mirror of
https://github.com/OpenSpace/OpenSpace.git
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365 lines
14 KiB
C++
365 lines
14 KiB
C++
/*****************************************************************************************
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* *
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* OpenSpace *
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* *
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* Copyright (c) 2014-2020 *
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* *
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* software and associated documentation files (the "Software"), to deal in the Software *
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* without restriction, including without limitation the rights to use, copy, modify, *
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* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
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* permit persons to whom the Software is furnished to do so, subject to the following *
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* conditions: *
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* *
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* The above copyright notice and this permission notice shall be included in all copies *
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* or substantial portions of the Software. *
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* *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#include "catch2/catch.hpp"
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#include "test_common.h"
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#include <openspace/engine/configuration.h>
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#include <openspace/engine/globals.h>
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#include <openspace/engine/openspaceengine.h>
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#include <openspace/scene/assetloader.h>
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#include <openspace/scene/asset.h>
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#include "openspace/scene/profile.h"
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#include <openspace/scene/scene.h>
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#include <openspace/scene/scenegraphnode.h>
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#include <openspace/scene/sceneinitializer.h>
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#include <openspace/scripting/scriptengine.h>
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#include <ghoul/filesystem/filesystem.h>
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#include <ghoul/misc/exception.h>
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#include <ghoul/lua/lua_helper.h>
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#include <iostream>
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#include <iomanip>
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#include <memory>
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using namespace openspace;
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namespace {
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int passTest(lua_State* state) {
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bool* test = reinterpret_cast<bool*>(lua_touserdata(state, lua_upvalueindex(1)));
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*test = true;
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return 0;
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}
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} // namespace
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class Profile2 : public Profile {
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public:
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Profile2(AssetLoader& refAssetLoader) : _assLoader(refAssetLoader) {}
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std::string currentTimeUTC() const override {
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return "2020-02-29T01:23:45.00";
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}
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interaction::NavigationHandler::NavigationState currentCameraState() const override {
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interaction::NavigationHandler::NavigationState n;
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n.anchor = "Earth";
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n.aim = "Sun";
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n.referenceFrame = "root";
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n.position = {-1.0, -2.0, -3.0};
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n.up = {0.0, 0.0, 1.0};
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n.pitch = 0.0;
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n.yaw = 0.0;
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return n;
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}
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void addPropertiesMarkedAsChanged(std::string formattedLine) {
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_scenegraphProps.push_back(formattedLine);
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}
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std::vector<std::string> changedPropertiesFormatted() override {
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std::vector<std::string> formattedLines;
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for (std::string s : _scenegraphProps) {
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formattedLines.push_back(s);
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}
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return formattedLines;
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}
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bool usingProfile() const override {
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return true;
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}
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std::string initialProfile() const override {
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return _initProfile;
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}
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void setInitialProfile(std::string file) {
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_initProfile = file;
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}
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std::vector<Profile::AssetEvent> assetEvents() const override {
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return _assLoader.assetEvents();
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}
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void setProfileBaseDirectory(std::string dir) {
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_profileBaseDirectory = dir;
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}
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private:
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std::vector<std::string> _scenegraphProps;
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std::string _initProfile;
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AssetLoader& _assLoader;
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};
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static void addLineHeaderForFailureMessage(std::string& s, size_t lineNumber) {
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s = "@line " + std::to_string(lineNumber) + ": '" + s + "'";
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}
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TEST_CASE("profile: Convert profileFile to asset", "[profile]") {
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testProfileFormat test = buildTestProfile1();
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std::string testFull_string = stringFromTestProfileFormat(test);
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std::istringstream iss(testFull_string);
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ProfileFile pf("default.profile");
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pf.readIn([&iss](std::string& line) {
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if (getline(iss, line))
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return true;
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else
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return false;
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}
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);
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Profile p;
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REQUIRE_NOTHROW(
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p.convertToScene(pf)
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);
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}
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TEST_CASE("profile: Verify conversion to scene", "[profile]") {
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std::istringstream iss(newHorizonsProfileInput);
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ProfileFile pf("default.profile");
