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OpenSpace/modules/globebrowsing/rendering/layershadermanager.h
Alexander Bock 0e9edaeb12 Fix byte order mark commits
Update Ghoul
2017-07-17 15:54:00 -04:00

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/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2017 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#ifndef __OPENSPACE_MODULE_GLOBEBROWSING___LAYER_SHADER_MANAGER___H__
#define __OPENSPACE_MODULE_GLOBEBROWSING___LAYER_SHADER_MANAGER___H__
#include <modules/globebrowsing/rendering/layer/layermanager.h>
#include <modules/globebrowsing/rendering/layer/layer.h>
#include <array>
#include <string>
namespace ghoul::opengl { class ProgramObject; }
namespace openspace::globebrowsing {
class RenderableGlobe;
/**
* This class has ownership of an updated shader program for rendering tiles.
*/
class LayerShaderManager {
public:
/**
* Data needed for shader preprocessing before compiling a layered texture shader
* program.
*
* If a <code>LayerShaderPreprocessingData</code> is compared with another it can
* be determined wheter or not a <code>LayerShaderManager</code> needs to
* recompile its shader program. For each <code>TextureGroup</code> there is
* information about how many layers it has and whether or not to blend the texture
* levels.
*/
struct LayerShaderPreprocessingData {
/**
* Settings per texture group that contains shader preprocessing information.
*/
struct LayerGroupPreprocessingData {
int lastLayerIdx;
bool layerBlendingEnabled;
std::vector<layergroupid::TypeID> layerType;
std::vector<layergroupid::BlendModeID> blendMode;
std::vector<layergroupid::AdjustmentTypeID> layerAdjustmentType;
bool operator==(const LayerGroupPreprocessingData& other) const;
};
std::array<LayerGroupPreprocessingData, layergroupid::NUM_LAYER_GROUPS>
layeredTextureInfo;
std::vector<std::pair<std::string, std::string> > keyValuePairs;
bool operator==(const LayerShaderPreprocessingData& other) const;
static LayerShaderPreprocessingData get(const RenderableGlobe&);
};
LayerShaderManager(
const std::string& shaderName,
const std::string& vsPath,
const std::string& fsPath);
~LayerShaderManager();
/**
* Returns a pointer to a <code>ProgramObject</code> for rendering tiles.
*/
ghoul::opengl::ProgramObject* programObject() const;
bool updatedOnLastCall();
void recompileShaderProgram(LayerShaderPreprocessingData preprocessingData);
private:
std::unique_ptr<ghoul::opengl::ProgramObject> _programObject;
LayerShaderPreprocessingData _preprocessingData;
const std::string _shaderName;
const std::string _vsPath;
const std::string _fsPath;
bool _updatedOnLastCall;
};
} // namespace openspace::globebrowsing
#endif // __OPENSPACE_MODULE_GLOBEBROWSING___LAYER_SHADER_MANAGER___H__