Files
OpenSpace/modules/spacecraftinstruments/rendering/renderablemodelprojection.cpp
2017-08-16 09:10:03 -04:00

444 lines
16 KiB
C++

/*****************************************************************************************
* *
* OpenSpace *
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* Copyright (c) 2014-2017 *
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* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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#include <modules/spacecraftinstruments/rendering/renderablemodelprojection.h>
#include <modules/base/rendering/modelgeometry.h>
#include <openspace/documentation/documentation.h>
#include <openspace/documentation/verifier.h>
#include <openspace/engine/openspaceengine.h>
#include <openspace/rendering/renderengine.h>
#include <openspace/scene/scenegraphnode.h>
#include <openspace/scene/scene.h>
#include <openspace/util/spicemanager.h>
#include <openspace/util/time.h>
#include <openspace/util/updatestructures.h>
#include <ghoul/filesystem/filesystem.h>
#include <ghoul/io/texture/texturereader.h>
#include <ghoul/opengl/programobject.h>
#include <ghoul/opengl/texture.h>
#include <ghoul/opengl/textureunit.h>
namespace {
const char* _loggerCat = "RenderableModelProjection";
const char* keyGeometry = "Geometry";
const char* keyProjection = "Projection";
const char* keyBoundingSphereRadius = "BoundingSphereRadius";
const char* DestinationFrame = "GALACTIC";
static const openspace::properties::Property::PropertyInfo ColorTextureInfo = {
"ColorTexture",
"Color Base Texture",
"This is the path to a local image file that is used as the base texture for the "
"model on which the image projections are layered."
};
static const openspace::properties::Property::PropertyInfo PerformShadingInfo = {
"PerformShading",
"Perform Shading",
"If this value is enabled, the model will be shaded based on the relative "
"location to the Sun. If this value is disabled, shading is disabled and the "
"entire model is rendered brightly."
};
} // namespace
namespace openspace {
documentation::Documentation RenderableModelProjection::Documentation() {
using namespace documentation;
return {
"Renderable Model Projection",
"newhorizons_renderable_modelprojection",
{
{
"Type",
new StringEqualVerifier("RenderableModelProjection"),
Optional::No
},
{
keyGeometry,
new ReferencingVerifier("base_geometry_model"),
Optional::No,
"The geometry that is used for rendering this model."
},
{
keyProjection,
new ReferencingVerifier("newhorizons_projectioncomponent"),
Optional::No,
"Contains information about projecting onto this planet."
},
{
ColorTextureInfo.identifier,
new StringVerifier,
Optional::No,
ColorTextureInfo.description
},
{
PerformShadingInfo.identifier,
new BoolVerifier,
Optional::Yes,
PerformShadingInfo.description
},
{
keyBoundingSphereRadius,
new DoubleVerifier,
Optional::Yes,
"The radius of the bounding sphere of this object. This has to be a "
"radius that is larger than anything that is rendered by it. It has to "
"be at least as big as the convex hull of the object. The default value "
"is 10e9 meters."
}
}
};
}
RenderableModelProjection::RenderableModelProjection(const ghoul::Dictionary& dictionary)
: Renderable(dictionary)
, _colorTexturePath(ColorTextureInfo)
, _programObject(nullptr)
, _fboProgramObject(nullptr)
, _baseTexture(nullptr)
, _geometry(nullptr)
, _performShading(PerformShadingInfo, true)
{
documentation::testSpecificationAndThrow(
Documentation(),
dictionary,
"RenderableModelProjection"
);
std::string name;
[[ maybe_unused ]] bool success = dictionary.getValue(SceneGraphNode::KeyName, name);
ghoul_assert(success, "Name was not passed to RenderableModelProjection");
using ghoul::Dictionary;
Dictionary geometryDictionary = dictionary.value<Dictionary>(keyGeometry);
using modelgeometry::ModelGeometry;
geometryDictionary.setValue(SceneGraphNode::KeyName, name);
_geometry = ModelGeometry::createFromDictionary(geometryDictionary);
_colorTexturePath = absPath(dictionary.value<std::string>(
ColorTextureInfo.identifier
));
addPropertySubOwner(_geometry.get());
addPropertySubOwner(_projectionComponent);
addProperty(_colorTexturePath);
