(updateWithCalculation);
addProperty(_rayleighScatteringCoeff);
_rayleighHeightScale = p.rayleigh.heightScale;
_rayleighHeightScale.onChange(updateWithCalculation);
addProperty(_rayleighHeightScale);
if (p.ozone.has_value()) {
_ozoneHeightScale = p.ozone->heightScale.value_or(_ozoneHeightScale);
_ozoneEnabled = p.ozone->heightScale.has_value();
if (p.ozone->coefficients.has_value()) {
_ozoneCoeff = p.ozone->coefficients->extinction.value_or(_ozoneCoeff);
}
}
_ozoneEnabled.onChange(updateWithCalculation);
addProperty(_ozoneEnabled);
_ozoneHeightScale.onChange(updateWithCalculation);
addProperty(_ozoneHeightScale);
_ozoneCoeff.onChange(updateWithCalculation);
addProperty(_ozoneCoeff);
_mieHeightScale = p.mie.heightScale;
_mieHeightScale.onChange(updateWithCalculation);
addProperty(_mieHeightScale);
_mieScatteringCoeff = p.mie.coefficients.scattering;
_mieScatteringCoeff.onChange(updateWithCalculation);
addProperty(_mieScatteringCoeff);
_mieExtinctionCoeff = p.mie.coefficients.extinction;
_miePhaseConstant = p.mie.phaseConstant;
_miePhaseConstant.onChange(updateWithCalculation);
addProperty(_miePhaseConstant);
_mieScatteringExtinctionPropCoeff =
_mieScattExtPropCoefProp != 1.f ? _mieScattExtPropCoefProp :
_mieScatteringCoeff.value().x / _mieExtinctionCoeff.x;
_mieScatteringExtinctionPropCoeff.onChange(updateWithCalculation);
addProperty(_mieScatteringExtinctionPropCoeff);
if (p.debug.has_value()) {
_textureScale = p.debug->preCalculatedTextureScale.value_or(_textureScale);
_saveCalculationsToTexture =
p.debug->saveCalculatedTextures.value_or(_saveCalculationsToTexture);
}
_groundRadianceEmission = p.groundRadianceEmission;
_groundRadianceEmission.onChange(updateWithoutCalculation);
addProperty(_groundRadianceEmission);
_sunFollowingCameraEnabled.onChange(updateWithoutCalculation);
addProperty(_sunFollowingCameraEnabled);
if (_shadowEnabled) {
_hardShadowsEnabled.onChange(updateWithoutCalculation);
addProperty(_hardShadowsEnabled);
}
setBoundingSphere(_planetRadius * 1000.0);
_atmosphereDimmingHeight =
p.atmosphereDimmingHeight.value_or(_atmosphereDimmingHeight);
addProperty(_atmosphereDimmingHeight);
_atmosphereDimmingSunsetAngle = p.sunsetAngle.value_or(
_atmosphereDimmingSunsetAngle
);
_atmosphereDimmingSunsetAngle.setViewOption(
properties::Property::ViewOptions::MinMaxRange
);
addProperty(_atmosphereDimmingSunsetAngle);
_sunAngularSize = p.sunAngularSize.value_or(_sunAngularSize);
_sunAngularSize.onChange(updateWithoutCalculation);
addProperty(_sunAngularSize);
_lightSourceNodeName.onChange([this]() {
if (_lightSourceNodeName.value().empty()) {
_lightSourceNode = nullptr;
return;
}
SceneGraphNode* n = sceneGraphNode(_lightSourceNodeName);
if (!n) {
LERRORC(
"RenderabeAtmosphere",
std::format(
"Could not find node '{}' as illumination for '{}'",
_lightSourceNodeName.value(), identifier()
)
);
}
else {
_lightSourceNode = n;
_deferredCasterNeedsUpdate = true;
}
});
_lightSourceNodeName = p.lightSourceNode.value_or("");
addProperty(_lightSourceNodeName);
}
void RenderableAtmosphere::deinitializeGL() {
global::deferredcasterManager->detachDeferredcaster(*_deferredcaster);
_deferredcaster = nullptr;
}
void RenderableAtmosphere::initializeGL() {
_deferredcaster = std::make_unique<AtmosphereDeferredcaster>(
_textureScale,
_shadowEnabled ? std::move(_shadowConfArray) : std::vector<ShadowConfiguration>(),
_saveCalculationsToTexture
);
_shadowConfArray.clear();
updateAtmosphereParameters();
_deferredcaster->initialize();
global::deferredcasterManager->attachDeferredcaster(*_deferredcaster);
}
bool RenderableAtmosphere::isReady() const {
return true;
}
glm::dmat4 RenderableAtmosphere::computeModelTransformMatrix(const TransformData& data) {
// scale the planet to appropriate size since the planet is a unit sphere
return glm::translate(glm::dmat4(1.0), data.translation) *
glm::dmat4(data.rotation) *
glm::scale(glm::dmat4(1.0), glm::dvec3(data.scale));
}
void RenderableAtmosphere::render(const RenderData& data, RendererTasks& rendererTask) {
ZoneScoped;
DeferredcasterTask task = { _deferredcaster.get(), data };
rendererTask.deferredcasterTasks.push_back(std::move(task));
}
void RenderableAtmosphere::update(const UpdateData& data) {
if (_deferredCasterNeedsUpdate) {
