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67 lines
3.2 KiB
C++
67 lines
3.2 KiB
C++
/*****************************************************************************************
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* *
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* OpenSpace *
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* *
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* Copyright (c) 2014-2017 *
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* *
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* software and associated documentation files (the "Software"), to deal in the Software *
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* without restriction, including without limitation the rights to use, copy, modify, *
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* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
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* permit persons to whom the Software is furnished to do so, subject to the following *
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* conditions: *
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* *
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* The above copyright notice and this permission notice shall be included in all copies *
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* or substantial portions of the Software. *
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* *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#ifndef __OPENSPACE_MODULE_GLOBEBROWSING___GPUTILEUVTRANSFORM___H__
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#define __OPENSPACE_MODULE_GLOBEBROWSING___GPUTILEUVTRANSFORM___H__
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#include <openspace/util/gpudata.h>
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#include <string>
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namespace ghoul::opengl { class ProgramObject; }
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namespace openspace::globebrowsing {
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struct TileUvTransform;
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/**
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* Manages a GPU representation of a <code>TileUvTransform</code>
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*/
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class GPUTileUvTransform {
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public:
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/**
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* Sets the value of <code>TileUvTransform</code> to its corresponding
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* GPU struct. OBS! Users must ensure bind has been
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* called before setting using this method.
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*/
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void setValue(ghoul::opengl::ProgramObject* programObject,
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const TileUvTransform& uvTransform);
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/**
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* Binds GLSL variables with identifiers starting with
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* nameBase within the provided shader program with this object.
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* After this method has been called, users may invoke setValue.
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*/
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void bind(ghoul::opengl::ProgramObject* programObject,
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const std::string& nameBase);
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private:
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GPUData<glm::vec2> _gpuUvOffset;
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GPUData<glm::vec2> _gpuUvScale;
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};
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} // namespace openspace::globebrowsing
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#endif // __OPENSPACE_MODULE_GLOBEBROWSING___GPUTILEUVTRANSFORM___H__
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