mirror of
https://github.com/OpenSpace/OpenSpace.git
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342 lines
13 KiB
C++
342 lines
13 KiB
C++
/*****************************************************************************************
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* *
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* OpenSpace *
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* *
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* Copyright (c) 2014-2016 *
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* *
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* software and associated documentation files (the "Software"), to deal in the Software *
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* without restriction, including without limitation the rights to use, copy, modify, *
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* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
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* permit persons to whom the Software is furnished to do so, subject to the following *
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* conditions: *
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* *
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* The above copyright notice and this permission notice shall be included in all copies *
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* or substantial portions of the Software. *
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* *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#include <modules/newhorizons/rendering/renderableplaneprojection.h>
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#include <modules/newhorizons/util/imagesequencer.h>
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#include <openspace/engine/openspaceengine.h>
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#include <openspace/engine/configurationmanager.h>
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#include <openspace/rendering/renderengine.h>
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#include <openspace/scene/scenegraphnode.h>
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#include <openspace/util/spicemanager.h>
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#include <openspace/util/updatestructures.h>
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#include <ghoul/filesystem/filesystem>
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#include <ghoul/io/texture/texturereader.h>
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#include <ghoul/opengl/programobject.h>
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#include <ghoul/opengl/texture.h>
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#include <ghoul/opengl/textureunit.h>
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#include <openspace/util/time.h>
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#include <glm/gtx/projection.hpp>
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namespace {
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const std::string _loggerCat = "RenderablePlaneProjection";
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const char* KeySpacecraft = "Spacecraft";
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const char* KeyInstrument = "Instrument";
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const char* KeyMoving = "Moving";
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const char* KeyTexture = "Texture";
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const char* KeyName = "Name";
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const char* KeyTarget = "DefaultTarget";
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const char* GalacticFrame = "GALACTIC";
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const double REALLY_FAR = 99999999999;
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}
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namespace openspace {
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RenderablePlaneProjection::RenderablePlaneProjection(const ghoul::Dictionary& dictionary)
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: Renderable(dictionary)
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, _texturePath("")
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, _planeIsDirty(false)
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, _shader(nullptr)
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, _textureIsDirty(false)
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, _texture(nullptr)
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, _quad(0)
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, _vertexPositionBuffer(0)
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, _name("ImagePlane")
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, _previousTime(0)
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, _moving(false)
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, _hasImage(false)
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{
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dictionary.getValue(KeySpacecraft, _spacecraft);
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dictionary.getValue(KeyInstrument, _instrument);
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dictionary.getValue(KeyMoving, _moving);
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dictionary.getValue(KeyName, _name);
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dictionary.getValue(KeyTarget, _defaultTarget);
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std::string texturePath = "";
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bool success = dictionary.getValue(KeyTexture, _texturePath);
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if (success) {
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_texturePath = absPath(_texturePath);
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_textureFile = new ghoul::filesystem::File(_texturePath);
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}
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loadTexture();
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}
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RenderablePlaneProjection::~RenderablePlaneProjection() {
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delete _textureFile;
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}
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bool RenderablePlaneProjection::isReady() const {
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return _shader && _texture;
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}
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bool RenderablePlaneProjection::initialize() {
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glGenVertexArrays(1, &_quad); // generate array
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glGenBuffers(1, &_vertexPositionBuffer); // generate buffer
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// Plane program
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if (_shader == nullptr) {
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// Image Plane Program
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RenderEngine& renderEngine = OsEng.renderEngine();
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_shader = renderEngine.buildRenderProgram("Image Plane",
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"${MODULE_BASE}/shaders/imageplane_vs.glsl",
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"${MODULE_BASE}/shaders/imageplane_fs.glsl");
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if (!_shader)
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return false;
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}
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setTarget(_defaultTarget);
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loadTexture();
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return isReady();
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}
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bool RenderablePlaneProjection::deinitialize() {
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RenderEngine& renderEngine = OsEng.renderEngine();
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if (_shader) {
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renderEngine.removeRenderProgram(_shader);
