mirror of
https://github.com/OpenSpace/OpenSpace.git
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364 lines
15 KiB
C++
364 lines
15 KiB
C++
/*****************************************************************************************
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* *
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* OpenSpace *
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* *
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* Copyright (c) 2014-2017 *
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* *
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* software and associated documentation files (the "Software"), to deal in the Software *
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* without restriction, including without limitation the rights to use, copy, modify, *
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* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
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* permit persons to whom the Software is furnished to do so, subject to the following *
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* conditions: *
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* *
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* The above copyright notice and this permission notice shall be included in all copies *
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* or substantial portions of the Software. *
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* *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#include <modules/globebrowsing/globes/chunkedlodglobe.h>
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#include <modules/globebrowsing/chunk/chunk.h>
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#include <modules/globebrowsing/chunk/chunklevelevaluator/chunklevelevaluator.h>
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#include <modules/globebrowsing/chunk/chunklevelevaluator/availabletiledataevaluator.h>
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#include <modules/globebrowsing/chunk/chunklevelevaluator/distanceevaluator.h>
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#include <modules/globebrowsing/chunk/chunklevelevaluator/projectedareaevaluator.h>
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#include <modules/globebrowsing/chunk/chunknode.h>
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#include <modules/globebrowsing/chunk/culling/chunkculler.h>
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#include <modules/globebrowsing/chunk/culling/frustumculler.h>
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#include <modules/globebrowsing/chunk/culling/horizonculler.h>
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#include <modules/globebrowsing/globes/renderableglobe.h>
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#include <modules/globebrowsing/meshes/skirtedgrid.h>
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#include <modules/globebrowsing/tile/tileprovider/tileprovider.h>
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#include <modules/globebrowsing/rendering/chunkrenderer.h>
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#include <modules/globebrowsing/rendering/layer/layergroup.h>
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#include <modules/globebrowsing/rendering/layer/layermanager.h>
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#include <modules/debugging/rendering/debugrenderer.h>
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#include <modules/globebrowsing/tile/tileindex.h>
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#include <openspace/util/time.h>
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#include <ghoul/filesystem/filesystem.h>
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#include <ghoul/opengl/texture.h>
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#include <math.h>
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namespace openspace::globebrowsing {
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const TileIndex ChunkedLodGlobe::LEFT_HEMISPHERE_INDEX = TileIndex(0, 0, 1);
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const TileIndex ChunkedLodGlobe::RIGHT_HEMISPHERE_INDEX = TileIndex(1, 0, 1);
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const GeodeticPatch ChunkedLodGlobe::COVERAGE = GeodeticPatch(0, 0, 90, 180);
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ChunkedLodGlobe::ChunkedLodGlobe(const RenderableGlobe& owner, size_t segmentsPerPatch,
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std::shared_ptr<LayerManager> layerManager)
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: Renderable({ { "Name", owner.name() } })
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, minSplitDepth(2)
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, maxSplitDepth(22)
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, stats(StatsCollector(absPath("test_stats"), 1, StatsCollector::Enabled::No))
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, _owner(owner)
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, _leftRoot(std::make_unique<ChunkNode>(Chunk(owner, LEFT_HEMISPHERE_INDEX)))
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, _rightRoot(std::make_unique<ChunkNode>(Chunk(owner, RIGHT_HEMISPHERE_INDEX)))
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, _layerManager(layerManager)
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, _shadersNeedRecompilation(true)
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{
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auto geometry = std::make_shared<SkirtedGrid>(
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static_cast<unsigned int>(segmentsPerPatch),
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static_cast<unsigned int>(segmentsPerPatch),
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TriangleSoup::Positions::No,
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TriangleSoup::TextureCoordinates::Yes,
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TriangleSoup::Normals::No
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);
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_chunkCullers.push_back(std::make_unique<culling::HorizonCuller>());
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_chunkCullers.push_back(std::make_unique<culling::FrustumCuller>(
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AABB3(glm::vec3(-1, -1, 0), glm::vec3(1, 1, 1e35)))
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);
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_chunkEvaluatorByAvailableTiles =
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std::make_unique<chunklevelevaluator::AvailableTileData>();
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_chunkEvaluatorByProjectedArea =
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std::make_unique<chunklevelevaluator::ProjectedArea>();
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_chunkEvaluatorByDistance =
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std::make_unique<chunklevelevaluator::Distance>();
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_renderer = std::make_unique<ChunkRenderer>(geometry, layerManager);
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}
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// The destructor is defined here to make it feasiable to use a unique_ptr
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// with a forward declaration
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ChunkedLodGlobe::~ChunkedLodGlobe() {}
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bool ChunkedLodGlobe::isReady() const {
