Files
OpenSpace/src/main.cpp
Joakim Kilby 468bb98e46 created postFX functions in main and added a postFX pass to sgct engine to allow for a global fade after executing certain scripts.
added global opacity member variable with set/get methods in render engine.
added two VERY simple shaders used in the post FX pass. Note these are not handled in openspace so updating files does not update shader
2015-02-20 11:19:50 +01:00

257 lines
8.6 KiB
C++

/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2015 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#include <openspace/engine/openspaceengine.h>
#include <ghoul/filesystem/filesystem.h>
#include <ghoul/logging/logging>
#include <openspace/rendering/renderengine.h>
#include <sgct.h>
sgct::Engine* _sgctEngine;
// function pointer declarations
void mainInitFunc();
void mainPreSyncFunc();
void mainPostSyncPreDrawFunc();
void mainRenderFunc();
void mainPostDrawFunc();
void mainKeyboardCallback(int key, int action);
void mainCharCallback(unsigned int codepoint);
void mainMouseButtonCallback(int key, int action);
void mainMousePosCallback(double x, double y);
void mainMouseScrollCallback(double posX, double posY);
void mainEncodeFun();
void mainDecodeFun();
void mainExternalControlCallback(const char * receivedChars, int size);
void mainLogCallback(const char* msg);
//temporary post-FX functions, TODO make a more permanent solution to this @JK
void postFXPass();
void setupPostFX();
GLint _postFXTexLoc;
GLint _postFXOpacityLoc;
namespace {
const std::string _loggerCat = "main";
}
int main(int argc, char** argv)
{
// create the OpenSpace engine and get arguments for the sgct engine
std::vector<std::string> sgctArguments;
const bool success = openspace::OpenSpaceEngine::create(argc, argv, sgctArguments);
if (!success)
return EXIT_FAILURE;
// create sgct engine c arguments
int newArgc = static_cast<int>(sgctArguments.size());
char** newArgv = new char*[newArgc];
for (int i = 0; i < newArgc; ++i)
newArgv[i] = const_cast<char*>(sgctArguments.at(i).c_str());
sgct::MessageHandler::instance()->setLogToConsole(false);
sgct::MessageHandler::instance()->setShowTime(false);
sgct::MessageHandler::instance()->setLogToCallback(true);
sgct::MessageHandler::instance()->setLogCallback(mainLogCallback);
LDEBUG("Creating SGCT Engine");
_sgctEngine = new sgct::Engine(newArgc, newArgv);
// deallocate sgct c arguments
delete[] newArgv;
// Bind functions
_sgctEngine->setInitOGLFunction(mainInitFunc);
_sgctEngine->setPreSyncFunction(mainPreSyncFunc);
_sgctEngine->setPostSyncPreDrawFunction(mainPostSyncPreDrawFunc);
_sgctEngine->setDrawFunction(mainRenderFunc);
_sgctEngine->setPostDrawFunction(mainPostDrawFunc);
_sgctEngine->setKeyboardCallbackFunction(mainKeyboardCallback);
_sgctEngine->setMouseButtonCallbackFunction(mainMouseButtonCallback);
_sgctEngine->setMousePosCallbackFunction(mainMousePosCallback);
_sgctEngine->setMouseScrollCallbackFunction(mainMouseScrollCallback);
_sgctEngine->setExternalControlCallback(mainExternalControlCallback);
_sgctEngine->setCharCallbackFunction(mainCharCallback);
// set encode and decode functions
// NOTE: starts synchronizing before init functions
sgct::SharedData::instance()->setEncodeFunction(mainEncodeFun);
sgct::SharedData::instance()->setDecodeFunction(mainDecodeFun);
// try to open a window
LDEBUG("Initialize SGCT Engine");
#ifdef __APPLE__
sgct::Engine::RunMode rm = sgct::Engine::RunMode::OpenGL_4_1_Core_Profile;
#else
