Files
OpenSpace/modules/globebrowsing/rendering/patchrenderer.cpp
2016-05-04 15:52:36 -04:00

554 lines
23 KiB
C++

/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2016 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#include <modules/globebrowsing/rendering/patchrenderer.h>
#include <modules/globebrowsing/meshes/clipmapgrid.h>
// open space includes
#include <openspace/engine/wrapper/windowwrapper.h>
#include <openspace/engine/openspaceengine.h>
#include <openspace/rendering/renderengine.h>
// ghoul includes
#include <ghoul/misc/assert.h>
#include <ghoul/opengl/texture.h>
#include <ghoul/opengl/textureunit.h>
#define _USE_MATH_DEFINES
#include <math.h>
namespace {
const std::string _loggerCat = "PatchRenderer";
const std::string keyFrame = "Frame";
const std::string keyGeometry = "Geometry";
const std::string keyShading = "PerformShading";
const std::string keyBody = "Body";
}
namespace openspace {
//////////////////////////////////////////////////////////////////////////////////////
// PATCH RENDERER //
//////////////////////////////////////////////////////////////////////////////////////
PatchRenderer::PatchRenderer(shared_ptr<TileProviderManager> tileProviderManager)
: _tileProviderManager(tileProviderManager)
{
}
PatchRenderer::~PatchRenderer() {
if (_programObjectGlobalRendering) {
RenderEngine& renderEngine = OsEng.renderEngine();
renderEngine.removeRenderProgram(_programObjectGlobalRendering);
_programObjectGlobalRendering = nullptr;
}
}
void PatchRenderer::update() {
auto heightMapProviders = _tileProviderManager->heightMapProviders();
for (auto iter = heightMapProviders.begin(); iter != heightMapProviders.end(); iter++)
{
iter->second->prerender();
}
auto colorTextureProviders = _tileProviderManager->colorTextureProviders();
for (auto iter = colorTextureProviders.begin(); iter != colorTextureProviders.end(); iter++)
{
iter->second->prerender();
}
}
//////////////////////////////////////////////////////////////////////////////////////
// LATLON PATCH RENDERER //
//////////////////////////////////////////////////////////////////////////////////////
LatLonPatchRenderer::LatLonPatchRenderer(
shared_ptr<Grid> grid,
shared_ptr<TileProviderManager> tileProviderManager)
: PatchRenderer(tileProviderManager)
, _grid(grid)
{
_programObjectGlobalRendering = OsEng.renderEngine().buildRenderProgram(
"GlobalChunkedLodPatch",
"${MODULE_GLOBEBROWSING}/shaders/globalchunkedlodpatch_vs.glsl",
"${MODULE_GLOBEBROWSING}/shaders/globalchunkedlodpatch_fs.glsl");
ghoul_assert(_programObjectGlobalRendering != nullptr, "Failed to initialize programObject!");
using IgnoreError = ghoul::opengl::ProgramObject::IgnoreError;
_programObjectGlobalRendering->setIgnoreSubroutineUniformLocationError(IgnoreError::Yes);
}
void LatLonPatchRenderer::renderPatch(
const GeodeticPatch& patch,
const RenderData& data,
const Ellipsoid& ellipsoid,
const GeodeticTileIndex& tileIndex)
{
using namespace glm;
// PATCH DID NOT MATCH THE TILEINDEX SO I CREATED A NEW PATCH FROM THE INDEX
GeodeticPatch newPatch = patch;//GeodeticPatch(tileIndex);
//GeodeticTileIndex tmpTileIndex = _tileSet.getTileIndex(patch);
// TODO : Model transform should be fetched as a matrix directly.
