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493 lines
18 KiB
C++
493 lines
18 KiB
C++
/*****************************************************************************************
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* *
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* OpenSpace *
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* *
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* Copyright (c) 2014-2016 *
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* *
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* software and associated documentation files (the "Software"), to deal in the Software *
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* without restriction, including without limitation the rights to use, copy, modify, *
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* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
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* permit persons to whom the Software is furnished to do so, subject to the following *
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* conditions: *
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* *
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* The above copyright notice and this permission notice shall be included in all copies *
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* or substantial portions of the Software. *
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* *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#include <modules/newhorizons/rendering/renderableplanetprojection.h>
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#include <modules/space/rendering/planetgeometry.h>
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#include <openspace/documentation/verifier.h>
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#include <openspace/engine/openspaceengine.h>
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#include <openspace/rendering/renderengine.h>
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#include <openspace/scene/scenegraphnode.h>
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#include <openspace/util/factorymanager.h>
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#include <openspace/util/time.h>
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#include <ghoul/filesystem/filesystem.h>
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#include <ghoul/io/texture/texturereader.h>
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#include <ghoul/opengl/textureconversion.h>
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#include <ghoul/opengl/textureunit.h>
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#include <modules/newhorizons/util/imagesequencer.h>
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#include <openspace/documentation/documentation.h>
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#include <openspace/properties/triggerproperty.h>
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#include <openspace/util/updatestructures.h>
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#include <ghoul/opengl/programobject.h>
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#include <ghoul/opengl/texture.h>
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#ifdef WIN32
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#define _USE_MATH_DEFINES
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#include <math.h>
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#endif
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namespace {
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const std::string _loggerCat = "RenderablePlanetProjection";
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const char* keyGeometry = "Geometry";
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const char* keyProjection = "Projection";
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const char* keyColorTexture = "Textures.Color";
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const char* keyHeightTexture = "Textures.Height";
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const char* keyRadius = "Geometry.Radius";
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const char* keyShading = "PerformShading";
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const char* _mainFrame = "GALACTIC";
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}
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namespace openspace {
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Documentation RenderablePlanetProjection::Documentation() {
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using namespace openspace::documentation;
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return {
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"Renderable Planet Projection",
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"newhorizons_renderable_planetprojection",
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{
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{
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"Type",
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new StringEqualVerifier("RenderablePlanetProjection"),
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"",
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Optional::No
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},
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{
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keyGeometry,
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new ReferencingVerifier("space_geometry_planet"),
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"The geometry that is used for rendering this planet.",
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Optional::No
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},
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{
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keyProjection,
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new ReferencingVerifier("newhorizons_projectioncomponent"),
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"Contains information about projecting onto this planet.",
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Optional::No
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},
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{
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keyColorTexture,
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new StringVerifier,
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"The path to the base color texture that is used on the planet prior to "
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"any image projection. The path can use tokens of the form '${...}' or "
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"be specified relative to the directory of the mod file.",
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Optional::No
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},
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{
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keyHeightTexture,
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new StringVerifier,
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"The path to the height map texture that is used on the planet. The path "
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"can use tokens of the form '${...}' or be specified relative to the "
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"directory of the mod file. If no height map is specified the planet "
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"does not use a height field.",
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Optional::Yes
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}
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}
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};
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}
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RenderablePlanetProjection::RenderablePlanetProjection(const ghoul::Dictionary& dictionary)
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: Renderable(dictionary)
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, _colorTexturePath("planetTexture", "RGB Texture")
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, _heightMapTexturePath("heightMap", "Heightmap Texture")
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, _rotation("rotation", "Rotation", 0, 0, 360)
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, _heightExaggeration("heightExaggeration", "Height Exaggeration", 1.f, 0.f, 100.f)
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, _debugProjectionTextureRotation("debug.projectionTextureRotation", "Projection Texture Rotation", 0.f, 0.f, 360.f)
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, _programObject(nullptr)
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, _fboProgramObject(nullptr)
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, _baseTexture(nullptr)
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, _heightMapTexture(nullptr)
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, _capture(false)
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{
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documentation::testSpecificationAndThrow(
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Documentation(),
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dictionary,
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"RenderablePlanetProjection"
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);
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std::string name;
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bool success = dictionary.getValue(SceneGraphNode::KeyName, name);