sgct::Engine::RunMode rm = sgct::Engine::RunMode::OpenGL_4_3_Core_Profile;
#endif
const bool initSuccess = _sgctEngine->init(rm);
if (!initSuccess) {
LFATAL("Initializing failed");
// could not open a window, deallocates and exits
delete _sgctEngine;
openspace::OpenSpaceEngine::destroy();
return EXIT_FAILURE;
}
//is this node the master? (must be set after call to _sgctEngine->init())
OsEng.ref().setMaster(_sgctEngine->isMaster());
// Main loop
LDEBUG("Starting rendering loop");
_sgctEngine->render();
LDEBUG("Destroying OpenSpaceEngine");
openspace::OpenSpaceEngine::destroy();
// Clean up (de-allocate)
LDEBUG("Destroying SGCT Engine");
delete _sgctEngine;
// Exit program
exit(EXIT_SUCCESS);
}
void mainInitFunc()
{
bool success = OsEng.initialize();
if (success)
success = OsEng.initializeGL();
if (!success) {
LFATAL("Initializing OpenSpaceEngine failed");
std::cout << "Press any key to continue...";
std::cin.ignore(100);
exit(EXIT_FAILURE);
}
//temporary post-FX solution, TODO add a more permanent solution @JK
setupPostFX();
}
void mainPreSyncFunc()
{
OsEng.preSynchronization();
}
void mainPostSyncPreDrawFunc()
{
OsEng.postSynchronizationPreDraw();
}
void mainRenderFunc()
{
//not the most efficient, but for clarity @JK
glm::mat4 userMatrix = glm::translate(glm::mat4(1.f), _sgctEngine->getDefaultUserPtr()->getPos());
glm::mat4 sceneMatrix = _sgctEngine->getModelMatrix();
glm::mat4 viewMatrix = _sgctEngine->getActiveViewMatrix() * userMatrix;
//dont shift nav-direction on master, makes it very tricky to navigate @JK
if (!OsEng.ref().isMaster()){
viewMatrix = viewMatrix * sceneMatrix;
}
glm::mat4 projectionMatrix = _sgctEngine->getActiveProjectionMatrix();
OsEng.render(projectionMatrix, viewMatrix);
}
void mainPostDrawFunc()
{
OsEng.postDraw();
}
void mainExternalControlCallback(const char* receivedChars, int size)
{
if (OsEng.ref().isMaster())
OsEng.externalControlCallback(receivedChars, size, 0);
}
void mainKeyboardCallback(int key, int action)
{
if (OsEng.ref().isMaster())
OsEng.keyboardCallback(key, action);
}
void mainMouseButtonCallback(int key, int action)
{
if (OsEng.ref().isMaster())
OsEng.mouseButtonCallback(key, action);
}
void mainMousePosCallback(double x, double y)
{
// TODO use float instead
if (OsEng.ref().isMaster())
OsEng.mousePositionCallback(static_cast<int>(x), static_cast<int>(y));
}
void mainMouseScrollCallback(double posX, double posY)
{
// TODO use float instead
if (OsEng.ref().isMaster())
OsEng.mouseScrollWheelCallback(static_cast<int>(posY));
}
void mainCharCallback(unsigned int codepoint) {
if (OsEng.ref().isMaster())
OsEng.charCallback(codepoint);
}
void mainEncodeFun()
{
OsEng.encode();
}
void mainDecodeFun()
{
OsEng.decode();
}
void mainLogCallback(const char* msg){
std::string message = msg;
// Remove the trailing \n that is passed along
LINFOC("SGCT", message.substr(0, std::max<size_t>(message.size() - 1, 0)));
}
void postFXPass(){
glUniform1i(_postFXTexLoc, 0);
glUniform1f(_postFXOpacityLoc, OsEng.ref().renderEngine()->globalOpacity());
}
void setupPostFX(){
sgct::PostFX fx[1];
sgct::ShaderProgram *shader;
fx[0].init("OpacityControl", absPath("${SHADERS}/postFX_vs.glsl"), absPath("${SHADERS}/postFX_fs.glsl"));
fx[0].setUpdateUniformsFunction(postFXPass);
shader = fx[0].getShaderProgram();
shader->bind();
_postFXTexLoc = shader->getUniformLocation("Tex");
_postFXOpacityLoc = shader->getUniformLocation("Opacity");
shader->unbind();
_sgctEngine->addPostFX(fx[0]);
}