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return true;
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}
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std::shared_ptr<LayerManager> ChunkedLodGlobe::layerManager() const {
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return _layerManager;
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}
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bool ChunkedLodGlobe::testIfCullable(const Chunk& chunk,
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const RenderData& renderData) const
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{
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if (_owner.debugProperties().performHorizonCulling &&
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_chunkCullers[0]->isCullable(chunk, renderData)) {
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return true;
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}
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if (_owner.debugProperties().performFrustumCulling &&
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_chunkCullers[1]->isCullable(chunk, renderData)) {
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return true;
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}
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return false;
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}
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const ChunkNode& ChunkedLodGlobe::findChunkNode(const Geodetic2& p) const {
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ghoul_assert(COVERAGE.contains(p),
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"Point must be in lat [-90, 90] and lon [-180, 180]");
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return p.lon < COVERAGE.center().lon ? _leftRoot->find(p) : _rightRoot->find(p);
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}
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int ChunkedLodGlobe::getDesiredLevel(
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const Chunk& chunk, const RenderData& renderData) const {
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int desiredLevel = 0;
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if (_owner.debugProperties().levelByProjectedAreaElseDistance) {
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desiredLevel = _chunkEvaluatorByProjectedArea->getDesiredLevel(chunk, renderData);
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}
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else {
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desiredLevel = _chunkEvaluatorByDistance->getDesiredLevel(chunk, renderData);
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}
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int desiredLevelByAvailableData = _chunkEvaluatorByAvailableTiles->getDesiredLevel(
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chunk, renderData
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);
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if (desiredLevelByAvailableData != chunklevelevaluator::Evaluator::UnknownDesiredLevel &&
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_owner.debugProperties().limitLevelByAvailableData) {
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desiredLevel = glm::min(desiredLevel, desiredLevelByAvailableData);
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}
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desiredLevel = glm::clamp(desiredLevel, minSplitDepth, maxSplitDepth);
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return desiredLevel;
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}
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float ChunkedLodGlobe::getHeight(glm::dvec3 position) const {
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float height = 0;
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// Get the uv coordinates to sample from
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Geodetic2 geodeticPosition = _owner.ellipsoid().cartesianToGeodetic2(position);
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int chunkLevel = findChunkNode(geodeticPosition).getChunk().tileIndex().level;
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TileIndex tileIndex = TileIndex(geodeticPosition, chunkLevel);
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GeodeticPatch patch = GeodeticPatch(tileIndex);
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Geodetic2 geoDiffPatch =
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patch.getCorner(Quad::NORTH_EAST) - patch.getCorner(Quad::SOUTH_WEST);
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Geodetic2 geoDiffPoint = geodeticPosition - patch.getCorner(Quad::SOUTH_WEST);
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glm::vec2 patchUV = glm::vec2(
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geoDiffPoint.lon / geoDiffPatch.lon,
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geoDiffPoint.lat / geoDiffPatch.lat
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);
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// Get the tile providers for the height maps
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const std::vector<std::shared_ptr<Layer>>& heightMapLayers =
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_layerManager->layerGroup(layergroupid::GroupID::HeightLayers).activeLayers();
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for (const std::shared_ptr<Layer>& layer : heightMapLayers) {
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tileprovider::TileProvider* tileProvider = layer->tileProvider();
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if (!tileProvider) {
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continue;
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}
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// Transform the uv coordinates to the current tile texture
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ChunkTile chunkTile = tileProvider->getChunkTile(tileIndex);
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const Tile& tile = chunkTile.tile;
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const TileUvTransform& uvTransform = chunkTile.uvTransform;
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const TileDepthTransform& depthTransform = tileProvider->depthTransform();
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if (tile.status() != Tile::Status::OK) {
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return 0;
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}
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ghoul::opengl::Texture* tileTexture = tile.texture();
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if (!tileTexture) {
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return 0;
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}
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glm::vec2 transformedUv = layer->TileUvToTextureSamplePosition(
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uvTransform,
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patchUV,
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glm::uvec2(tileTexture->dimensions())
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);
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// Sample and do linear interpolation
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// (could possibly be moved as a function in ghoul texture)
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// Suggestion: a function in ghoul::opengl::Texture that takes uv coordinates
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// in range [0,1] and uses the set interpolation method and clamping.