_colorTexturePath.onChange(std::bind(&RenderableModelProjection::loadTextures, this));
_projectionComponent.initialize(
dictionary.value<ghoul::Dictionary>(keyProjection)
);
float boundingSphereRadius = 1.0e9;
dictionary.getValue(keyBoundingSphereRadius, boundingSphereRadius);
setBoundingSphere(boundingSphereRadius);
if (dictionary.hasKey(PerformShadingInfo.identifier)) {
_performShading = dictionary.value<bool>(PerformShadingInfo.identifier);
}
Renderable::addProperty(_performShading);
}
// This empty method needs to be here in order to use forward declaration with
// std::unique_ptr
RenderableModelProjection::~RenderableModelProjection() {}
bool RenderableModelProjection::isReady() const {
bool ready = true;
ready &= (_programObject != nullptr);
ready &= (_baseTexture != nullptr);
ready &= (_projectionComponent.isReady());
return ready;
}
void RenderableModelProjection::initialize() {
RenderEngine& renderEngine = OsEng.renderEngine();
_programObject = renderEngine.buildRenderProgram("ModelShader",
"${MODULE_SPACECRAFTINSTRUMENTS}/shaders/renderableModel_vs.glsl",
"${MODULE_SPACECRAFTINSTRUMENTS}/shaders/renderableModel_fs.glsl");
_fboProgramObject = ghoul::opengl::ProgramObject::Build("ProjectionPass",
"${MODULE_SPACECRAFTINSTRUMENTS}/shaders/renderableModelProjection_vs.glsl",
"${MODULE_SPACECRAFTINSTRUMENTS}/shaders/renderableModelProjection_fs.glsl");
_fboProgramObject->setIgnoreUniformLocationError(
ghoul::opengl::ProgramObject::IgnoreError::Yes
);
_depthFboProgramObject = ghoul::opengl::ProgramObject::Build("DepthPass",
"${MODULE_SPACECRAFTINSTRUMENTS}/shaders/renderableModelDepth_vs.glsl",
"${MODULE_SPACECRAFTINSTRUMENTS}/shaders/renderableModelDepth_fs.glsl");
loadTextures();
_projectionComponent.initializeGL();
float bs = boundingSphere();
_geometry->initialize(this);
setBoundingSphere(bs); // ignore bounding sphere set by geometry.
}
void RenderableModelProjection::deinitialize() {
if (_geometry) {
_geometry->deinitialize();
}
_geometry = nullptr;
_baseTexture = nullptr;
_projectionComponent.deinitialize();
OsEng.renderEngine().removeRenderProgram(_programObject);
_programObject = nullptr;
}
ghoul::opengl::Texture& RenderableModelProjection::baseTexture() const {
return _projectionComponent.projectionTexture();
}
void RenderableModelProjection::render(const RenderData& data, RendererTasks&) {
if (_projectionComponent.needsClearProjection()) {
_projectionComponent.clearAllProjections();
}
_up = data.camera.lookUpVectorCameraSpace();
if (_capture && _projectionComponent.doesPerformProjection()) {
project();
}
_programObject->activate();
attitudeParameters(_time);
_imageTimes.clear();
// Calculate variables to be used as uniform variables in shader
glm::dvec3 bodyPosition = data.modelTransform.translation;
// Model transform and view transform needs to be in double precision
glm::dmat4 modelTransform =
glm::translate(glm::dmat4(1.0), data.modelTransform.translation) * // Translation
glm::dmat4(data.modelTransform.rotation) * // Rotation
glm::scale(glm::dmat4(1.0), glm::dvec3(data.modelTransform.scale)); // Scale
glm::dmat4 modelViewTransform = data.camera.combinedViewMatrix() * modelTransform;
glm::vec3 directionToSun = glm::normalize(_sunPosition.vec3() - glm::vec3(bodyPosition));
glm::vec3 directionToSunViewSpace = glm::mat3(data.camera.combinedViewMatrix()) * directionToSun;
_programObject->setUniform("_performShading", _performShading);
_programObject->setUniform("directionToSunViewSpace", directionToSunViewSpace);
_programObject->setUniform("modelViewTransform", glm::mat4(modelViewTransform));
_programObject->setUniform("projectionTransform", data.camera.projectionMatrix());
_programObject->setUniform("_projectionFading", _projectionComponent.projectionFading());
_geometry->setUniforms(*_programObject);
ghoul::opengl::TextureUnit unit[2];
unit[0].activate();
_baseTexture->bind();
_programObject->setUniform("baseTexture", unit[0]);
unit[1].activate();
_projectionComponent.projectionTexture().bind();
_programObject->setUniform("projectionTexture", unit[1]);
_geometry->render();
_programObject->deactivate();
}
void RenderableModelProjection::update(const UpdateData& data) {
if (_programObject->isDirty()) {