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ghoul_assert(success, "");
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ghoul::Dictionary geometryDictionary;
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success = dictionary.getValue(
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keyGeometry, geometryDictionary);
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if (success) {
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geometryDictionary.setValue(SceneGraphNode::KeyName, name);
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using planetgeometry::PlanetGeometry;
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_geometry = std::unique_ptr<PlanetGeometry>(
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PlanetGeometry::createFromDictionary(geometryDictionary)
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);
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}
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_projectionComponent.initialize(dictionary.value<ghoul::Dictionary>(keyProjection));
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// TODO: textures need to be replaced by a good system similar to the geometry as soon
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// as the requirements are fixed (ab)
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std::string texturePath = "";
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success = dictionary.getValue("Textures.Color", texturePath);
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if (success){
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_colorTexturePath = absPath(texturePath);
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}
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std::string heightMapPath = "";
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success = dictionary.getValue("Textures.Height", heightMapPath);
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if (success)
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_heightMapTexturePath = absPath(heightMapPath);
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glm::vec2 radius = glm::vec2(1.0, 9.0);
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dictionary.getValue(keyRadius, radius);
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setBoundingSphere(pss(radius));
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addPropertySubOwner(_geometry.get());
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addPropertySubOwner(_projectionComponent);
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addProperty(_colorTexturePath);
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_colorTexturePath.onChange(std::bind(&RenderablePlanetProjection::loadTextures, this));
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addProperty(_heightMapTexturePath);
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_heightMapTexturePath.onChange(std::bind(&RenderablePlanetProjection::loadTextures, this));
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addProperty(_heightExaggeration);
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addProperty(_debugProjectionTextureRotation);
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}
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RenderablePlanetProjection::~RenderablePlanetProjection() {}
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bool RenderablePlanetProjection::initialize() {
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bool completeSuccess = true;
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_programObject = OsEng.renderEngine().buildRenderProgram("projectiveProgram",
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"${MODULE_NEWHORIZONS}/shaders/renderablePlanet_vs.glsl",
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"${MODULE_NEWHORIZONS}/shaders/renderablePlanet_fs.glsl"
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);
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_fboProgramObject = ghoul::opengl::ProgramObject::Build("fboPassProgram",
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"${MODULE_NEWHORIZONS}/shaders/renderablePlanetProjection_vs.glsl",
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"${MODULE_NEWHORIZONS}/shaders/renderablePlanetProjection_fs.glsl"
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);
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completeSuccess &= loadTextures();
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completeSuccess &= _projectionComponent.initializeGL();
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completeSuccess &= _geometry->initialize(this);
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if (completeSuccess) {
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//completeSuccess &= auxiliaryRendertarget();
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// SCREEN-QUAD
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const GLfloat size = 1.f;
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const GLfloat w = 1.f;
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const GLfloat vertex_data[] = {
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-size, -size, 0.f, w, 0.f, 0.f,
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size, size, 0.f, w, 1.f, 1.f,
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-size, size, 0.f, w, 0.f, 1.f,
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-size, -size, 0.f, w, 0.f, 0.f,
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size, -size, 0.f, w, 1.f, 0.f,
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size, size, 0.f, w, 1.f, 1.f,
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};
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glGenVertexArrays(1, &_quad);
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glBindVertexArray(_quad);
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glGenBuffers(1, &_vertexPositionBuffer);
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glBindBuffer(GL_ARRAY_BUFFER, _vertexPositionBuffer);
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glBufferData(GL_ARRAY_BUFFER, sizeof(vertex_data), vertex_data, GL_STATIC_DRAW);
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glEnableVertexAttribArray(0);
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glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, sizeof(GLfloat) * 6, reinterpret_cast<void*>(0));
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glEnableVertexAttribArray(1);
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glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, sizeof(GLfloat) * 6, reinterpret_cast<void*>(sizeof(GLfloat) * 4));
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glBindVertexArray(0);
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}
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return completeSuccess;
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}
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bool RenderablePlanetProjection::deinitialize() {
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_projectionComponent.deinitialize();
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_baseTexture = nullptr;
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_geometry = nullptr;
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glDeleteVertexArrays(1, &_quad);
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glDeleteBuffers(1, &_vertexPositionBuffer);
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OsEng.renderEngine().removeRenderProgram(_programObject);
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_programObject = nullptr;
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_fboProgramObject = nullptr;
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return true;
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}
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bool RenderablePlanetProjection::isReady() const {
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return _geometry && _programObject && _baseTexture && _projectionComponent.isReady();
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}
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void RenderablePlanetProjection::imageProjectGPU(
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std::shared_ptr<ghoul::opengl::Texture> projectionTexture)
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{
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_projectionComponent.imageProjectBegin();
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_fboProgramObject->activate();
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ghoul::opengl::TextureUnit unitFbo;
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unitFbo.activate();
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projectionTexture->bind();
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_fboProgramObject->setUniform("projectionTexture", unitFbo);
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_fboProgramObject->setUniform("ProjectorMatrix", _projectorMatrix);
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_fboProgramObject->setUniform("ModelTransform" , _transform);
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_fboProgramObject->setUniform("_scaling" , _camScaling);
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_fboProgramObject->setUniform("boresight" , _boresight);
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if (_geometry->hasProperty("radius")){
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ghoul::any r = _geometry->property("radius")->get();