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glm::uvec3 dimensions = tileTexture->dimensions();
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glm::vec2 samplePos = transformedUv * glm::vec2(dimensions);
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glm::uvec2 samplePos00 = samplePos;
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samplePos00 = glm::clamp(
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samplePos00,
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glm::uvec2(0, 0),
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glm::uvec2(dimensions) - glm::uvec2(1)
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);
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glm::vec2 samplePosFract = samplePos - glm::vec2(samplePos00);
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glm::uvec2 samplePos10 = glm::min(
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samplePos00 + glm::uvec2(1, 0),
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glm::uvec2(dimensions) - glm::uvec2(1)
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);
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glm::uvec2 samplePos01 = glm::min(
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samplePos00 + glm::uvec2(0, 1),
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glm::uvec2(dimensions) - glm::uvec2(1)
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);
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glm::uvec2 samplePos11 = glm::min(
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samplePos00 + glm::uvec2(1, 1),
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glm::uvec2(dimensions) - glm::uvec2(1)
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);
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float sample00 = tileTexture->texelAsFloat(samplePos00).x;
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float sample10 = tileTexture->texelAsFloat(samplePos10).x;
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float sample01 = tileTexture->texelAsFloat(samplePos01).x;
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float sample11 = tileTexture->texelAsFloat(samplePos11).x;
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// In case the texture has NaN or no data values don't use this height map.
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bool anySampleIsNaN =
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std::isnan(sample00) ||
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std::isnan(sample01) ||
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std::isnan(sample10) ||
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std::isnan(sample11);
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bool anySampleIsNoData =
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sample00 == tileProvider->noDataValueAsFloat() ||
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sample01 == tileProvider->noDataValueAsFloat() ||
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sample10 == tileProvider->noDataValueAsFloat() ||
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sample11 == tileProvider->noDataValueAsFloat();
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if (anySampleIsNaN || anySampleIsNoData) {
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continue;
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}
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float sample0 = sample00 * (1.f - samplePosFract.x) + sample10 * samplePosFract.x;
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float sample1 = sample01 * (1.f - samplePosFract.x) + sample11 * samplePosFract.x;
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float sample = sample0 * (1.f - samplePosFract.y) + sample1 * samplePosFract.y;
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// Same as is used in the shader. This is not a perfect solution but
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// if the sample is actually a no-data-value (min_float) the interpolated
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// value might not be. Therefore we have a cut-off. Assuming no data value
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// is smaller than -100000
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if (sample > -100000)
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{
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// Perform depth transform to get the value in meters
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height = depthTransform.depthOffset + depthTransform.depthScale * sample;
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// Make sure that the height value follows the layer settings.
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// For example if the multiplier is set to a value bigger than one,
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// the sampled height should be modified as well.
