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OpenSpace/modules/newhorizons/rendering/renderableplaneprojection.cpp

342 lines
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C++

/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2016 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#include <modules/newhorizons/rendering/renderableplaneprojection.h>
#include <modules/newhorizons/util/imagesequencer.h>
#include <openspace/engine/openspaceengine.h>
#include <openspace/engine/configurationmanager.h>
#include <openspace/rendering/renderengine.h>
#include <openspace/scene/scenegraphnode.h>
#include <openspace/util/spicemanager.h>
#include <openspace/util/updatestructures.h>
#include <ghoul/filesystem/filesystem>
#include <ghoul/io/texture/texturereader.h>
#include <ghoul/opengl/programobject.h>
#include <ghoul/opengl/texture.h>
#include <ghoul/opengl/textureunit.h>
#include <openspace/util/time.h>
#include <glm/gtx/projection.hpp>
namespace {
const std::string _loggerCat = "RenderablePlaneProjection";
const char* KeySpacecraft = "Spacecraft";
const char* KeyInstrument = "Instrument";
const char* KeyMoving = "Moving";
const char* KeyTexture = "Texture";
const char* KeyName = "Name";
const char* KeyTarget = "DefaultTarget";
const char* GalacticFrame = "GALACTIC";
const double REALLY_FAR = 99999999999;
}
namespace openspace {
RenderablePlaneProjection::RenderablePlaneProjection(const ghoul::Dictionary& dictionary)
: Renderable(dictionary)
, _texturePath("")
, _planeIsDirty(false)
, _shader(nullptr)
, _textureIsDirty(false)
, _texture(nullptr)
, _quad(0)
, _vertexPositionBuffer(0)
, _name("ImagePlane")
, _previousTime(0)
, _moving(false)
, _hasImage(false)
{
dictionary.getValue(KeySpacecraft, _spacecraft);
dictionary.getValue(KeyInstrument, _instrument);
dictionary.getValue(KeyMoving, _moving);
dictionary.getValue(KeyName, _name);
dictionary.getValue(KeyTarget, _defaultTarget);
std::string texturePath = "";
bool success = dictionary.getValue(KeyTexture, _texturePath);
if (success) {
_texturePath = absPath(_texturePath);
_textureFile = new ghoul::filesystem::File(_texturePath);
}
loadTexture();
}
RenderablePlaneProjection::~RenderablePlaneProjection() {
delete _textureFile;
}
bool RenderablePlaneProjection::isReady() const {
return _shader && _texture;
}
bool RenderablePlaneProjection::initialize() {
glGenVertexArrays(1, &_quad); // generate array
glGenBuffers(1, &_vertexPositionBuffer); // generate buffer
// Plane program
if (_shader == nullptr) {
// Image Plane Program
RenderEngine& renderEngine = OsEng.renderEngine();
_shader = renderEngine.buildRenderProgram("Image Plane",
"${MODULE_BASE}/shaders/imageplane_vs.glsl",
"${MODULE_BASE}/shaders/imageplane_fs.glsl");
if (!_shader)
return false;
}
setTarget(_defaultTarget);
loadTexture();
return isReady();
}
bool RenderablePlaneProjection::deinitialize() {
RenderEngine& renderEngine = OsEng.renderEngine();
if (_shader) {
renderEngine.removeRenderProgram(_shader);
_shader = nullptr;
}
glDeleteVertexArrays(1, &_quad);
_quad = 0;
glDeleteBuffers(1, &_vertexPositionBuffer);
_vertexPositionBuffer = 0;
_texture = nullptr;
return true;
}
void RenderablePlaneProjection::render(const RenderData& data) {
bool active = ImageSequencer::ref().instrumentActive(_instrument);
if (!_hasImage || (_moving && !active))
return;
// Activate shader
_shader->activate();
glm::dmat4 modelTransform =
glm::translate(glm::dmat4(1.0), data.modelTransform.translation) * // Translation
