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78 lines
3.7 KiB
C++
78 lines
3.7 KiB
C++
/*****************************************************************************************
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* *
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* OpenSpace *
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* *
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* Copyright (c) 2014-2017 *
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* *
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* software and associated documentation files (the "Software"), to deal in the Software *
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* without restriction, including without limitation the rights to use, copy, modify, *
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* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
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* permit persons to whom the Software is furnished to do so, subject to the following *
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* conditions: *
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* *
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* The above copyright notice and this permission notice shall be included in all copies *
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* or substantial portions of the Software. *
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* *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#ifndef __OPENSPACE_CORE___MOUSESTATE___H__
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#define __OPENSPACE_CORE___MOUSESTATE___H__
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#include <openspace/interaction/delayedvariable.h>
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#include <openspace/interaction/inputstate.h>
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#include <ghoul/glm.h>
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namespace openspace::interaction {
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struct MouseState {
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MouseState(double scaleFactor);
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void setFriction(double friction);
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void setVelocityScaleFactor(double scaleFactor);
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glm::dvec2 previousPosition;
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DelayedVariable<glm::dvec2, double> velocity;
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};
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class MouseStates {
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public:
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/**
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* \param sensitivity
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* \param velocityScaleFactor can be set to 60 to remove the inertia of the
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* interaction. Lower value will make it harder to move the camera.
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*/
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MouseStates(double sensitivity, double velocityScaleFactor);
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void updateMouseStatesFromInput(const InputState& inputState, double deltaTime);
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void setRotationalFriction(double friction);
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void setHorizontalFriction(double friction);
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void setVerticalFriction(double friction);
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void setSensitivity(double sensitivity);
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void setVelocityScaleFactor(double scaleFactor);
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glm::dvec2 globalRotationMouseVelocity() const;
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glm::dvec2 localRotationMouseVelocity() const;
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glm::dvec2 truckMovementMouseVelocity() const;
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glm::dvec2 localRollMouseVelocity() const;
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glm::dvec2 globalRollMouseVelocity() const;
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private:
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double _sensitivity;
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MouseState _globalRotationMouseState;
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MouseState _localRotationMouseState;
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MouseState _truckMovementMouseState;
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MouseState _localRollMouseState;
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MouseState _globalRollMouseState;
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};
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} // namespace openspace::interaction
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#endif // __OPENSPACE_CORE___MOUSESTATE___H__
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