mat4 modelTransform = translate(mat4(1), data.position.vec3());
mat4 viewTransform = data.camera.combinedViewMatrix();
mat4 modelViewProjectionTransform = data.camera.projectionMatrix()
* viewTransform * modelTransform;
// activate shader
_programObjectGlobalRendering->activate();
// Get the textures that should be used for rendering
std::shared_ptr<ghoul::opengl::Texture> tile00;
bool usingTile = true;
// For now just pick the first one from height maps
auto heightMapProviders = _tileProviderManager->heightMapProviders();
auto tileProviderHeight = heightMapProviders.begin()->second;
tile00 = tileProviderHeight->getTile(tileIndex);
if (tile00 == nullptr) {
tile00 = tileProviderHeight->getTemporaryTexture();
}
// Bind and use the texture
ghoul::opengl::TextureUnit texUnitHeight;
texUnitHeight.activate();
tile00->bind();
_programObjectGlobalRendering->setUniform("textureSamplerHeight", texUnitHeight);
// Pick the first color texture
auto colorTextureProviders = _tileProviderManager->colorTextureProviders();
auto tileProviderColor = colorTextureProviders.begin()->second;
tile00 = tileProviderColor->getTile(tileIndex);
if (tile00 == nullptr) {
tile00 = tileProviderColor->getTemporaryTexture();
}
// Now we use the same shader as for clipmap rendering so this uv transform is needed
glm::mat3 uvTransformColor = glm::mat3(1);
// Bind and use the texture
ghoul::opengl::TextureUnit texUnitColor;
texUnitColor.activate();
tile00->bind();
_programObjectGlobalRendering->setUniform("textureSamplerColor", texUnitColor);
Geodetic2 swCorner = newPatch.southWestCorner();
_programObjectGlobalRendering->setUniform("modelViewProjectionTransform", modelViewProjectionTransform);
_programObjectGlobalRendering->setUniform("minLatLon", vec2(swCorner.toLonLatVec2()));
_programObjectGlobalRendering->setUniform("lonLatScalingFactor", vec2(newPatch.size().toLonLatVec2()));
_programObjectGlobalRendering->setUniform("radiiSquared", vec3(ellipsoid.radiiSquared()));
glEnable(GL_DEPTH_TEST);
glEnable(GL_CULL_FACE);
glCullFace(GL_BACK);
// render
_grid->geometry().drawUsingActiveProgram();
// disable shader
_programObjectGlobalRendering->deactivate();
}
//////////////////////////////////////////////////////////////////////////////////////
// CLIPMAP PATCH RENDERER //
//////////////////////////////////////////////////////////////////////////////////////
ClipMapPatchRenderer::ClipMapPatchRenderer(
shared_ptr<ClipMapGrid> grid,
shared_ptr<TileProviderManager> tileProviderManager)
: PatchRenderer(tileProviderManager)
, _grid(grid)
, _patchCoverageProvider(
Geodetic2(M_PI * 2, M_PI * 2),
Geodetic2(-M_PI -M_PI/2, -M_PI),
10)
{
_programObjectGlobalRendering = OsEng.renderEngine().buildRenderProgram(
"GlobalClipMapPatch",
"${MODULE_GLOBEBROWSING}/shaders/globalclipmappatch_vs.glsl",
"${MODULE_GLOBEBROWSING}/shaders/globalclipmappatch_fs.glsl");
ghoul_assert(_programObjectGlobalRendering != nullptr, "Failed to initialize programObject!");
_programObjectLocalRendering = OsEng.renderEngine().buildRenderProgram(
"LocalClipMapPatch",
"${MODULE_GLOBEBROWSING}/shaders/localclipmappatch_vs.glsl",
"${MODULE_GLOBEBROWSING}/shaders/localclipmappatch_fs.glsl");
ghoul_assert(_programObjectLocalRendering != nullptr, "Failed to initialize programObject!");
using IgnoreError = ghoul::opengl::ProgramObject::IgnoreError;
_programObjectGlobalRendering->setIgnoreSubroutineUniformLocationError(IgnoreError::Yes);
_programObjectLocalRendering->setIgnoreSubroutineUniformLocationError(IgnoreError::Yes);
}
void ClipMapPatchRenderer::renderPatch(
const Geodetic2& patchSize,
const RenderData& data,
const Ellipsoid& ellipsoid)
{
if (max(patchSize.lat, patchSize.lon) > M_PI / 200) {
renderPatchGlobally(patchSize, data, ellipsoid);
}
else {
renderPatchLocally(patchSize, data, ellipsoid);
}
}
void ClipMapPatchRenderer::renderPatchGlobally(
const Geodetic2& patchSize,
const RenderData& data,
const Ellipsoid& ellipsoid)
{
// activate shader
_programObjectGlobalRendering->activate();
using namespace glm;
mat4 viewTransform = data.camera.combinedViewMatrix();
// TODO : Model transform should be fetched as a matrix directly.