glm::dmat4(_stateMatrix);
glm::mat4 modelViewProjectionTransform =
data.camera.projectionMatrix() *
glm::mat4(data.camera.combinedViewMatrix() *
modelTransform);
_shader->setUniform("modelViewProjectionTransform", modelViewProjectionTransform);
ghoul::opengl::TextureUnit unit;
unit.activate();
_texture->bind();
_shader->setUniform("texture1", unit);
glBindVertexArray(_quad);
glDrawArrays(GL_TRIANGLES, 0, 6);
_shader->deactivate();
}
void RenderablePlaneProjection::update(const UpdateData& data) {
double time = data.time;
const Image img = openspace::ImageSequencer::ref().getLatestImageForInstrument(_instrument);
if (img.path == "")
return;
else
_hasImage = true;
_stateMatrix = SpiceManager::ref().positionTransformMatrix(_target.frame, GalacticFrame, time);
double timePast = abs(img.timeRange.start - _previousTime);
std::string tex = _texturePath;
if (_moving || _planeIsDirty)
updatePlane(img, time);
else if (timePast > DBL_EPSILON) {
_previousTime = time = img.timeRange.start;
updatePlane(img, time);
}
if (_shader->isDirty())
_shader->rebuildFromFile();
if (_textureIsDirty) {
loadTexture();
_textureIsDirty = false;
}
}
void RenderablePlaneProjection::loadTexture() {
if (_texturePath != "") {
std::unique_ptr<ghoul::opengl::Texture> texture = ghoul::io::TextureReader::ref().loadTexture(absPath(_texturePath));
if (texture) {
if (texture->format() == ghoul::opengl::Texture::Format::Red)
texture->setSwizzleMask({ GL_RED, GL_RED, GL_RED, GL_ONE });
texture->uploadTexture();
// TODO: AnisotropicMipMap crashes on ATI cards ---abock
//texture->setFilter(ghoul::opengl::Texture::FilterMode::AnisotropicMipMap);
texture->setFilter(ghoul::opengl::Texture::FilterMode::Linear);
_texture = std::move(texture);
delete _textureFile;
_textureFile = new ghoul::filesystem::File(_texturePath);
_textureFile->setCallback([&](const ghoul::filesystem::File&) { _textureIsDirty = true; });
}
}
}
void RenderablePlaneProjection::updatePlane(const Image& img, double currentTime) {
std::string frame;
std::vector<glm::dvec3> bounds;
glm::dvec3 boresight;
std::string target = _defaultTarget;
// Turned on if the plane should be attached to the closest target,
// rather than the target specified in img
//if (!_moving) {
// target = findClosestTarget(currentTime);
//}
if (img.path != "")
target = img.target;
setTarget(target);
try {
SpiceManager::FieldOfViewResult res = SpiceManager::ref().fieldOfView(_instrument);
frame = std::move(res.frameName);
bounds = std::move(res.bounds);
boresight = std::move(res.boresightVector);
}
catch (const SpiceManager::SpiceException& e) {
LERROR(e.what());
}
double lt;
psc projection[4];
glm::dvec3 vecToTarget = SpiceManager::ref().targetPosition(
_target.body,
_spacecraft,
GalacticFrame,
{ SpiceManager::AberrationCorrection::Type::ConvergedNewtonianStellar, SpiceManager::AberrationCorrection::Direction::Reception },
currentTime,
lt
);
// The apparent position, CN+S, makes image align best with target
for (int j = 0; j < bounds.size(); ++j) {
bounds[j] = SpiceManager::ref().frameTransformationMatrix(frame, GalacticFrame, currentTime) * bounds[j];
glm::dvec3 cornerPosition = glm::proj(vecToTarget, bounds[j]);
if (!_moving) {
cornerPosition -= vecToTarget;
}
cornerPosition = SpiceManager::ref().frameTransformationMatrix(GalacticFrame, _target.frame, currentTime) * cornerPosition;
projection[j] = PowerScaledCoordinate::CreatePowerScaledCoordinate(cornerPosition[0], cornerPosition[1], cornerPosition[2]);
projection[j][3] += 3;
}
if (!_moving) {
