Files
OpenSpace/modules/iswa/rendering/cygnetplane.cpp
2016-04-27 14:48:22 -04:00

203 lines
7.2 KiB
C++

// * Permission is hereby granted, free of charge, to any person obtaining a copy of this *
// * software and associated documentation files (the "Software"), to deal in the Software *
// * without restriction, including without limitation the rights to use, copy, modify, *
// * merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
// * permit persons to whom the Software is furnished to do so, subject to the following *
// * conditions: *
// * *
// * The above copyright notice and this permission notice shall be included in all copies *
// * or substantial portions of the Software. *
// * *
// * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
// * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
// * PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
// * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
// * CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
// * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
// ****************************************************************************************/
#include <modules/iswa/rendering/cygnetplane.h>
#include <openspace/engine/openspaceengine.h>
#include <openspace/rendering/renderengine.h>
#include <openspace/util/spicemanager.h>
#include <openspace/util/time.h>
namespace openspace{
CygnetPlane::CygnetPlane(const ghoul::Dictionary& dictionary)
:ISWACygnet(dictionary)
,_quad(0)
,_vertexPositionBuffer(0)
,_futureObject(nullptr)
// ,_backgroundValue(0.0f)
{}
CygnetPlane::~CygnetPlane(){}
bool CygnetPlane::isReady() const{
bool ready = true;
if (!_shader)
ready &= false;
return ready;
}
void CygnetPlane::render(const RenderData& data){
if(!_texture) return;
psc position = data.position;
glm::mat4 transform = glm::mat4(1.0);
glm::mat4 rotx = glm::rotate(transform, static_cast<float>(M_PI_2), glm::vec3(1, 0, 0));
glm::mat4 roty = glm::rotate(transform, static_cast<float>(M_PI_2), glm::vec3(0, -1, 0));
glm::mat4 rotz = glm::rotate(transform, static_cast<float>(M_PI_2), glm::vec3(0, 0, 1));
glm::mat4 rot = glm::mat4(1.0);
for (int i = 0; i < 3; i++){
for (int j = 0; j < 3; j++){
transform[i][j] = static_cast<float>(_stateMatrix[i][j]);
}
}
// Correct for the small error of x-axis not pointing directly at the sun
if(_data->frame == "GSM"){
transform = transform * rotz * roty; //BATSRUS
glm::vec4 v(1,0,0,1);
glm::vec3 xVec = glm::vec3(transform*v);
xVec = glm::normalize(xVec);
double lt;
glm::vec3 sunVec =
SpiceManager::ref().targetPosition("Sun", "Earth", "GALACTIC", {}, _openSpaceTime, lt);
sunVec = glm::normalize(sunVec);
float angle = acos(glm::dot(xVec, sunVec));
glm::vec3 ref = glm::cross(xVec, sunVec);
glm::mat4 rotation = glm::rotate(glm::mat4(1.0f), angle, ref);
transform = rotation * transform;
}
position += transform*glm::vec4(_data->spatialScale.x*_data->offset, _data->spatialScale.w);
// Activate shader
_shader->activate();
glEnable(GL_ALPHA_TEST);
glDisable(GL_CULL_FACE);
_shader->setUniform("ViewProjection", data.camera.viewProjectionMatrix());
_shader->setUniform("ModelTransform", transform);
setPscUniforms(*_shader.get(), data.camera, position);
ghoul::opengl::TextureUnit tfUnit;
if(_transferFunction){
tfUnit.activate();
_transferFunction->bind();
_shader->setUniform("tf", tfUnit);
}
ghoul::opengl::TextureUnit unit;
unit.activate();
_texture->bind();
_shader->setUniform("texture1", unit);
glBindVertexArray(_quad);
glDrawArrays(GL_TRIANGLES, 0, 6);
glEnable(GL_CULL_FACE);
_shader->deactivate();
}
void CygnetPlane::update(const UpdateData& data){
_openSpaceTime = Time::ref().currentTime();
_realTime = std::chrono::duration_cast<std::chrono::milliseconds>(std::chrono::system_clock::now().time_since_epoch());
_stateMatrix = SpiceManager::ref().positionTransformMatrix("GALACTIC", _data->frame, _openSpaceTime);
bool timeToUpdate = (fabs(_openSpaceTime-_lastUpdateOpenSpaceTime) >= _data->updateTime &&
(_realTime.count()-_lastUpdateRealTime.count()) > _minRealTimeUpdateInterval);
if( _data->updateTime != 0 && (Time::ref().timeJumped() || timeToUpdate )){
updateTexture();
_lastUpdateRealTime = _realTime;
_lastUpdateOpenSpaceTime = _openSpaceTime;
}
if(_futureObject && _futureObject->isFinished){
if(loadTexture())
_futureObject = nullptr;
}
if(_transferFunction)
_transferFunction->update();
}
void CygnetPlane::createPlane(){
glGenVertexArrays(1, &_quad); // generate array
glGenBuffers(1, &_vertexPositionBuffer); // generate buffer
// ============================
// GEOMETRY (quad)
// ============================
// GLfloat x,y, z;
float s = _data->spatialScale.x;
const GLfloat x = s*_data->scale.x/2.0;
const GLfloat y = s*_data->scale.y/2.0;
const GLfloat z = s*_data->scale.z/2.0;
const GLfloat w = _data->spatialScale.w;
const GLfloat vertex_data[] = { // square of two triangles (sigh)
// x y z w s t
-x, -z, -y, w, 0, 1,
x, z, y, w, 1, 0,
-x, ((x>0)?z:-z), y, w, 0, 0,
-x, -z, -y, w, 0, 1,
x, ((x>0)?-z:z), -y, w, 1, 1,
x, z, y, w, 1, 0,
};
glBindVertexArray(_quad); // bind array
glBindBuffer(GL_ARRAY_BUFFER, _vertexPositionBuffer); // bind buffer
glBufferData(GL_ARRAY_BUFFER, sizeof(vertex_data), vertex_data, GL_STATIC_DRAW);
glEnableVertexAttribArray(0);
glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, sizeof(GLfloat) * 6, reinterpret_cast<void*>(0));
glEnableVertexAttribArray(1);
glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, sizeof(GLfloat) * 6, reinterpret_cast<void*>(sizeof(GLfloat) * 4));
}
void CygnetPlane::destroyPlane(){
glDeleteVertexArrays(1, &_quad);
_quad = 0;
glDeleteBuffers(1, &_vertexPositionBuffer);
_vertexPositionBuffer = 0;
}
bool CygnetPlane::createShader(){
if (_shader == nullptr) {
// Plane Program
RenderEngine& renderEngine = OsEng.renderEngine();
_shader = renderEngine.buildRenderProgram("PlaneProgram",
"${MODULE_ISWA}/shaders/cygnetplane_vs.glsl",
"${MODULE_ISWA}/shaders/cygnetplane_fs.glsl"
);
if (!_shader)
return false;
}
return true;
}
void CygnetPlane::destroyShader(){
RenderEngine& renderEngine = OsEng.renderEngine();
if (_shader) {
renderEngine.removeRenderProgram(_shader);
_shader = nullptr;
}
}
} //namespace openspace