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_shader = nullptr;
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}
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glDeleteVertexArrays(1, &_quad);
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_quad = 0;
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glDeleteBuffers(1, &_vertexPositionBuffer);
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_vertexPositionBuffer = 0;
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_texture = nullptr;
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return true;
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}
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void RenderablePlaneProjection::render(const RenderData& data) {
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bool active = ImageSequencer::ref().instrumentActive(_instrument);
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if (!_hasImage || (_moving && !active))
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return;
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// Activate shader
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_shader->activate();
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glm::dmat4 modelTransform =
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glm::translate(glm::dmat4(1.0), data.modelTransform.translation) * // Translation
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glm::dmat4(_stateMatrix);
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glm::mat4 modelViewProjectionTransform =
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data.camera.projectionMatrix() *
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glm::mat4(data.camera.combinedViewMatrix() *
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modelTransform);
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_shader->setUniform("modelViewProjectionTransform", modelViewProjectionTransform);
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ghoul::opengl::TextureUnit unit;
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unit.activate();
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_texture->bind();
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_shader->setUniform("texture1", unit);
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glBindVertexArray(_quad);
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glDrawArrays(GL_TRIANGLES, 0, 6);
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_shader->deactivate();
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}
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void RenderablePlaneProjection::update(const UpdateData& data) {
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double time = data.time;
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const Image img = openspace::ImageSequencer::ref().getLatestImageForInstrument(_instrument);
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if (img.path == "")
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return;
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else
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_hasImage = true;
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_stateMatrix = SpiceManager::ref().positionTransformMatrix(_target.frame, GalacticFrame, time);
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double timePast = abs(img.timeRange.start - _previousTime);
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std::string tex = _texturePath;
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if (_moving || _planeIsDirty)
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updatePlane(img, time);
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else if (timePast > DBL_EPSILON) {
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_previousTime = time = img.timeRange.start;
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updatePlane(img, time);
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}
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if (_shader->isDirty())
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_shader->rebuildFromFile();
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if (_textureIsDirty) {
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loadTexture();
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_textureIsDirty = false;
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}
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}
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void RenderablePlaneProjection::loadTexture() {
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if (_texturePath != "") {
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std::unique_ptr<ghoul::opengl::Texture> texture = ghoul::io::TextureReader::ref().loadTexture(absPath(_texturePath));
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if (texture) {
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if (texture->format() == ghoul::opengl::Texture::Format::Red)
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texture->setSwizzleMask({ GL_RED, GL_RED, GL_RED, GL_ONE });
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texture->uploadTexture();
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// TODO: AnisotropicMipMap crashes on ATI cards ---abock
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//texture->setFilter(ghoul::opengl::Texture::FilterMode::AnisotropicMipMap);
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texture->setFilter(ghoul::opengl::Texture::FilterMode::Linear);
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_texture = std::move(texture);
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delete _textureFile;
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_textureFile = new ghoul::filesystem::File(_texturePath);
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_textureFile->setCallback([&](const ghoul::filesystem::File&) { _textureIsDirty = true; });
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}
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}
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}
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void RenderablePlaneProjection::updatePlane(const Image& img, double currentTime) {
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std::string frame;
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std::vector<glm::dvec3> bounds;
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glm::dvec3 boresight;
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std::string target = _defaultTarget;
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// Turned on if the plane should be attached to the closest target,
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// rather than the target specified in img
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//if (!_moving) {
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// target = findClosestTarget(currentTime);
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//}
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if (img.path != "")
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target = img.target;
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setTarget(target);
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try {
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SpiceManager::FieldOfViewResult res = SpiceManager::ref().fieldOfView(_instrument);
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frame = std::move(res.frameName);
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bounds = std::move(res.bounds);
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boresight = std::move(res.boresightVector);
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}
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catch (const SpiceManager::SpiceException& e) {
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LERROR(e.what());
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}
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double lt;
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psc projection[4];
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glm::dvec3 vecToTarget = SpiceManager::ref().targetPosition(
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_target.body,
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_spacecraft,