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if (glm::vec4* radius = ghoul::any_cast<glm::vec4>(&r)){
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_fboProgramObject->setUniform("_radius", radius);
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}
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}else{
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LERROR("Geometry object needs to provide radius");
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}
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if (_geometry->hasProperty("segments")){
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ghoul::any s = _geometry->property("segments")->get();
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if (int* segments = ghoul::any_cast<int>(&s)){
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_fboProgramObject->setUniform("_segments", segments[0]);
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}
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}else{
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LERROR("Geometry object needs to provide segment count");
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}
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glBindVertexArray(_quad);
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glDrawArrays(GL_TRIANGLES, 0, 6);
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_fboProgramObject->deactivate();
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_projectionComponent.imageProjectEnd();
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}
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void RenderablePlanetProjection::attitudeParameters(double time) {
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// precomputations for shader
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_instrumentMatrix = SpiceManager::ref().positionTransformMatrix(
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_projectionComponent.instrumentId(), _mainFrame, time
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);
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_transform = glm::mat4(1);
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//90 deg rotation w.r.t spice req.
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glm::mat4 rot = glm::rotate(
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_transform,
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static_cast<float>(M_PI_2),
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glm::vec3(1, 0, 0)
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);
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glm::mat4 roty = glm::rotate(
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_transform,
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static_cast<float>(M_PI_2),
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glm::vec3(0, -1, 0)
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);
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glm::mat4 rotProp = glm::rotate(
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_transform,
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static_cast<float>(glm::radians(static_cast<float>(_rotation))),
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glm::vec3(0, 1, 0)
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);
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_transform = glm::mat4(_stateMatrix) * rot * roty * rotProp;
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glm::dvec3 bs;
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try {
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SpiceManager::FieldOfViewResult res = SpiceManager::ref().fieldOfView(_projectionComponent.instrumentId());
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bs = std::move(res.boresightVector);
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}
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catch (const SpiceManager::SpiceException& e) {
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LERRORC(e.component, e.what());
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return;
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}
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double lightTime;
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glm::dvec3 p = SpiceManager::ref().targetPosition(
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_projectionComponent.projectorId(),
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_projectionComponent.projecteeId(),
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_mainFrame,
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_projectionComponent.aberration(),
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time,
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lightTime
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);
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psc position = PowerScaledCoordinate::CreatePowerScaledCoordinate(p.x, p.y, p.z);
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//change to KM and add psc camera scaling.
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position[3] += (3 + _camScaling[1]);
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//position[3] += 3;
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glm::vec3 cpos = position.vec3();
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float distance = glm::length(cpos);
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float radius = getBoundingSphere().lengthf();
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_projectorMatrix = _projectionComponent.computeProjectorMatrix(
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cpos,
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bs,
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_up,
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_instrumentMatrix,
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_projectionComponent.fieldOfViewY(),
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_projectionComponent.aspectRatio(),
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distance - radius,
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distance + radius,
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_boresight
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);
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}
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ghoul::opengl::Texture& RenderablePlanetProjection::baseTexture() const {
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return _projectionComponent.projectionTexture();
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}
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void RenderablePlanetProjection::render(const RenderData& data) {
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if (_projectionComponent.needsClearProjection())
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_projectionComponent.clearAllProjections();
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_camScaling = data.camera.scaling();
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_up = data.camera.lookUpVectorCameraSpace();
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if (_capture && _projectionComponent.doesPerformProjection()) {
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for (const Image& img : _imageTimes) {
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RenderablePlanetProjection::attitudeParameters(img.timeRange.start);
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imageProjectGPU(_projectionComponent.loadProjectionTexture(img.path));
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}
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_capture = false;
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}
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attitudeParameters(_time);
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_imageTimes.clear();
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double lt;
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glm::dvec3 p =
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SpiceManager::ref().targetPosition("SUN", _projectionComponent.projecteeId(), "GALACTIC", {}, _time, lt);
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psc sun_pos = PowerScaledCoordinate::CreatePowerScaledCoordinate(p.x, p.y, p.z);
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// Main renderpass
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_programObject->activate();
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_programObject->setUniform("sun_pos", sun_pos.vec3());
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//_programObject->setUniform("ViewProjection" , data.camera.viewProjectionMatrix());
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//_programObject->setUniform("ModelTransform" , _transform);
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// Model transform and view transform needs to be in double precision
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glm::dmat4 modelTransform =
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glm::translate(glm::dmat4(1.0), data.modelTransform.translation) * // Translation
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glm::dmat4(data.modelTransform.rotation) * // Spice rotation
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glm::dmat4(glm::scale(glm::dmat4(1.0), glm::dvec3(data.modelTransform.scale)));
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// This is apparently the transform needed to get the model in the coordinate system
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// Used by SPICE. Don't ask me why, it was defined in the function attitudeParameters.