mat4 modelTransform = translate(mat4(1), data.position.vec3());
// Snap patch position
int segmentsPerPatch = _grid->segments();
Geodetic2 stepSize = Geodetic2(
patchSize.lat / segmentsPerPatch,
patchSize.lon / segmentsPerPatch);
ivec2 patchesToCoverGlobe = ivec2(
M_PI / patchSize.lat + 0.5,
M_PI * 2 / patchSize.lon + 0.5);
Geodetic2 cameraPosLatLon = ellipsoid.cartesianToGeodetic2(data.camera.position().dvec3());
ivec2 intSnapCoord = ivec2(
cameraPosLatLon.lat / (M_PI * 2) * segmentsPerPatch * patchesToCoverGlobe.y,
cameraPosLatLon.lon / (M_PI)* segmentsPerPatch * patchesToCoverGlobe.x);
Geodetic2 newPatchCenter = Geodetic2(
stepSize.lat * intSnapCoord.x,
stepSize.lon * intSnapCoord.y);
GeodeticPatch newPatch(
newPatchCenter,
Geodetic2(patchSize.lat / 2, patchSize.lon / 2));
ivec2 contraction = ivec2(intSnapCoord.y % 2, intSnapCoord.x % 2);
// For now just pick the first one from height maps
auto heightMapProviders = _tileProviderManager->heightMapProviders();
auto tileProviderHeight = heightMapProviders.begin()->second;
PatchCoverage patchCoverage = _patchCoverageProvider.getCoverage(newPatch, tileProviderHeight);
// Bind and use the texture
ghoul::opengl::TextureUnit texUnitHeight00;
texUnitHeight00.activate();
patchCoverage.textureTransformPairs[0].first->bind(); // tile00
_programObjectGlobalRendering->setUniform("textureSamplerHeight00", texUnitHeight00);
ghoul::opengl::TextureUnit texUnitHeight10;
texUnitHeight10.activate();
patchCoverage.textureTransformPairs[1].first->bind(); // tile10
_programObjectGlobalRendering->setUniform("textureSamplerHeight10", texUnitHeight10);
ghoul::opengl::TextureUnit texUnitHeight01;
texUnitHeight01.activate();
patchCoverage.textureTransformPairs[2].first->bind(); // tile01
_programObjectGlobalRendering->setUniform("textureSamplerHeight01", texUnitHeight01);
ghoul::opengl::TextureUnit texUnitHeight11;
texUnitHeight11.activate();
patchCoverage.textureTransformPairs[3].first->bind(); // tile11
_programObjectGlobalRendering->setUniform("textureSamplerHeight11", texUnitHeight11);
_programObjectGlobalRendering->setUniform(
"uvTransformPatchToTileHeight00",
patchCoverage.textureTransformPairs[0].second);
_programObjectGlobalRendering->setUniform(
"uvTransformPatchToTileHeight10",
patchCoverage.textureTransformPairs[1].second);
_programObjectGlobalRendering->setUniform(
"uvTransformPatchToTileHeight01",
patchCoverage.textureTransformPairs[2].second);
_programObjectGlobalRendering->setUniform(
"uvTransformPatchToTileHeight11",
patchCoverage.textureTransformPairs[3].second);
// Pick the first color texture
auto colorTextureProviders = _tileProviderManager->colorTextureProviders();
auto tileProviderColor = colorTextureProviders.begin()->second;
PatchCoverage patchCoverageColor = _patchCoverageProvider.getCoverage(newPatch, tileProviderColor);
// Bind and use the texture
ghoul::opengl::TextureUnit texUnitColor00;
texUnitColor00.activate();
patchCoverageColor.textureTransformPairs[0].first->bind(); // tile00
_programObjectGlobalRendering->setUniform("textureSamplerColor00", texUnitColor00);
ghoul::opengl::TextureUnit texUnitColor10;
texUnitColor10.activate();
patchCoverageColor.textureTransformPairs[1].first->bind(); // tile10
_programObjectGlobalRendering->setUniform("textureSamplerColor10", texUnitColor10);
ghoul::opengl::TextureUnit texUnitColor01;
texUnitColor01.activate();
patchCoverageColor.textureTransformPairs[2].first->bind(); // tile01
_programObjectGlobalRendering->setUniform("textureSamplerColor01", texUnitColor01);
ghoul::opengl::TextureUnit texUnitColor11;
texUnitColor11.activate();
patchCoverageColor.textureTransformPairs[3].first->bind(); // tile11
_programObjectGlobalRendering->setUniform("textureSamplerColor11", texUnitColor11);
