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OpenSpace/modules/newhorizons/rendering/renderableplanetprojection.cpp

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/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2016 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#include <modules/newhorizons/rendering/renderableplanetprojection.h>
#include <modules/space/rendering/planetgeometry.h>
#include <openspace/documentation/verifier.h>
#include <openspace/engine/openspaceengine.h>
#include <openspace/rendering/renderengine.h>
#include <openspace/scene/scenegraphnode.h>
#include <openspace/util/factorymanager.h>
#include <openspace/util/time.h>
#include <ghoul/filesystem/filesystem.h>
#include <ghoul/io/texture/texturereader.h>
#include <ghoul/opengl/textureconversion.h>
#include <ghoul/opengl/textureunit.h>
#include <modules/newhorizons/util/imagesequencer.h>
#include <openspace/documentation/documentation.h>
#include <openspace/properties/triggerproperty.h>
#include <openspace/util/updatestructures.h>
#include <ghoul/opengl/programobject.h>
#include <ghoul/opengl/texture.h>
#ifdef WIN32
#define _USE_MATH_DEFINES
#include <math.h>
#endif
namespace {
const std::string _loggerCat = "RenderablePlanetProjection";
const char* keyGeometry = "Geometry";
const char* keyProjection = "Projection";
const char* keyColorTexture = "Textures.Color";
const char* keyHeightTexture = "Textures.Height";
const char* keyRadius = "Geometry.Radius";
const char* keyShading = "PerformShading";
const char* _mainFrame = "GALACTIC";
}
namespace openspace {
Documentation RenderablePlanetProjection::Documentation() {
using namespace openspace::documentation;
return {
"Renderable Planet Projection",
"newhorizons_renderable_planetprojection",
{
{
"Type",
new StringEqualVerifier("RenderablePlanetProjection"),
"",
Optional::No
},
{
keyGeometry,
new ReferencingVerifier("space_geometry_planet"),
"The geometry that is used for rendering this planet.",
Optional::No
},
{
keyProjection,
new ReferencingVerifier("newhorizons_projectioncomponent"),
"Contains information about projecting onto this planet.",
Optional::No
},
{
keyColorTexture,
new StringVerifier,
"The path to the base color texture that is used on the planet prior to "
"any image projection. The path can use tokens of the form '${...}' or "
"be specified relative to the directory of the mod file.",
Optional::No
},
{
keyHeightTexture,
new StringVerifier,
"The path to the height map texture that is used on the planet. The path "
"can use tokens of the form '${...}' or be specified relative to the "
"directory of the mod file. If no height map is specified the planet "
"does not use a height field.",
Optional::Yes
}
}
};
}
RenderablePlanetProjection::RenderablePlanetProjection(const ghoul::Dictionary& dictionary)
: Renderable(dictionary)
, _colorTexturePath("planetTexture", "RGB Texture")
, _heightMapTexturePath("heightMap", "Heightmap Texture")
, _rotation("rotation", "Rotation", 0, 0, 360)
, _heightExaggeration("heightExaggeration", "Height Exaggeration", 1.f, 0.f, 100.f)
, _debugProjectionTextureRotation("debug.projectionTextureRotation", "Projection Texture Rotation", 0.f, 0.f, 360.f)
, _programObject(nullptr)
, _fboProgramObject(nullptr)
, _baseTexture(nullptr)
, _heightMapTexture(nullptr)
, _capture(false)
{
documentation::testSpecificationAndThrow(
Documentation(),
dictionary,
"RenderablePlanetProjection"
);
std::string name;
bool success = dictionary.getValue(SceneGraphNode::KeyName, name);
ghoul_assert(success, "");
ghoul::Dictionary geometryDictionary;
success = dictionary.getValue(
keyGeometry, geometryDictionary);
if (success) {
geometryDictionary.setValue(SceneGraphNode::KeyName, name);
using planetgeometry::PlanetGeometry;
_geometry = std::unique_ptr<PlanetGeometry>(
PlanetGeometry::createFromDictionary(geometryDictionary)