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pf.readIn([&iss](std::string& line) {
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if (getline(iss, line))
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return true;
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else
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return false;
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}
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);
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Profile p;
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std::string result;
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REQUIRE_NOTHROW(
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result = p.convertToScene(pf)
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);
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if (result != newHorizonsExpectedSceneOutput) {
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std::string testing, comparing;
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StringPerLineReader sr_result(result);
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StringPerLineReader sr_standard(newHorizonsExpectedSceneOutput);
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size_t lineN = 1;
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while (sr_result.getNextLine(testing)) {
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sr_standard.getNextLine(comparing);
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addLineHeaderForFailureMessage(testing, lineN);
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addLineHeaderForFailureMessage(comparing, lineN);
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REQUIRE(testing == comparing);
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lineN++;
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}
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//If this fails there are extra lines in the comparison string that weren't in result
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REQUIRE(sr_standard.getNextLine(comparing) == false);
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}
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//REQUIRE(result == newHorizonsExpectedSceneOutput);
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}
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TEST_CASE("profile: Detect new properties", "[profile]") {
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openspace::Scene scene(std::make_unique<openspace::SingleThreadedSceneInitializer>());
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ghoul::lua::LuaState* state = openspace::global::scriptEngine.luaState();
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openspace::SynchronizationWatcher syncWatcher;
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AssetLoader assetLoader(
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state,
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&syncWatcher,
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FileSys.absolutePath("${TESTDIR}/profile/")
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);
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bool passed;
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lua_pushlightuserdata(*state, &passed);
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lua_pushcclosure(*state, &passTest, 1);
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lua_setglobal(*state, "passTest");
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Profile2 p(assetLoader);
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p.setProfileBaseDirectory("${TESTDIR}/profile");
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p.setInitialProfile("test2");
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p.addPropertiesMarkedAsChanged("initialized 1st\t123");
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p.addPropertiesMarkedAsChanged("initialized 2nd\t3.14159");
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p.addPropertiesMarkedAsChanged("initialized 3rd\ttested.");
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p.addPropertiesMarkedAsChanged("initialized fourth\tfalse.");
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std::string output = p.saveCurrentSettingsToProfile_string();
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REQUIRE(output == detectChangedPropsResult_1);
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}
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TEST_CASE("profile: Detect new added assets", "[profile]") {
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openspace::Scene scene(std::make_unique<openspace::SingleThreadedSceneInitializer>());
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ghoul::lua::LuaState* state = openspace::global::scriptEngine.luaState();
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openspace::SynchronizationWatcher syncWatcher;
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AssetLoader assetLoader(
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state,
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&syncWatcher,
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FileSys.absolutePath("${TESTDIR}/profile/")
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);
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bool passed;
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lua_pushlightuserdata(*state, &passed);
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lua_pushcclosure(*state, &passTest, 1);
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lua_setglobal(*state, "passTest");
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std::shared_ptr<openspace::Asset> asset = assetLoader.add("initialization");
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asset->initialize();
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std::shared_ptr<openspace::Asset> asset2 = assetLoader.add("test2");
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asset2->initialize();
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std::shared_ptr<openspace::Asset> asset3 = assetLoader.add("test3");
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asset3->initialize();
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Profile2 p(assetLoader);
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p.setProfileBaseDirectory("${TESTDIR}/profile");
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p.setInitialProfile("test2");
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std::string output = p.saveCurrentSettingsToProfile_string();
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REQUIRE(output == detectChangedAssetsResult_1);
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}
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TEST_CASE("profile: Detect new added assets after reset", "[profile]") {
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openspace::Scene scene(std::make_unique<openspace::SingleThreadedSceneInitializer>());
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ghoul::lua::LuaState* state = openspace::global::scriptEngine.luaState();
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openspace::SynchronizationWatcher syncWatcher;
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AssetLoader assetLoader(
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state,
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&syncWatcher,
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FileSys.absolutePath("${TESTDIR}/profile/")
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);
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bool passed;
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lua_pushlightuserdata(*state, &passed);
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lua_pushcclosure(*state, &passTest, 1);
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lua_setglobal(*state, "passTest");
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std::shared_ptr<openspace::Asset> asset = assetLoader.add("initialization");
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asset->initialize();
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std::shared_ptr<openspace::Asset> asset2 = assetLoader.add("test2");
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asset2->initialize();
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assetLoader.resetAssetEvents();
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std::shared_ptr<openspace::Asset> asset3 = assetLoader.add("test3");
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asset3->initialize();
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std::shared_ptr<openspace::Asset> asset4 = assetLoader.add("test4");
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asset4->initialize();
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Profile2 p(assetLoader);
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p.setProfileBaseDirectory("${TESTDIR}/profile");
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p.setInitialProfile("test2");
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std::string output = p.saveCurrentSettingsToProfile_string();
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REQUIRE(output == detectChangedAssetsResult_2);
