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Fixed rotation matrices in the touchmodule, while at it I also moved out the lev-marq solver from the touchinteraction.cpp to its own file, in an effort to make the code lighter to read. Also changed some logic in how touch intersection is made with the scenenodes.
207 lines
8.4 KiB
C++
207 lines
8.4 KiB
C++
/*****************************************************************************************
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* *
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* OpenSpace *
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* *
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* Copyright (c) 2014-2019 *
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* *
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* software and associated documentation files (the "Software"), to deal in the Software *
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* without restriction, including without limitation the rights to use, copy, modify, *
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* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
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* permit persons to whom the Software is furnished to do so, subject to the following *
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* conditions: *
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* *
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* The above copyright notice and this permission notice shall be included in all copies *
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* or substantial portions of the Software. *
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* *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#include <modules/touch/touchmodule.h>
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#include <modules/touch/include/win32_touch.h>
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#include <modules/webgui/webguimodule.h>
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#include <openspace/engine/globals.h>
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#include <openspace/engine/globalscallbacks.h>
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#include <openspace/engine/moduleengine.h>
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#include <openspace/engine/windowdelegate.h>
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#include <openspace/interaction/navigationhandler.h>
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#include <openspace/interaction/interactionmonitor.h>
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#include <openspace/interaction/orbitalnavigator.h>
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#include <openspace/rendering/renderengine.h>
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#include <openspace/rendering/screenspacerenderable.h>
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#include <ghoul/logging/logmanager.h>
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#include <sstream>
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#include <string>
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#include <iostream>
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#ifdef OPENSPACE_MODULE_WEBBROWSER_ENABLED
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#include <modules/webbrowser/webbrowsermodule.h>
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#endif
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using namespace TUIO;
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namespace openspace {
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bool TouchModule::processNewInput() {
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// Get new input from listener
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_listOfContactPoints = _ear.getInput();
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_ear.clearInput();
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// Set touch property to active (to void mouse input, mainly for mtdev bridges)
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_touch.touchActive(!_listOfContactPoints.empty());
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if (!_listOfContactPoints.empty()) {
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global::interactionMonitor.markInteraction();
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}
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// Erase old input id's that no longer exists
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_lastProcessed.erase(
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std::remove_if(
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_lastProcessed.begin(),
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_lastProcessed.end(),
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[this](const Point& point) {
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return std::find_if(
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_listOfContactPoints.begin(),
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_listOfContactPoints.end(),
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[&point](const TuioCursor& c) {
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return point.first == c.getSessionID();
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}
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) == _listOfContactPoints.end(); }),
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_lastProcessed.end());
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// if tap occured, we have new input
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if (_listOfContactPoints.empty() && _lastProcessed.empty() && _ear.tap()) {
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TuioCursor c = _ear.getTap();
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_listOfContactPoints.push_back(c);
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_lastProcessed.emplace_back(c.getSessionID(), c.getPath().back());
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_touch.tap();
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return true;
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}
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// Check if we need to parse touchevent to the webgui
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processNewWebInput(_listOfContactPoints);
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// Return true if we got new input
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if (_listOfContactPoints.size() == _lastProcessed.size() &&
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!_listOfContactPoints.empty())
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{
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bool newInput = true;
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// go through list and check if the last registrered time is newer than the one in
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// lastProcessed (last frame)
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std::for_each(
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_lastProcessed.begin(),
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_lastProcessed.end(),
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[this, &newInput](Point& p) {
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std::vector<TuioCursor>::iterator cursor = std::find_if(
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_listOfContactPoints.begin(),
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_listOfContactPoints.end(),
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[&p](const TuioCursor& c) { return c.getSessionID() == p.first; }
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);
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double now = cursor->getPath().back().getTuioTime().getTotalMilliseconds();
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if (!cursor->isMoving()) {
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// if current cursor isn't moving, we want to interpret that as new input
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// for interaction purposes
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newInput = true;
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}
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else if (p.second.getTuioTime().getTotalMilliseconds() == now) {
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newInput = false;
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}
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});
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return newInput;
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}
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else {
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return false;
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}
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}
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void TouchModule::processNewWebInput(const std::vector<TuioCursor>& listOfContactPoints) {
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bool isWebPositionCallbackZero =
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(_webPositionCallback.x == 0 && _webPositionCallback.y == 0);
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bool isSingleContactPoint = (listOfContactPoints.size() == 1);
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if (isSingleContactPoint && isWebPositionCallbackZero) {
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glm::ivec2 res = global::windowDelegate.currentWindowSize();
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glm::dvec2 pos = glm::vec2(
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listOfContactPoints.at(0).getScreenX(res.x),
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listOfContactPoints.at(0).getScreenY(res.y)
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);
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#ifdef OPENSPACE_MODULE_WEBBROWSER_ENABLED
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WebBrowserModule& module = *(global::moduleEngine.module<WebBrowserModule>());
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if (module.eventHandler().hasContentCallback(pos.x, pos.y)) {
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_webPositionCallback = glm::vec2(pos.x, pos.y);
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module.eventHandler().touchPressCallback(pos.x, pos.y);
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}
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}
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// Send mouse release if not same point input
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else if (!isSingleContactPoint && !isWebPositionCallbackZero) {
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WebBrowserModule& module = *(global::moduleEngine.module<WebBrowserModule>());
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module.eventHandler().touchReleaseCallback(_webPositionCallback.x,
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_webPositionCallback.y);
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_webPositionCallback = glm::vec2(0, 0);
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#endif
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}
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}
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TouchModule::TouchModule()
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: OpenSpaceModule("Touch")
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{
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addPropertySubOwner(_touch);
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addPropertySubOwner(_markers);
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global::callback::initializeGL.push_back([&]() {
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LDEBUGC("TouchModule", "Initializing TouchMarker OpenGL");
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_markers.initialize();
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#ifdef WIN32
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// We currently only support one window of touch input internally
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// so here we grab the first window-handle and use it.
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void* nativeWindowHandle = global::windowDelegate.getNativeWindowHandle(0);
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if (nativeWindowHandle) {
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_win32TouchHook.reset(new Win32TouchHook(nativeWindowHandle));
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}
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#endif
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});
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global::callback::deinitializeGL.push_back([&]() {
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LDEBUGC("TouchMarker", "Deinitialize TouchMarker OpenGL");
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_markers.deinitialize();
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});
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global::callback::preSync.push_back([&]() {
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_touch.setCamera(global::navigationHandler.camera());
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_touch.setFocusNode(global::navigationHandler.orbitalNavigator().anchorNode());
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if (processNewInput() && global::windowDelegate.isMaster()) {
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_touch.updateStateFromInput(_listOfContactPoints, _lastProcessed);
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}
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else if (_listOfContactPoints.empty()) {
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_touch.resetAfterInput();
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}
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// update lastProcessed
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_lastProcessed.clear();
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for (const TuioCursor& c : _listOfContactPoints) {
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_lastProcessed.emplace_back(c.getSessionID(), c.getPath().back());
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}
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// used to save data from solver, only calculated for one frame when user chooses
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// in GUI
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_touch.unitTest();
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// calculate the new camera state for this frame
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_touch.step(global::windowDelegate.deltaTime());
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});
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global::callback::render.push_back([&]() { _markers.render(_listOfContactPoints); });
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}
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TouchModule::~TouchModule() {
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//intentionally left empty
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}
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} // namespace openspace
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