updateAtmosphereParameters();
_deferredCasterNeedsUpdate = false;
}
if (_deferredCasterNeedsCalculation) {
_deferredcaster->calculateAtmosphereParameters();
_deferredCasterNeedsCalculation = false;
}
glm::dmat4 modelTransform = computeModelTransformMatrix(data.modelTransform);
_deferredcaster->setModelTransform(std::move(modelTransform));
_deferredcaster->setOpacity(opacity());
_deferredcaster->update(data);
setDimmingCoefficient(computeModelTransformMatrix(data.modelTransform));
}
void RenderableAtmosphere::updateAtmosphereParameters() {
_mieExtinctionCoeff =
_mieScatteringCoeff.value() / _mieScatteringExtinctionPropCoeff.value();
_deferredcaster->setParameters(
_planetRadius + _atmosphereHeight,
_planetRadius,
_groundAverageReflectance,
_groundRadianceEmission,
_rayleighHeightScale,
_ozoneEnabled,
_ozoneHeightScale,
_mieHeightScale,
_miePhaseConstant,
_sunIntensity,
_rayleighScatteringCoeff,
_ozoneCoeff,
_mieScatteringCoeff,
_mieExtinctionCoeff,
_sunFollowingCameraEnabled,
_sunAngularSize,
_lightSourceNode
);
_deferredcaster->setHardShadows(_hardShadowsEnabled);
}
// Calculate atmosphere dimming coefficient
void RenderableAtmosphere::setDimmingCoefficient(const glm::dmat4& modelTransform) {
// Calculate if the camera is in the atmosphere and if it is in the sunny region
const glm::dvec3 cameraPos = global::navigationHandler->camera()->positionVec3();
// TODO: change the assumption that the Sun is placed in the origin
const glm::dvec3 planetPos =
glm::dvec3(modelTransform * glm::dvec4(0.0, 0.0, 0.0, 1.0));
const glm::dvec3 normalUnderCamera = glm::normalize(cameraPos - planetPos);
const glm::dvec3 vecToSun = glm::normalize(-planetPos);
const float cameraDistance = static_cast<float>(glm::distance(planetPos, cameraPos));
const float cameraSunAngle = static_cast<float>(
glm::degrees(glm::acos(glm::dot(vecToSun, normalUnderCamera))
));
const float sunsetEnd = _atmosphereDimmingSunsetAngle.value().y;
// If cameraSunAngle is more than 90 degrees, we are in shaded part of globe
const bool cameraIsInSun = cameraSunAngle <= sunsetEnd;
// Atmosphere height is in KM
const float atmosphereEdge = KM_TO_M * (_planetRadius + _atmosphereHeight);
const bool cameraIsInAtmosphere = cameraDistance < atmosphereEdge;
// Don't fade if camera is not in the sunny part of an atmosphere
if (!cameraIsInAtmosphere || !cameraIsInSun) {
return;
}
// Else we need to fade the objects
// Height of the atmosphere where the objects will be faded
const float atmosphereFadingHeight =
KM_TO_M * _atmosphereDimmingHeight * _atmosphereHeight;
const float atmosphereInnerEdge = atmosphereEdge - atmosphereFadingHeight;
const bool cameraIsInFadingRegion = cameraDistance > atmosphereInnerEdge;
// Check if camera is in sunset
const float sunsetStart = _atmosphereDimmingSunsetAngle.value().x;
const bool cameraIsInSunset = cameraSunAngle > sunsetStart && cameraIsInSun;
// See if we are inside of an eclipse shadow
float eclipseShadow = _deferredcaster->eclipseShadow(cameraPos);
const bool cameraIsInEclipse = std::abs(eclipseShadow - 1.f) > glm::epsilon<float>();
// Invert shadow and multiply with itself to make it more narrow
eclipseShadow = std::pow(1.f - eclipseShadow, 2.f);
float atmosphereDimming = 0.f;
if (cameraIsInSunset) {
// Fading - linear interpolation
atmosphereDimming = (cameraSunAngle - sunsetStart) /
(sunsetEnd - sunsetStart);
}
else if (cameraIsInFadingRegion && cameraIsInEclipse) {
// Fade with regards to altitude & eclipse shadow
// Fading - linear interpolation
const float fading =
(cameraDistance - atmosphereInnerEdge) / atmosphereFadingHeight;
atmosphereDimming = std::clamp(eclipseShadow + fading, 0.f, 1.f);
}
else if (cameraIsInFadingRegion) {
// Fade with regards to altitude
// Fading - linear interpolation
atmosphereDimming = (cameraDistance - atmosphereInnerEdge) /
atmosphereFadingHeight;
}
else if (cameraIsInEclipse) {
atmosphereDimming = eclipseShadow;
}
else {
// Camera is below fading region - atmosphere dims objects completely
atmosphereDimming = 0.f;
}
// Calculate dimming coefficient for stars, labels etc that are dimmed in the
// atmosphere
global::navigationHandler->camera()->setAtmosphereDimmingFactor(
atmosphereDimming
);
}
} // namespace openspace