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}
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TEST_CASE("profile: Detect repeat added assets from new", "[profile]") {
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openspace::Scene scene(std::make_unique<openspace::SingleThreadedSceneInitializer>());
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ghoul::lua::LuaState* state = openspace::global::scriptEngine.luaState();
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openspace::SynchronizationWatcher syncWatcher;
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AssetLoader assetLoader(
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state,
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&syncWatcher,
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FileSys.absolutePath("${TESTDIR}/profile/")
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);
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bool passed;
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lua_pushlightuserdata(*state, &passed);
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lua_pushcclosure(*state, &passTest, 1);
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lua_setglobal(*state, "passTest");
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std::shared_ptr<openspace::Asset> asset = assetLoader.add("test2");
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asset->initialize();
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std::shared_ptr<openspace::Asset> asset2 = assetLoader.add("test4");
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asset2->initialize();
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std::shared_ptr<openspace::Asset> asset3 = assetLoader.add("test2");
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asset3->initialize();
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Profile2 p(assetLoader);
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p.setProfileBaseDirectory("${TESTDIR}/profile");
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p.setInitialProfile("test2");
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std::string output = p.saveCurrentSettingsToProfile_string();
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REQUIRE(output == detectChangedAssetsResult_3);
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}
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TEST_CASE("profile: Detect repeat added assets from base", "[profile]") {
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openspace::Scene scene(std::make_unique<openspace::SingleThreadedSceneInitializer>());
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ghoul::lua::LuaState* state = openspace::global::scriptEngine.luaState();
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openspace::SynchronizationWatcher syncWatcher;
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AssetLoader assetLoader(
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state,
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&syncWatcher,
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FileSys.absolutePath("${TESTDIR}/profile/")
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);
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bool passed;
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lua_pushlightuserdata(*state, &passed);
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lua_pushcclosure(*state, &passTest, 1);
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lua_setglobal(*state, "passTest");
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std::shared_ptr<openspace::Asset> asset = assetLoader.add("test2");
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asset->initialize();
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std::shared_ptr<openspace::Asset> asset2 = assetLoader.add("test4");
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asset2->initialize();
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std::shared_ptr<openspace::Asset> asset3 = assetLoader.add("scene/solarsystem/planets/earth/earth");
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asset3->initialize();
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Profile2 p(assetLoader);
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p.setProfileBaseDirectory("${TESTDIR}/profile");
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p.setInitialProfile("test2");
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std::string output = p.saveCurrentSettingsToProfile_string();
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REQUIRE(output == detectChangedAssetsResult_4);
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}
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TEST_CASE("profile: Detect removed assets not already loaded", "[profile]") {
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openspace::Scene scene(std::make_unique<openspace::SingleThreadedSceneInitializer>());
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ghoul::lua::LuaState* state = openspace::global::scriptEngine.luaState();
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openspace::SynchronizationWatcher syncWatcher;
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AssetLoader assetLoader(
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state,
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&syncWatcher,
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FileSys.absolutePath("${TESTDIR}/profile/")
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);
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bool passed;
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lua_pushlightuserdata(*state, &passed);
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lua_pushcclosure(*state, &passTest, 1);
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lua_setglobal(*state, "passTest");
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std::shared_ptr<openspace::Asset> asset = assetLoader.add("test2");
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asset->initialize();
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std::shared_ptr<openspace::Asset> asset2 = assetLoader.add("test4");
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asset2->initialize();
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assetLoader.remove("test5");
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Profile2 p(assetLoader);
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p.setProfileBaseDirectory("${TESTDIR}/profile");
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p.setInitialProfile("test2");
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std::string output = p.saveCurrentSettingsToProfile_string();
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REQUIRE(output == detectChangedAssetsResult_5);
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}
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TEST_CASE("profile: Detect removed assets from already loaded", "[profile]") {
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openspace::Scene scene(std::make_unique<openspace::SingleThreadedSceneInitializer>());
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ghoul::lua::LuaState* state = openspace::global::scriptEngine.luaState();
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openspace::SynchronizationWatcher syncWatcher;
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AssetLoader assetLoader(
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state,
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&syncWatcher,
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FileSys.absolutePath("${TESTDIR}/profile/")
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);
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bool passed;
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lua_pushlightuserdata(*state, &passed);
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lua_pushcclosure(*state, &passTest, 1);
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lua_setglobal(*state, "passTest");
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std::shared_ptr<openspace::Asset> asset = assetLoader.add("test2");
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asset->initialize();
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std::shared_ptr<openspace::Asset> asset2 = assetLoader.add("test4");
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asset2->initialize();
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assetLoader.remove("scene/solarsystem/planets/earth/earth");
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assetLoader.remove("scene/solarsystem/planets/earth/satellites/satellites");
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Profile2 p(assetLoader);
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p.setProfileBaseDirectory("${TESTDIR}/profile");
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p.setInitialProfile("test2");
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std::string output = p.saveCurrentSettingsToProfile_string();
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REQUIRE(output == detectChangedAssetsResult_6);
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}
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