);
}
_projectionComponent.initialize(dictionary.value<ghoul::Dictionary>(keyProjection));
// TODO: textures need to be replaced by a good system similar to the geometry as soon
// as the requirements are fixed (ab)
std::string texturePath = "";
success = dictionary.getValue("Textures.Color", texturePath);
if (success){
_colorTexturePath = absPath(texturePath);
}
std::string heightMapPath = "";
success = dictionary.getValue("Textures.Height", heightMapPath);
if (success)
_heightMapTexturePath = absPath(heightMapPath);
glm::vec2 radius = glm::vec2(1.0, 9.0);
dictionary.getValue(keyRadius, radius);
setBoundingSphere(pss(radius));
addPropertySubOwner(_geometry.get());
addPropertySubOwner(_projectionComponent);
addProperty(_colorTexturePath);
_colorTexturePath.onChange(std::bind(&RenderablePlanetProjection::loadTextures, this));
addProperty(_heightMapTexturePath);
_heightMapTexturePath.onChange(std::bind(&RenderablePlanetProjection::loadTextures, this));
addProperty(_heightExaggeration);
addProperty(_debugProjectionTextureRotation);
}
RenderablePlanetProjection::~RenderablePlanetProjection() {}
bool RenderablePlanetProjection::initialize() {
bool completeSuccess = true;
_programObject = OsEng.renderEngine().buildRenderProgram("projectiveProgram",
"${MODULE_NEWHORIZONS}/shaders/renderablePlanet_vs.glsl",
"${MODULE_NEWHORIZONS}/shaders/renderablePlanet_fs.glsl"
);
_fboProgramObject = ghoul::opengl::ProgramObject::Build("fboPassProgram",
"${MODULE_NEWHORIZONS}/shaders/renderablePlanetProjection_vs.glsl",
"${MODULE_NEWHORIZONS}/shaders/renderablePlanetProjection_fs.glsl"
);
completeSuccess &= loadTextures();
completeSuccess &= _projectionComponent.initializeGL();
completeSuccess &= _geometry->initialize(this);
if (completeSuccess) {
//completeSuccess &= auxiliaryRendertarget();
// SCREEN-QUAD
const GLfloat size = 1.f;
const GLfloat w = 1.f;
const GLfloat vertex_data[] = {
-size, -size, 0.f, w, 0.f, 0.f,
size, size, 0.f, w, 1.f, 1.f,
-size, size, 0.f, w, 0.f, 1.f,
-size, -size, 0.f, w, 0.f, 0.f,
size, -size, 0.f, w, 1.f, 0.f,
size, size, 0.f, w, 1.f, 1.f,
};
glGenVertexArrays(1, &_quad);
glBindVertexArray(_quad);
glGenBuffers(1, &_vertexPositionBuffer);
glBindBuffer(GL_ARRAY_BUFFER, _vertexPositionBuffer);
glBufferData(GL_ARRAY_BUFFER, sizeof(vertex_data), vertex_data, GL_STATIC_DRAW);
glEnableVertexAttribArray(0);
glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, sizeof(GLfloat) * 6, reinterpret_cast<void*>(0));
glEnableVertexAttribArray(1);
glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, sizeof(GLfloat) * 6, reinterpret_cast<void*>(sizeof(GLfloat) * 4));
glBindVertexArray(0);
}
return completeSuccess;
}
bool RenderablePlanetProjection::deinitialize() {
_projectionComponent.deinitialize();
_baseTexture = nullptr;
_geometry = nullptr;
glDeleteVertexArrays(1, &_quad);
glDeleteBuffers(1, &_vertexPositionBuffer);
OsEng.renderEngine().removeRenderProgram(_programObject);
_programObject = nullptr;
_fboProgramObject = nullptr;
return true;
}
bool RenderablePlanetProjection::isReady() const {
return _geometry && _programObject && _baseTexture && _projectionComponent.isReady();
}
void RenderablePlanetProjection::imageProjectGPU(
std::shared_ptr<ghoul::opengl::Texture> projectionTexture)
{
_projectionComponent.imageProjectBegin();
_fboProgramObject->activate();
ghoul::opengl::TextureUnit unitFbo;
unitFbo.activate();
projectionTexture->bind();
_fboProgramObject->setUniform("projectionTexture", unitFbo);
_fboProgramObject->setUniform("ProjectorMatrix", _projectorMatrix);
_fboProgramObject->setUniform("ModelTransform" , _transform);
_fboProgramObject->setUniform("_scaling" , _camScaling);
_fboProgramObject->setUniform("boresight" , _boresight);
if (_geometry->hasProperty("radius")){
ghoul::any r = _geometry->property("radius")->get();
