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https://github.com/OpenSpace/OpenSpace.git
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* Interaction speed is not dependent on framerate * Split up interaction code in files and perform smooth interpolation when changing focus * Abstract interaction code in to functions. * Interpolation time is dependent on angle to focus node. * Use correct delta time when interpolating * Fix bug regarding decomposition of camera rotation. * Make orbital interaction mode behave as globe browsing and no longer use interactiondepth below ellipsoid. * Do not always rotate with object. Depending on distance * Remove interaction depth below ellipsoid. Now able to interact without renderable * Remove specification of interactionDepthBelowEllipsoid and cameraMinHeight * Remove GlobeBrowsingInteractionMode * Rename OrbitalInteractionMode to OrbitalNavigator and no longer extend interactionmode. * Move properties from interaction handler to orbital navigator * Use smooth step for follow rotation interpolator * Rename KeyframeInteractionMode to KeyframeNavigator * Rename files * Clean up. * Separate mousestate from orbitalnavigator * Clean up * Split keybindingmanager from interactionhandler interactionhandler * Rename interactionhandler to navigationhandler * Rename files * Clean up * Take back usage of gotochunk and gotogeo * Rename lua library navigation * Move functionality from navigationhandler to keyframenavigator * Update scripts for navigation * Comment code * Clean up * Solve but that caused NaN values for camera position when being in center of globe and setting focus to the globe. * Update jenkins file to remove build folder before building. * Fix error in jenkins script * Update jenkins file * Update jenkins file * Revert jenkins file * I hope this makes Jenkins happy. * Line endings God damnit * Line endings * Clean up * Fix compilation issue * Take back default scene. * Fix indentation * Move functions goToGeo and goToChunk to GlobeBrowsingModule. * Include algorithm for std::find * Remove auto and other clean up
163 lines
6.4 KiB
C++
163 lines
6.4 KiB
C++
/*****************************************************************************************
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* *
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* OpenSpace *
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* *
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* Copyright (c) 2014-2017 *
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* *
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* software and associated documentation files (the "Software"), to deal in the Software *
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* without restriction, including without limitation the rights to use, copy, modify, *
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* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
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* permit persons to whom the Software is furnished to do so, subject to the following *
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* conditions: *
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* *
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* The above copyright notice and this permission notice shall be included in all copies *
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* or substantial portions of the Software. *
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* *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#ifndef __OPENSPACE_CORE___SCENEGRAPHNODE___H__
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#define __OPENSPACE_CORE___SCENEGRAPHNODE___H__
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#include <openspace/properties/propertyowner.h>
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#include <ghoul/glm.h>
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#include <ghoul/misc/boolean.h>
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#include <functional>
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#include <memory>
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#include <string>
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#include <vector>
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namespace ghoul { class Dictionary; }
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namespace openspace {
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class Camera;
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struct RenderData;
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class Renderable;
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struct RendererTasks;
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class Rotation;
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class Translation;
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class Scale;
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class Scene;
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struct UpdateData;
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struct SurfacePositionHandle;
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namespace documentation { struct Documentation; }
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class SceneGraphNode : public properties::PropertyOwner {
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public:
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using UpdateScene = ghoul::Boolean;
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struct PerformanceRecord {
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long long renderTime; // time in ns
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long long updateTimeRenderable; // time in ns
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long long updateTimeTranslation; // time in ns
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long long updateTimeRotation; // time in ns
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long long updateTimeScaling; // time in ns
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};
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static const std::string RootNodeName;
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static const std::string KeyName;
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static const std::string KeyParentName;
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static const std::string KeyDependencies;
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static const std::string KeyTag;
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SceneGraphNode();
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~SceneGraphNode();
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static std::unique_ptr<SceneGraphNode> createFromDictionary(const ghoul::Dictionary& dictionary);
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bool initialize();
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bool deinitialize();
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void traversePreOrder(std::function<void(SceneGraphNode*)> fn);
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void traversePostOrder(std::function<void(SceneGraphNode*)> fn);
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void update(const UpdateData& data);
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void render(const RenderData& data, RendererTasks& tasks);
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void updateCamera(Camera* camera) const;
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void attachChild(std::unique_ptr<SceneGraphNode> child, UpdateScene updateScene = UpdateScene::Yes);
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std::unique_ptr<SceneGraphNode> detachChild(SceneGraphNode& child, UpdateScene updateScene = UpdateScene::Yes);
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void setParent(SceneGraphNode& parent, UpdateScene updateScene = UpdateScene::Yes);
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void addDependency(SceneGraphNode& dependency, UpdateScene updateScene = UpdateScene::Yes);
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void removeDependency(SceneGraphNode& dependency, UpdateScene updateScene = UpdateScene::Yes);
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void clearDependencies(UpdateScene updateScene = UpdateScene::Yes);
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void setDependencies(const std::vector<SceneGraphNode*>& dependencies, UpdateScene updateScene = UpdateScene::Yes);
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SurfacePositionHandle calculateSurfacePositionHandle(
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const glm::dvec3& targetModelSpace);
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const std::vector<SceneGraphNode*>& dependencies() const;
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const std::vector<SceneGraphNode*>& dependentNodes() const;
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Scene* scene();
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void setScene(Scene* scene);
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glm::dvec3 position() const;
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const glm::dmat3& rotationMatrix() const;
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double scale() const;
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glm::dvec3 worldPosition() const;
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const glm::dmat3& worldRotationMatrix() const;
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glm::dmat4 modelTransform() const;
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glm::dmat4 inverseModelTransform() const;
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double worldScale() const;
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SceneGraphNode* parent() const;
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std::vector<SceneGraphNode*> children() const;
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float boundingSphere() const;
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SceneGraphNode* childNode(const std::string& name);
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const PerformanceRecord& performanceRecord() const { return _performanceRecord; }
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void setRenderable(std::unique_ptr<Renderable> renderable);
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const Renderable* renderable() const;
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Renderable* renderable();
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static documentation::Documentation Documentation();
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private:
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glm::dvec3 calculateWorldPosition() const;
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glm::dmat3 calculateWorldRotation() const;
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double calculateWorldScale() const;
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std::vector<std::unique_ptr<SceneGraphNode>> _children;
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SceneGraphNode* _parent;
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std::vector<SceneGraphNode*> _dependencies;
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std::vector<SceneGraphNode*> _dependentNodes;
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Scene* _scene;
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PerformanceRecord _performanceRecord;
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std::unique_ptr<Renderable> _renderable;
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// Transformation defined by ephemeris, rotation and scale
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struct {
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std::unique_ptr<Translation> translation;
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std::unique_ptr<Rotation> rotation;
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std::unique_ptr<Scale> scale;
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} _transform;
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// Cached transform data
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glm::dvec3 _worldPositionCached;
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glm::dmat3 _worldRotationCached;
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double _worldScaleCached;
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glm::dmat4 _modelTransformCached;
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glm::dmat4 _inverseModelTransformCached;
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};
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} // namespace openspace
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#endif // __OPENSPACE_CORE___SCENEGRAPHNODE___H__
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