_programObjectGlobalRendering->setUniform(
"uvTransformPatchToTileColor00",
patchCoverageColor.textureTransformPairs[0].second);
_programObjectGlobalRendering->setUniform(
"uvTransformPatchToTileColor10",
patchCoverageColor.textureTransformPairs[1].second);
_programObjectGlobalRendering->setUniform(
"uvTransformPatchToTileColor01",
patchCoverageColor.textureTransformPairs[2].second);
_programObjectGlobalRendering->setUniform(
"uvTransformPatchToTileColor11",
patchCoverageColor.textureTransformPairs[3].second);
_programObjectGlobalRendering->setUniform(
"modelViewProjectionTransform",
data.camera.projectionMatrix() * viewTransform * modelTransform);
_programObjectGlobalRendering->setUniform("segmentsPerPatch", segmentsPerPatch);
_programObjectGlobalRendering->setUniform("minLatLon", vec2(newPatch.southWestCorner().toLonLatVec2()));
_programObjectGlobalRendering->setUniform("lonLatScalingFactor", vec2(patchSize.toLonLatVec2()));
_programObjectGlobalRendering->setUniform("radiiSquared", vec3(ellipsoid.radiiSquared()));
_programObjectGlobalRendering->setUniform("contraction", contraction);
glEnable(GL_DEPTH_TEST);
glEnable(GL_CULL_FACE);
glCullFace(GL_BACK);
// render
_grid->geometry().drawUsingActiveProgram();
// disable shader
_programObjectGlobalRendering->deactivate();
}
void ClipMapPatchRenderer::renderPatchLocally(
const Geodetic2& patchSize,
const RenderData& data,
const Ellipsoid& ellipsoid)
{
// activate shader
_programObjectLocalRendering->activate();
using namespace glm;
mat4 viewTransform = data.camera.combinedViewMatrix();
// TODO : Model transform should be fetched as a matrix directly.
mat4 modelTransform = translate(mat4(1), data.position.vec3());
mat4 modelViewTransform = viewTransform * modelTransform;
// Snap patch position
int segmentsPerPatch = _grid->segments();
Geodetic2 stepSize = Geodetic2(
patchSize.lat / segmentsPerPatch,
patchSize.lon / segmentsPerPatch);
ivec2 patchesToCoverGlobe = ivec2(
M_PI / patchSize.lat + 0.5,
M_PI * 2 / patchSize.lon + 0.5);
Geodetic2 cameraPosLatLon = ellipsoid.cartesianToGeodetic2(data.camera.position().dvec3());
ivec2 intSnapCoord = ivec2(
cameraPosLatLon.lat / (M_PI * 2) * segmentsPerPatch * patchesToCoverGlobe.y,
cameraPosLatLon.lon / (M_PI)* segmentsPerPatch * patchesToCoverGlobe.x);
Geodetic2 newPatchCenter = Geodetic2(
stepSize.lat * intSnapCoord.x,
stepSize.lon * intSnapCoord.y);
GeodeticPatch newPatch(
newPatchCenter,
Geodetic2(patchSize.lat / 2, patchSize.lon / 2));
ivec2 contraction = ivec2(intSnapCoord.y % 2, intSnapCoord.x % 2);
// Get global positions of the four control points
Vec3 patchSw = ellipsoid.geodetic2ToCartesian(newPatch.southWestCorner());
Vec3 patchSe = ellipsoid.geodetic2ToCartesian(newPatch.southEastCorner());
Vec3 patchNw = ellipsoid.geodetic2ToCartesian(newPatch.northWestCorner());
Vec3 patchNe = ellipsoid.geodetic2ToCartesian(newPatch.northEastCorner());
// Transform all control points to camera space
patchSw = Vec3(dmat4(modelViewTransform) * glm::dvec4(patchSw, 1));
patchSe = Vec3(dmat4(modelViewTransform) * glm::dvec4(patchSe, 1));
patchNw = Vec3(dmat4(modelViewTransform) * glm::dvec4(patchNw, 1));
patchNe = Vec3(dmat4(modelViewTransform) * glm::dvec4(patchNe, 1));
// Send control points to shader
_programObjectLocalRendering->setUniform("p00", vec3(patchSw));
_programObjectLocalRendering->setUniform("p10", vec3(patchSe));
_programObjectLocalRendering->setUniform("p01", vec3(patchNw));
_programObjectLocalRendering->setUniform("p11", vec3(patchNe));
vec3 patchNormal = normalize(cross(patchSe - patchSw, patchNw - patchSw));
_programObjectLocalRendering->setUniform("patchNormal", patchNormal);
// For now just pick the first one from height maps
auto heightMapProviders = _tileProviderManager->heightMapProviders();