if (glm::vec4* radius = ghoul::any_cast<glm::vec4>(&r)){
_fboProgramObject->setUniform("_radius", radius);
}
}else{
LERROR("Geometry object needs to provide radius");
}
if (_geometry->hasProperty("segments")){
ghoul::any s = _geometry->property("segments")->get();
if (int* segments = ghoul::any_cast<int>(&s)){
_fboProgramObject->setUniform("_segments", segments[0]);
}
}else{
LERROR("Geometry object needs to provide segment count");
}
glBindVertexArray(_quad);
glDrawArrays(GL_TRIANGLES, 0, 6);
_fboProgramObject->deactivate();
_projectionComponent.imageProjectEnd();
}
void RenderablePlanetProjection::attitudeParameters(double time) {
// precomputations for shader
_instrumentMatrix = SpiceManager::ref().positionTransformMatrix(
_projectionComponent.instrumentId(), _mainFrame, time
);
_transform = glm::mat4(1);
//90 deg rotation w.r.t spice req.
glm::mat4 rot = glm::rotate(
_transform,
static_cast<float>(M_PI_2),
glm::vec3(1, 0, 0)
);
glm::mat4 roty = glm::rotate(
_transform,
static_cast<float>(M_PI_2),
glm::vec3(0, -1, 0)
);
glm::mat4 rotProp = glm::rotate(
_transform,
static_cast<float>(glm::radians(static_cast<float>(_rotation))),
glm::vec3(0, 1, 0)
);
_transform = glm::mat4(_stateMatrix) * rot * roty * rotProp;
glm::dvec3 bs;
try {
SpiceManager::FieldOfViewResult res = SpiceManager::ref().fieldOfView(_projectionComponent.instrumentId());
bs = std::move(res.boresightVector);
}
catch (const SpiceManager::SpiceException& e) {
LERRORC(e.component, e.what());
return;
}
double lightTime;
glm::dvec3 p = SpiceManager::ref().targetPosition(
_projectionComponent.projectorId(),
_projectionComponent.projecteeId(),
_mainFrame,
_projectionComponent.aberration(),
time,
lightTime
);
psc position = PowerScaledCoordinate::CreatePowerScaledCoordinate(p.x, p.y, p.z);
//change to KM and add psc camera scaling.
position[3] += (3 + _camScaling[1]);
//position[3] += 3;
glm::vec3 cpos = position.vec3();
float distance = glm::length(cpos);
float radius = getBoundingSphere().lengthf();
_projectorMatrix = _projectionComponent.computeProjectorMatrix(
cpos,
bs,
_up,
_instrumentMatrix,
_projectionComponent.fieldOfViewY(),
_projectionComponent.aspectRatio(),
distance - radius,
distance + radius,
_boresight
);
}
ghoul::opengl::Texture& RenderablePlanetProjection::baseTexture() const {
return _projectionComponent.projectionTexture();
}
void RenderablePlanetProjection::render(const RenderData& data) {
if (_projectionComponent.needsClearProjection())
_projectionComponent.clearAllProjections();
_camScaling = data.camera.scaling();
_up = data.camera.lookUpVectorCameraSpace();
if (_capture && _projectionComponent.doesPerformProjection()) {
for (const Image& img : _imageTimes) {
RenderablePlanetProjection::attitudeParameters(img.timeRange.start);
imageProjectGPU(_projectionComponent.loadProjectionTexture(img.path));
}
_capture = false;
}
attitudeParameters(_time);
_imageTimes.clear();
double lt;
glm::dvec3 p =
SpiceManager::ref().targetPosition("SUN", _projectionComponent.projecteeId(), "GALACTIC", {}, _time, lt);
psc sun_pos = PowerScaledCoordinate::CreatePowerScaledCoordinate(p.x, p.y, p.z);
// Main renderpass
_programObject->activate();
_programObject->setUniform("sun_pos", sun_pos.vec3());
//_programObject->setUniform("ViewProjection" , data.camera.viewProjectionMatrix());
//_programObject->setUniform("ModelTransform" , _transform);
// Model transform and view transform needs to be in double precision
glm::dmat4 modelTransform =
glm::translate(glm::dmat4(1.0), data.modelTransform.translation) * // Translation
glm::dmat4(data.modelTransform.rotation) * // Spice rotation
glm::dmat4(glm::scale(glm::dmat4(1.0), glm::dvec3(data.modelTransform.scale)));
// This is apparently the transform needed to get the model in the coordinate system
// Used by SPICE. Don't ask me why, it was defined in the function attitudeParameters.