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GalacticFrame,
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{ SpiceManager::AberrationCorrection::Type::ConvergedNewtonianStellar, SpiceManager::AberrationCorrection::Direction::Reception },
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currentTime,
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lt
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);
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// The apparent position, CN+S, makes image align best with target
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for (int j = 0; j < bounds.size(); ++j) {
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bounds[j] = SpiceManager::ref().frameTransformationMatrix(frame, GalacticFrame, currentTime) * bounds[j];
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glm::dvec3 cornerPosition = glm::proj(vecToTarget, bounds[j]);
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if (!_moving) {
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cornerPosition -= vecToTarget;
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}
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cornerPosition = SpiceManager::ref().frameTransformationMatrix(GalacticFrame, _target.frame, currentTime) * cornerPosition;
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projection[j] = PowerScaledCoordinate::CreatePowerScaledCoordinate(cornerPosition[0], cornerPosition[1], cornerPosition[2]);
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projection[j][3] += 3;
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}
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if (!_moving) {
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SceneGraphNode* thisNode = OsEng.renderEngine().scene()->sceneGraphNode(_name);
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SceneGraphNode* newParent = OsEng.renderEngine().scene()->sceneGraphNode(_target.node);
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if (thisNode != nullptr && newParent != nullptr) {
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thisNode->setParent(*newParent);
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}
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}
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const GLfloat vertex_data[] = { // square of two triangles drawn within fov in target coordinates
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// x y z w s t
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projection[1][0], projection[1][1], projection[1][2], projection[1][3], 0, 0, // Lower left 1
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projection[3][0], projection[3][1], projection[3][2], projection[3][3], 1, 1, // Upper right 2
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projection[2][0], projection[2][1], projection[2][2], projection[2][3], 0, 1, // Upper left 3
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projection[1][0], projection[1][1], projection[1][2], projection[1][3], 0, 0, // Lower left 4 = 1
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projection[0][0], projection[0][1], projection[0][2], projection[0][3], 1, 0, // Lower right 5
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projection[3][0], projection[3][1], projection[3][2], projection[3][3], 1, 1, // Upper left 6 = 2
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//projection[1][0], projection[1][1], projection[1][2], projection[1][3], 0, 1, // Lower left 1
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//projection[3][0], projection[3][1], projection[3][2], projection[3][3], 1, 0, // Upper right 2
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//projection[2][0], projection[2][1], projection[2][2], projection[2][3], 0, 0, // Upper left 3
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//projection[1][0], projection[1][1], projection[1][2], projection[1][3], 0, 1, // Lower left 4 = 1
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//projection[0][0], projection[0][1], projection[0][2], projection[0][3], 1, 1, // Lower right 5
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//projection[3][0], projection[3][1], projection[3][2], projection[3][3], 1, 0, // Upper left 6 = 2
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};
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//projection[1][0], projection[1][1], projection[1][2], projection[1][3], 0, 1, // Lower left 1
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// projection[3][0], projection[3][1], projection[3][2], projection[3][3], 1, 0, // Upper right 2
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// projection[2][0], projection[2][1], projection[2][2], projection[2][3], 0, 0, // Upper left 3
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// projection[1][0], projection[1][1], projection[1][2], projection[1][3], 0, 1, // Lower left 4 = 1
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// projection[0][0], projection[0][1], projection[0][2], projection[0][3], 1, 1, // Lower right 5
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// projection[3][0], projection[3][1], projection[3][2], projection[3][3], 1, 0, // Upper left 6 = 2
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glBindVertexArray(_quad); // bind array
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glBindBuffer(GL_ARRAY_BUFFER, _vertexPositionBuffer); // bind buffer
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glBufferData(GL_ARRAY_BUFFER, sizeof(vertex_data), vertex_data, GL_STATIC_DRAW);
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glEnableVertexAttribArray(0);
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glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, sizeof(GLfloat) * 6, reinterpret_cast<void*>(0));
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glEnableVertexAttribArray(1);
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glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, sizeof(GLfloat) * 6, reinterpret_cast<void*>(sizeof(GLfloat) * 4));
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if (!_moving && img.path != "") {
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_texturePath = img.path;
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loadTexture();
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}
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}
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void RenderablePlaneProjection::setTarget(std::string body) {
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if (body == "")
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return;
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std::vector<SceneGraphNode*> nodes = OsEng.renderEngine().scene()->allSceneGraphNodes();
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Renderable* possibleTarget;
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bool hasBody, found = false;
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std::string targetBody;
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_target.body = body;
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_target.frame = openspace::SpiceManager::ref().frameFromBody(body);
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}
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std::string RenderablePlaneProjection::findClosestTarget(double currentTime) {
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std::vector<std::string> targets;
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std::vector<SceneGraphNode*> nodes = OsEng.renderEngine().scene()->allSceneGraphNodes();
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Renderable* possibleTarget;
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std::string targetBody;
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bool hasBody, found = false;
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PowerScaledScalar min = PowerScaledScalar::CreatePSS(REALLY_FAR);
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PowerScaledScalar distance = PowerScaledScalar::CreatePSS(0.0);
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return targetBody;
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}
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} // namespace openspace
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