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height = layer->renderSettings().performLayerSettings(height);
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}
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}
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// Return the result
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return height;
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}
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void ChunkedLodGlobe::notifyShaderRecompilation() {
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_shadersNeedRecompilation = true;
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}
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void ChunkedLodGlobe::recompileShaders() {
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_renderer->recompileShaders(_owner);
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_shadersNeedRecompilation = false;
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}
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void ChunkedLodGlobe::render(const RenderData& data, RendererTasks&) {
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stats.startNewRecord();
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if (_shadersNeedRecompilation) {
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_renderer->recompileShaders(_owner);
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_shadersNeedRecompilation = false;
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}
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auto duration = std::chrono::system_clock::now().time_since_epoch();
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auto millis = std::chrono::duration_cast<std::chrono::milliseconds>(duration).count();
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stats.i["time"] = millis;
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_leftRoot->updateChunkTree(data);
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_rightRoot->updateChunkTree(data);
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// Calculate the MVP matrix
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glm::dmat4 viewTransform = glm::dmat4(data.camera.combinedViewMatrix());
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glm::dmat4 vp = glm::dmat4(data.camera.sgctInternal.projectionMatrix()) * viewTransform;
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glm::dmat4 mvp = vp * _owner.modelTransform();
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// Render function
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auto renderJob = [this, &data, &mvp](const ChunkNode& chunkNode) {
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stats.i["chunks nodes"]++;
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const Chunk& chunk = chunkNode.getChunk();
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if (chunkNode.isLeaf()) {
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stats.i["leafs chunk nodes"]++;
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if (chunk.isVisible()) {
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stats.i["rendered chunks"]++;
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_renderer->renderChunk(chunkNode.getChunk(), data);
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debugRenderChunk(chunk, mvp);
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}
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}
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};
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_leftRoot->breadthFirst(renderJob);
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_rightRoot->breadthFirst(renderJob);
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//_leftRoot->reverseBreadthFirst(renderJob);
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//_rightRoot->reverseBreadthFirst(renderJob);
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auto duration2 = std::chrono::system_clock::now().time_since_epoch();
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auto millis2 = std::chrono::duration_cast<std::chrono::milliseconds>(duration2).count();
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stats.i["chunk globe render time"] = millis2 - millis;
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}
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void ChunkedLodGlobe::debugRenderChunk(const Chunk& chunk, const glm::dmat4& mvp) const {
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if (_owner.debugProperties().showChunkBounds ||
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_owner.debugProperties().showChunkAABB)
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{
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const std::vector<glm::dvec4> modelSpaceCorners =
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chunk.getBoundingPolyhedronCorners();
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std::vector<glm::vec4> clippingSpaceCorners(8);
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AABB3 screenSpaceBounds;
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for (size_t i = 0; i < 8; ++i) {
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const glm::vec4& clippingSpaceCorner = mvp * modelSpaceCorners[i];
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clippingSpaceCorners[i] = clippingSpaceCorner;
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glm::vec3 screenSpaceCorner =
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glm::vec3((1.0f / clippingSpaceCorner.w) * clippingSpaceCorner);
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screenSpaceBounds.expand(screenSpaceCorner);
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}
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unsigned int colorBits = 1 + chunk.tileIndex().level % 6;
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glm::vec4 color = glm::vec4(colorBits & 1, colorBits & 2, colorBits & 4, 0.3);
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if (_owner.debugProperties().showChunkBounds) {
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DebugRenderer::ref().renderNiceBox(clippingSpaceCorners, color);
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}
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if (_owner.debugProperties().showChunkAABB) {
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auto& screenSpacePoints =
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DebugRenderer::ref().verticesFor(screenSpaceBounds);
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DebugRenderer::ref().renderNiceBox(screenSpacePoints, color);
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}
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}
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}
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void ChunkedLodGlobe::update(const UpdateData& data) {
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setBoundingSphere(static_cast<float>(
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_owner.ellipsoid().maximumRadius() * data.modelTransform.scale
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));
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_renderer->update();
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}
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} // namespace openspace::globebrowsing
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