_programObject->rebuildFromFile();
}
if (_fboProgramObject->isDirty()) {
_fboProgramObject->rebuildFromFile();
}
_projectionComponent.update();
if (_depthFboProgramObject->isDirty()) {
_depthFboProgramObject->rebuildFromFile();
}
_time = data.time.j2000Seconds();
if (openspace::ImageSequencer::ref().isReady()) {
openspace::ImageSequencer::ref().updateSequencer(_time);
if (_projectionComponent.doesPerformProjection()) {
_capture = openspace::ImageSequencer::ref().getImagePaths(
_imageTimes,
_projectionComponent.projecteeId(),
_projectionComponent.instrumentId()
);
}
}
_stateMatrix = data.modelTransform.rotation;
glm::dvec3 p =
OsEng.renderEngine().scene()->sceneGraphNode("Sun")->worldPosition() -
data.modelTransform.translation;
_sunPosition = PowerScaledCoordinate::CreatePowerScaledCoordinate(p.x, p.y, p.z);
}
void RenderableModelProjection::imageProjectGPU(
std::shared_ptr<ghoul::opengl::Texture> projectionTexture)
{
if (_projectionComponent.needsShadowMap()) {
_projectionComponent.depthMapRenderBegin();
_depthFboProgramObject->activate();
_depthFboProgramObject->setUniform("ProjectorMatrix", _projectorMatrix);
_depthFboProgramObject->setUniform("ModelTransform", _transform);
_geometry->setUniforms(*_fboProgramObject);
_geometry->render();
_depthFboProgramObject->deactivate();
_projectionComponent.depthMapRenderEnd();
}
_projectionComponent.imageProjectBegin();
_fboProgramObject->activate();
ghoul::opengl::TextureUnit unitFbo;
unitFbo.activate();
projectionTexture->bind();
_fboProgramObject->setUniform("projectionTexture", unitFbo);
_fboProgramObject->setUniform("needShadowMap", _projectionComponent.needsShadowMap());
ghoul::opengl::TextureUnit unitDepthFbo;
if (_projectionComponent.needsShadowMap()) {
unitDepthFbo.activate();
_projectionComponent.depthTexture().bind();
_fboProgramObject->setUniform("depthTexture", unitDepthFbo);
}
_fboProgramObject->setUniform("ProjectorMatrix", _projectorMatrix);
_fboProgramObject->setUniform("ModelTransform", _transform);
_fboProgramObject->setUniform("boresight", _boresight);
_geometry->setUniforms(*_fboProgramObject);
_geometry->render();
_fboProgramObject->deactivate();
_projectionComponent.imageProjectEnd();
}
void RenderableModelProjection::attitudeParameters(double time) {
try {
_instrumentMatrix = SpiceManager::ref().positionTransformMatrix(
_projectionComponent.instrumentId(),
DestinationFrame,
time
);
}
catch (const SpiceManager::SpiceException&) {
return;
}
for (int i = 0; i < 3; i++) {
for (int j = 0; j < 3; j++) {
_transform[i][j] = static_cast<float>(_stateMatrix[i][j]);
}
}
glm::dvec3 boresight;
try {
SpiceManager::FieldOfViewResult res = SpiceManager::ref().fieldOfView(
_projectionComponent.instrumentId()
);
boresight = std::move(res.boresightVector);
} catch (const SpiceManager::SpiceException&) {
return;
}
double lightTime;
glm::dvec3 p = SpiceManager::ref().targetPosition(
_projectionComponent.projectorId(),
_projectionComponent.projecteeId(),
DestinationFrame,
_projectionComponent.aberration(),
time, lightTime
);
psc position = PowerScaledCoordinate::CreatePowerScaledCoordinate(p.x, p.y, p.z);
position[3] += 4;
glm::vec3 cpos = position.vec3();
float distance = glm::length(cpos);
float radius = boundingSphere();
_projectorMatrix = _projectionComponent.computeProjectorMatrix(
cpos, boresight, _up, _instrumentMatrix,
_projectionComponent.fieldOfViewY(),
_projectionComponent.aspectRatio(),
distance - radius,
distance + radius,
_boresight
);
}
void RenderableModelProjection::project() {
for (auto img : _imageTimes) {
attitudeParameters(img.timeRange.start);
auto projTexture = _projectionComponent.loadProjectionTexture(
img.path,
img.isPlaceholder
);
imageProjectGPU(projTexture);
}
_capture = false;
}
bool RenderableModelProjection::loadTextures() {
_baseTexture = nullptr;
if (_colorTexturePath.value() != "") {
_baseTexture = ghoul::io::TextureReader::ref().loadTexture(
absPath(_colorTexturePath)
);
if (_baseTexture) {
LDEBUG("Loaded texture from '" << absPath(_colorTexturePath) << "'");
_baseTexture->uploadTexture();
_baseTexture->setFilter(ghoul::opengl::Texture::FilterMode::Linear);
}
}
return _baseTexture != nullptr;
}
} // namespace openspace