mirror of
https://github.com/OpenSpace/OpenSpace.git
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183 lines
6.7 KiB
C++
183 lines
6.7 KiB
C++
/*****************************************************************************************
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* *
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* OpenSpace *
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* *
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* Copyright (c) 2014-2016 *
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* *
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* software and associated documentation files (the "Software"), to deal in the Software *
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* without restriction, including without limitation the rights to use, copy, modify, *
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* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
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* permit persons to whom the Software is furnished to do so, subject to the following *
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* conditions: *
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* *
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* The above copyright notice and this permission notice shall be included in all copies *
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* or substantial portions of the Software. *
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* *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#include <modules/globebrowsing/other/texturetileset.h>
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#include <modules/globebrowsing/geodetics/ellipsoid.h>
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#include <modules/globebrowsing/other/gdaldataconverter.h>
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#include <ghoul/opengl/texturemanager.h>
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#include <ghoul/io/texture/texturereader.h>
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#include <ghoul/filesystem/filesystem.h>
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#include <ghoul/logging/logmanager.h>
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#include "gdal_priv.h"
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#include "cpl_conv.h" // for CPLMalloc()
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#include <glm/glm.hpp>
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namespace {
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const std::string _loggerCat = "TextureTileSet";
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}
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namespace openspace {
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TextureTileSet::TextureTileSet(
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Geodetic2 sizeLevel0,
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Geodetic2 offsetLevel0,
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int depth)
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: _sizeLevel0(sizeLevel0)
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, _offsetLevel0(offsetLevel0)
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, _depth(depth)
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{
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// Read using GDAL
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std::string testFile = absPath("map_service_configs/TERRA_CR_B143_2016-04-12.wms");
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GDALDataset *poDataset;
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GDALAllRegister();
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poDataset = (GDALDataset *)GDALOpen(testFile.c_str(), GA_ReadOnly);
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assert(poDataset != NULL);
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GdalDataConverter conv;
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GeodeticTileIndex ti;
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ti.x = 0;
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ti.y = 0;
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ti.level = 0;
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_testTexture = conv.convertToOpenGLTexture(poDataset, ti, GL_UNSIGNED_BYTE);
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_testTexture->uploadTexture();
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_testTexture->setFilter(ghoul::opengl::Texture::FilterMode::Linear);
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/*
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// Set e texture to test
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std::string fileName = "textures/earth_bluemarble.jpg";
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//std::string fileName = "../../../build/tiles/tile5_8_12.png";
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//std::string fileName = "tile5_8_12.png";
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_testTexture = std::move(ghoul::io::TextureReader::ref().loadTexture(absPath(fileName)));
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if (_testTexture) {
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LDEBUG("Loaded texture from '" << "textures/earth_bluemarble.jpg" << "'");
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_testTexture->uploadTexture();
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// Textures of planets looks much smoother with AnisotropicMipMap rather than linear
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// TODO: AnisotropicMipMap crashes on ATI cards ---abock
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//_testTexture->setFilter(ghoul::opengl::Texture::FilterMode::AnisotropicMipMap);
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_testTexture->setFilter(ghoul::opengl::Texture::FilterMode::Linear);
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}
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*/
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}
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TextureTileSet::~TextureTileSet(){
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}
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GeodeticTileIndex TextureTileSet::getTileIndex(const GeodeticPatch& patch) {
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// Calculate the level of the index depanding on the size of the incoming patch.
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// The level is as big as possible (as far down as possible) but it can't be
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// too big since at maximum four tiles should be used to cover a patch
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int level = log2(static_cast<int>(glm::max(
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_sizeLevel0.lat / (patch.size().lat),
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_sizeLevel0.lon / (patch.size().lon))));
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// If the depth is not big enough, the level must be clamped.
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level = glm::min(level, _depth);
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// Calculate the index in x y where the tile should be positioned
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Vec2 tileSize = _sizeLevel0.toLonLatVec2() / pow(2, level);
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Vec2 nw = patch.northWestCorner().toLonLatVec2();
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Vec2 offset = _offsetLevel0.toLonLatVec2();
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glm::ivec2 tileIndexXY = (nw - offset) / tileSize;
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// Flip y since indices increase from top to bottom
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tileIndexXY.y *= -1;
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// Create the tileindex
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GeodeticTileIndex tileIndex = { tileIndexXY.x, tileIndexXY.y, level };
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return tileIndex;
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}
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std::shared_ptr<Texture> TextureTileSet::getTile(const GeodeticPatch& patch) {
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return getTile(getTileIndex(patch));
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}
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std::shared_ptr<Texture> TextureTileSet::getTile(const GeodeticTileIndex& tileIndex) {
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return _testTexture;
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}
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GeodeticPatch TextureTileSet::getTilePositionAndScale(
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const GeodeticTileIndex& tileIndex) {
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Geodetic2 tileSize = Geodetic2(
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_sizeLevel0.lat / pow(2, tileIndex.level),
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_sizeLevel0.lon / pow(2, tileIndex.level));
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Geodetic2 northWest = Geodetic2(
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_offsetLevel0.lat + tileIndex.y * tileSize.lat,
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_offsetLevel0.lon + tileIndex.x * tileSize.lon);
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return GeodeticPatch(
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Geodetic2(northWest.lat - tileSize.lat / 2, northWest.lon + tileSize.lon / 2),
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Geodetic2(tileSize.lat / 2, tileSize.lon / 2));
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}
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glm::mat3 TextureTileSet::getUvTransformationPatchToTile(
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GeodeticPatch patch,
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const GeodeticTileIndex& tileIndex)
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{
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GeodeticPatch tile = getTilePositionAndScale(tileIndex);
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return getUvTransformationPatchToTile(patch, tile);
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}
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glm::mat3 TextureTileSet::getUvTransformationPatchToTile(
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GeodeticPatch patch,
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GeodeticPatch tile)
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{
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Vec2 posDiff =
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patch.southWestCorner().toLonLatVec2() -
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tile.southWestCorner().toLonLatVec2();
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glm::mat3 invTileScale = glm::mat3(
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{ 1 / (tile.halfSize().lon * 2), 0, 0,
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0, 1 / (tile.halfSize().lat * 2), 0,
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0, 0, 1 });
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glm::mat3 globalTranslation = glm::mat3(
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{ 1, 0, 0,
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0, 1, 0,
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posDiff.x, posDiff.y, 1 });
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glm::mat3 patchScale = glm::mat3(
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{ (patch.halfSize().lon * 2), 0, 0,
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0, (patch.halfSize().lat * 2), 0,
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0, 0, 1 });
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return invTileScale * globalTranslation * patchScale;
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}
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} // namespace openspace
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