SceneGraphNode* thisNode = OsEng.renderEngine().scene()->sceneGraphNode(_name);
SceneGraphNode* newParent = OsEng.renderEngine().scene()->sceneGraphNode(_target.node);
if (thisNode != nullptr && newParent != nullptr) {
thisNode->setParent(*newParent);
}
}
const GLfloat vertex_data[] = { // square of two triangles drawn within fov in target coordinates
// x y z w s t
projection[1][0], projection[1][1], projection[1][2], projection[1][3], 0, 0, // Lower left 1
projection[3][0], projection[3][1], projection[3][2], projection[3][3], 1, 1, // Upper right 2
projection[2][0], projection[2][1], projection[2][2], projection[2][3], 0, 1, // Upper left 3
projection[1][0], projection[1][1], projection[1][2], projection[1][3], 0, 0, // Lower left 4 = 1
projection[0][0], projection[0][1], projection[0][2], projection[0][3], 1, 0, // Lower right 5
projection[3][0], projection[3][1], projection[3][2], projection[3][3], 1, 1, // Upper left 6 = 2
//projection[1][0], projection[1][1], projection[1][2], projection[1][3], 0, 1, // Lower left 1
//projection[3][0], projection[3][1], projection[3][2], projection[3][3], 1, 0, // Upper right 2
//projection[2][0], projection[2][1], projection[2][2], projection[2][3], 0, 0, // Upper left 3
//projection[1][0], projection[1][1], projection[1][2], projection[1][3], 0, 1, // Lower left 4 = 1
//projection[0][0], projection[0][1], projection[0][2], projection[0][3], 1, 1, // Lower right 5
//projection[3][0], projection[3][1], projection[3][2], projection[3][3], 1, 0, // Upper left 6 = 2
};
//projection[1][0], projection[1][1], projection[1][2], projection[1][3], 0, 1, // Lower left 1
// projection[3][0], projection[3][1], projection[3][2], projection[3][3], 1, 0, // Upper right 2
// projection[2][0], projection[2][1], projection[2][2], projection[2][3], 0, 0, // Upper left 3
// projection[1][0], projection[1][1], projection[1][2], projection[1][3], 0, 1, // Lower left 4 = 1
// projection[0][0], projection[0][1], projection[0][2], projection[0][3], 1, 1, // Lower right 5
// projection[3][0], projection[3][1], projection[3][2], projection[3][3], 1, 0, // Upper left 6 = 2
glBindVertexArray(_quad); // bind array
glBindBuffer(GL_ARRAY_BUFFER, _vertexPositionBuffer); // bind buffer
glBufferData(GL_ARRAY_BUFFER, sizeof(vertex_data), vertex_data, GL_STATIC_DRAW);
glEnableVertexAttribArray(0);
glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, sizeof(GLfloat) * 6, reinterpret_cast<void*>(0));
glEnableVertexAttribArray(1);
glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, sizeof(GLfloat) * 6, reinterpret_cast<void*>(sizeof(GLfloat) * 4));
if (!_moving && img.path != "") {
_texturePath = img.path;
loadTexture();
}
}
void RenderablePlaneProjection::setTarget(std::string body) {
if (body == "")
return;
std::vector<SceneGraphNode*> nodes = OsEng.renderEngine().scene()->allSceneGraphNodes();
Renderable* possibleTarget;
bool hasBody, found = false;
std::string targetBody;
_target.body = body;
_target.frame = openspace::SpiceManager::ref().frameFromBody(body);
}
std::string RenderablePlaneProjection::findClosestTarget(double currentTime) {
std::vector<std::string> targets;
std::vector<SceneGraphNode*> nodes = OsEng.renderEngine().scene()->allSceneGraphNodes();
Renderable* possibleTarget;
std::string targetBody;
bool hasBody, found = false;
PowerScaledScalar min = PowerScaledScalar::CreatePSS(REALLY_FAR);
PowerScaledScalar distance = PowerScaledScalar::CreatePSS(0.0);
return targetBody;
}
} // namespace openspace