Files
OpenSpace/modules/toyvolume/rendering/toyvolumeraycaster.cpp
2017-07-17 18:03:37 -04:00

133 lines
5.2 KiB
C++

/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2017 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
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* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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****************************************************************************************/
#include <modules/toyvolume/rendering/toyvolumeraycaster.h>
#include <ghoul/glm.h>
#include <ghoul/opengl/ghoul_gl.h>
#include <sstream>
#include <ghoul/opengl/programobject.h>
#include <openspace/util/powerscaledcoordinate.h>
#include <openspace/util/updatestructures.h>
#include <openspace/rendering/renderable.h>
namespace {
const char* GlslRaycastPath = "${MODULES}/toyvolume/shaders/raycast.glsl";
const char* GlslBoundsVsPath = "${MODULES}/toyvolume/shaders/boundsvs.glsl";
const char* GlslBoundsFsPath = "${MODULES}/toyvolume/shaders/boundsfs.glsl";
} // namespace
namespace openspace {
ToyVolumeRaycaster::ToyVolumeRaycaster(glm::vec4 color)
: _boundingBox(glm::vec3(1.0))
, _color(color)
{}
ToyVolumeRaycaster::~ToyVolumeRaycaster() {}
void ToyVolumeRaycaster::initialize() {
_boundingBox.initialize();
}
void ToyVolumeRaycaster::deinitialize() {
}
void ToyVolumeRaycaster::renderEntryPoints(const RenderData& data, ghoul::opengl::ProgramObject& program) {
program.setUniform("modelTransform", _modelTransform);
program.setUniform("viewProjection", data.camera.viewProjectionMatrix());
Renderable::setPscUniforms(program, data.camera, data.position);
// Cull back face
glEnable(GL_CULL_FACE);
glCullFace(GL_BACK);
// Render bounding geometry
_boundingBox.render();
}
void ToyVolumeRaycaster::renderExitPoints(const RenderData& data, ghoul::opengl::ProgramObject& program) {
// Uniforms
program.setUniform("modelTransform", _modelTransform);
program.setUniform("viewProjection", data.camera.viewProjectionMatrix());
Renderable::setPscUniforms(program, data.camera, data.position);
// Cull front face
glEnable(GL_CULL_FACE);
glCullFace(GL_FRONT);
// Render bounding geometry
_boundingBox.render();
// Restore defaults
glCullFace(GL_BACK);
}
void ToyVolumeRaycaster::preRaycast(const RaycastData& data, ghoul::opengl::ProgramObject& program) {
std::string colorUniformName = "color" + std::to_string(data.id);
std::string timeUniformName = "time" + std::to_string(data.id);
std::string stepSizeUniformName = "maxStepSize" + std::to_string(data.id);
program.setUniform(colorUniformName, _color);
program.setUniform(stepSizeUniformName, _stepSize);
program.setUniform(timeUniformName, static_cast<float>(std::fmod(_time, 3600.0)));
}
void ToyVolumeRaycaster::postRaycast(const RaycastData&, ghoul::opengl::ProgramObject&) {
// For example: release texture units
}
std::string ToyVolumeRaycaster::getBoundsVsPath() const {
return GlslBoundsVsPath;
}
std::string ToyVolumeRaycaster::getBoundsFsPath() const {
return GlslBoundsFsPath;
}
std::string ToyVolumeRaycaster::getRaycastPath() const {
return GlslRaycastPath;
}
std::string ToyVolumeRaycaster::getHelperPath() const {
return ""; // no helper file
}
void ToyVolumeRaycaster::setColor(glm::vec4 color) {
_color = color;
}
void ToyVolumeRaycaster::setModelTransform(glm::mat4 transform) {
_modelTransform = transform;
}
void ToyVolumeRaycaster::setTime(double time) {
_time = time;
}
void ToyVolumeRaycaster::setStepSize(float stepSize) {
_stepSize = stepSize;
}
}