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// SPICE needs a planet to be defined with z in the north pole, x in the prime
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// meridian and y completes the right handed coordinate system.
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// Doing this is part of changing from using the transforms defined by the
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// scenegraph node (data.modelTransform) to achieve higher precision rendering. //KB
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glm::dmat4 rot = glm::rotate(glm::dmat4(1.0), M_PI_2, glm::dvec3(1, 0, 0));
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glm::dmat4 roty = glm::rotate(glm::dmat4(1.0), M_PI_2, glm::dvec3(0, -1, 0));
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modelTransform = modelTransform * rot * roty;
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glm::dmat4 modelViewTransform = data.camera.combinedViewMatrix() * modelTransform;
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_programObject->setUniform("modelTransform", glm::mat4(modelTransform));
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_programObject->setUniform("modelViewProjectionTransform",
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data.camera.projectionMatrix() * glm::mat4(modelViewTransform));
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_programObject->setUniform("_hasHeightMap", _heightMapTexture != nullptr);
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_programObject->setUniform("_heightExaggeration", _heightExaggeration);
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_programObject->setUniform("_projectionFading", _projectionComponent.projectionFading());
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//_programObject->setUniform("debug_projectionTextureRotation", glm::radians(_debugProjectionTextureRotation.value()));
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//setPscUniforms(*_programObject.get(), data.camera, data.position);
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ghoul::opengl::TextureUnit unit[3];
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unit[0].activate();
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_baseTexture->bind();
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_programObject->setUniform("baseTexture", unit[0]);
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unit[1].activate();
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_projectionComponent.projectionTexture().bind();
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_programObject->setUniform("projectionTexture", unit[1]);
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if (_heightMapTexture) {
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unit[2].activate();
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_heightMapTexture->bind();
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_programObject->setUniform("heightTexture", unit[2]);
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}
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_geometry->render();
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_programObject->deactivate();
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}
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void RenderablePlanetProjection::update(const UpdateData& data) {
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if (_fboProgramObject->isDirty()) {
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_fboProgramObject->rebuildFromFile();
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}
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if (_programObject->isDirty()) {
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_programObject->rebuildFromFile();
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}
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_projectionComponent.update();
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_time = Time::ref().j2000Seconds();
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_capture = false;
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if (openspace::ImageSequencer::ref().isReady()){
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openspace::ImageSequencer::ref().updateSequencer(_time);
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if (_projectionComponent.doesPerformProjection()) {
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_capture = openspace::ImageSequencer::ref().getImagePaths(
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_imageTimes,
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_projectionComponent.projecteeId(),
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_projectionComponent.instrumentId()
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);
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}
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}
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_stateMatrix = data.modelTransform.rotation;
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}
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bool RenderablePlanetProjection::loadTextures() {
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using ghoul::opengl::Texture;
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_baseTexture = nullptr;
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if (_colorTexturePath.value() != "") {
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_baseTexture = ghoul::io::TextureReader::ref().loadTexture(_colorTexturePath);
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if (_baseTexture) {
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ghoul::opengl::convertTextureFormat(*_baseTexture, Texture::Format::RGB);
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_baseTexture->uploadTexture();
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_baseTexture->setFilter(Texture::FilterMode::Linear);
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}
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}
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_heightMapTexture = nullptr;
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if (_heightMapTexturePath.value() != "") {
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_heightMapTexture = ghoul::io::TextureReader::ref().loadTexture(_heightMapTexturePath);
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if (_heightMapTexture) {
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ghoul::opengl::convertTextureFormat(*_heightMapTexture, Texture::Format::RGB);
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_heightMapTexture->uploadTexture();
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_heightMapTexture->setFilter(Texture::FilterMode::Linear);
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}
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}
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return _baseTexture != nullptr;
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}
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} // namespace openspace
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