auto tileProviderHeight = heightMapProviders.begin()->second;
PatchCoverage patchCoverage = _patchCoverageProvider.getCoverage(newPatch, tileProviderHeight);
// Bind and use the texture
ghoul::opengl::TextureUnit texUnitHeight00;
texUnitHeight00.activate();
patchCoverage.textureTransformPairs[0].first->bind(); // tile00
_programObjectLocalRendering->setUniform("textureSamplerHeight00", texUnitHeight00);
ghoul::opengl::TextureUnit texUnitHeight10;
texUnitHeight10.activate();
patchCoverage.textureTransformPairs[1].first->bind(); // tile10
_programObjectLocalRendering->setUniform("textureSamplerHeight10", texUnitHeight10);
ghoul::opengl::TextureUnit texUnitHeight01;
texUnitHeight01.activate();
patchCoverage.textureTransformPairs[2].first->bind(); // tile01
_programObjectLocalRendering->setUniform("textureSamplerHeight01", texUnitHeight01);
ghoul::opengl::TextureUnit texUnitHeight11;
texUnitHeight11.activate();
patchCoverage.textureTransformPairs[3].first->bind(); // tile11
_programObjectLocalRendering->setUniform("textureSamplerHeight11", texUnitHeight11);
_programObjectLocalRendering->setUniform(
"uvTransformPatchToTileHeight00",
patchCoverage.textureTransformPairs[0].second);
_programObjectLocalRendering->setUniform(
"uvTransformPatchToTileHeight10",
patchCoverage.textureTransformPairs[1].second);
_programObjectLocalRendering->setUniform(
"uvTransformPatchToTileHeight01",
patchCoverage.textureTransformPairs[2].second);
_programObjectLocalRendering->setUniform(
"uvTransformPatchToTileHeight11",
patchCoverage.textureTransformPairs[3].second);
// Pick the first color texture
auto colorTextureProviders = _tileProviderManager->colorTextureProviders();
auto tileProviderColor = colorTextureProviders.begin()->second;
PatchCoverage patchCoverageColor = _patchCoverageProvider.getCoverage(newPatch, tileProviderColor);
// Bind and use the texture
ghoul::opengl::TextureUnit texUnitColor00;
texUnitColor00.activate();
patchCoverageColor.textureTransformPairs[0].first->bind(); // tile00
_programObjectLocalRendering->setUniform("textureSamplerColor00", texUnitColor00);
ghoul::opengl::TextureUnit texUnitColor10;
texUnitColor10.activate();
patchCoverageColor.textureTransformPairs[1].first->bind(); // tile10
_programObjectLocalRendering->setUniform("textureSamplerColor10", texUnitColor10);
ghoul::opengl::TextureUnit texUnitColor01;
texUnitColor01.activate();
patchCoverageColor.textureTransformPairs[2].first->bind(); // tile01
_programObjectLocalRendering->setUniform("textureSamplerColor01", texUnitColor01);
ghoul::opengl::TextureUnit texUnitColor11;
texUnitColor11.activate();
patchCoverageColor.textureTransformPairs[3].first->bind(); // tile11
_programObjectLocalRendering->setUniform("textureSamplerColor11", texUnitColor11);
_programObjectLocalRendering->setUniform(
"uvTransformPatchToTileColor00",
patchCoverageColor.textureTransformPairs[0].second);
_programObjectLocalRendering->setUniform(
"uvTransformPatchToTileColor10",
patchCoverageColor.textureTransformPairs[1].second);
_programObjectLocalRendering->setUniform(
"uvTransformPatchToTileColor01",
patchCoverageColor.textureTransformPairs[2].second);
_programObjectLocalRendering->setUniform(
"uvTransformPatchToTileColor11",
patchCoverageColor.textureTransformPairs[3].second);
_programObjectLocalRendering->setUniform(
"projectionTransform",
data.camera.projectionMatrix());
_programObjectLocalRendering->setUniform("segmentsPerPatch", segmentsPerPatch);
_programObjectLocalRendering->setUniform("contraction", contraction);
glEnable(GL_DEPTH_TEST);
glEnable(GL_CULL_FACE);
glCullFace(GL_BACK);
// render
_grid->geometry().drawUsingActiveProgram();
// disable shader
_programObjectLocalRendering->deactivate();
}
} // namespace openspace