// SPICE needs a planet to be defined with z in the north pole, x in the prime
// meridian and y completes the right handed coordinate system.
// Doing this is part of changing from using the transforms defined by the
// scenegraph node (data.modelTransform) to achieve higher precision rendering. //KB
glm::dmat4 rot = glm::rotate(glm::dmat4(1.0), M_PI_2, glm::dvec3(1, 0, 0));
glm::dmat4 roty = glm::rotate(glm::dmat4(1.0), M_PI_2, glm::dvec3(0, -1, 0));
modelTransform = modelTransform * rot * roty;
glm::dmat4 modelViewTransform = data.camera.combinedViewMatrix() * modelTransform;
_programObject->setUniform("modelTransform", glm::mat4(modelTransform));
_programObject->setUniform("modelViewProjectionTransform",
data.camera.projectionMatrix() * glm::mat4(modelViewTransform));
_programObject->setUniform("_hasHeightMap", _heightMapTexture != nullptr);
_programObject->setUniform("_heightExaggeration", _heightExaggeration);
_programObject->setUniform("_projectionFading", _projectionComponent.projectionFading());
//_programObject->setUniform("debug_projectionTextureRotation", glm::radians(_debugProjectionTextureRotation.value()));
//setPscUniforms(*_programObject.get(), data.camera, data.position);
ghoul::opengl::TextureUnit unit[3];
unit[0].activate();
_baseTexture->bind();
_programObject->setUniform("baseTexture", unit[0]);
unit[1].activate();
_projectionComponent.projectionTexture().bind();
_programObject->setUniform("projectionTexture", unit[1]);
if (_heightMapTexture) {
unit[2].activate();
_heightMapTexture->bind();
_programObject->setUniform("heightTexture", unit[2]);
}
_geometry->render();
_programObject->deactivate();
}
void RenderablePlanetProjection::update(const UpdateData& data) {
if (_fboProgramObject->isDirty()) {
_fboProgramObject->rebuildFromFile();
}
if (_programObject->isDirty()) {
_programObject->rebuildFromFile();
}
_projectionComponent.update();
_time = Time::ref().j2000Seconds();
_capture = false;
if (openspace::ImageSequencer::ref().isReady()){
openspace::ImageSequencer::ref().updateSequencer(_time);
if (_projectionComponent.doesPerformProjection()) {
_capture = openspace::ImageSequencer::ref().getImagePaths(
_imageTimes,
_projectionComponent.projecteeId(),
_projectionComponent.instrumentId()
);
}
}
_stateMatrix = data.modelTransform.rotation;
}
bool RenderablePlanetProjection::loadTextures() {
using ghoul::opengl::Texture;
_baseTexture = nullptr;
if (_colorTexturePath.value() != "") {
_baseTexture = ghoul::io::TextureReader::ref().loadTexture(_colorTexturePath);
if (_baseTexture) {
ghoul::opengl::convertTextureFormat(*_baseTexture, Texture::Format::RGB);
_baseTexture->uploadTexture();
_baseTexture->setFilter(Texture::FilterMode::Linear);
}
}
_heightMapTexture = nullptr;
if (_heightMapTexturePath.value() != "") {
_heightMapTexture = ghoul::io::TextureReader::ref().loadTexture(_heightMapTexturePath);
if (_heightMapTexture) {
ghoul::opengl::convertTextureFormat(*_heightMapTexture, Texture::Format::RGB);
_heightMapTexture->uploadTexture();
_heightMapTexture->setFilter(Texture::FilterMode::Linear);
}
}
return _baseTexture != nullptr;
}
} // namespace openspace