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https://github.com/OpenSpace/OpenSpace.git
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297 lines
11 KiB
C++
297 lines
11 KiB
C++
/*****************************************************************************************
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* *
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* OpenSpace *
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* *
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* Copyright (c) 2014-2023 *
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* *
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* software and associated documentation files (the "Software"), to deal in the Software *
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* without restriction, including without limitation the rights to use, copy, modify, *
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* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
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* permit persons to whom the Software is furnished to do so, subject to the following *
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* conditions: *
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* *
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* The above copyright notice and this permission notice shall be included in all copies *
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* or substantial portions of the Software. *
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* *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#include <modules/skybrowser/include/renderableskytarget.h>
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#include <modules/skybrowser/skybrowsermodule.h>
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#include <modules/skybrowser/include/utility.h>
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#include <modules/base/basemodule.h>
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#include <openspace/camera/camera.h>
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#include <openspace/engine/globals.h>
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#include <openspace/engine/moduleengine.h>
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#include <openspace/navigation/navigationhandler.h>
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#include <openspace/rendering/helper.h>
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#include <openspace/rendering/renderengine.h>
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#include <openspace/scene/scene.h>
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#include <openspace/scripting/scriptengine.h>
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#include <openspace/util/updatestructures.h>
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#include <ghoul/filesystem/filesystem.h>
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#include <ghoul/opengl/programobject.h>
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#include <ghoul/opengl/texture.h>
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#include <ghoul/opengl/textureunit.h>
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namespace {
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constexpr std::string_view _loggerCat = "RenderableSkyTarget";
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enum BlendMode {
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Normal = 0,
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Additive
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};
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constexpr openspace::properties::Property::PropertyInfo crossHairSizeInfo = {
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"CrosshairSize",
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"Crosshair Size",
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"Determines the size of the crosshair. The size is determined in fov (degrees)"
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};
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constexpr openspace::properties::Property::PropertyInfo RectangleThresholdInfo = {
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"RectangleThreshold",
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"Rectangle Threshold",
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"When the field of view is larger than the rectangle threshold, a rectangle will "
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"be rendered in the target"
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};
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constexpr openspace::properties::Property::PropertyInfo LineWidthInfo = {
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"LineWidth",
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"Line Width",
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"The thickness of the line of the target. The larger number, the thicker line"
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};
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constexpr openspace::properties::Property::PropertyInfo VerticalFovInfo = {
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"VerticalFov",
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"Vertical Field Of View",
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"The vertical field of view of the target."
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};
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constexpr openspace::properties::Property::PropertyInfo ApplyRollInfo = {
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"ApplyRoll",
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"Apply Roll",
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"Always rotate the target to have it's up direction aligned with the up direction "
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"of the camera"
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};
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struct [[codegen::Dictionary(RenderableSkyTarget)]] Parameters {
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// [[codegen::verbatim(crossHairSizeInfo.description)]]
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std::optional<float> crossHairSize;
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// [[codegen::verbatim(RectangleThresholdInfo.description)]]
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std::optional<float> rectangleThreshold;
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// [[codegen::verbatim(LineWidthInfo.description)]]
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std::optional<float> lineWidth;
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// [[codegen::verbatim(VerticalFovInfo.description)]]
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std::optional<double> verticalFov;
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// [[codegen::verbatim(ApplyRollInfo.description)]]
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std::optional<bool> applyRoll;
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};
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#include "renderableskytarget_codegen.cpp"
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} //namespace
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namespace openspace {
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documentation::Documentation RenderableSkyTarget::Documentation() {
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return codegen::doc<Parameters>("skybrowser_renderableskytarget");
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}
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RenderableSkyTarget::RenderableSkyTarget(const ghoul::Dictionary& dictionary)
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: RenderablePlane(dictionary)
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, _crossHairSize(crossHairSizeInfo, 2.f, 1.f, 10.f)
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, _showRectangleThreshold(RectangleThresholdInfo, 5.f, 0.1f, 70.f)
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, _lineWidth(LineWidthInfo, 13.f, 1.f, 100.f)
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, _verticalFov(VerticalFovInfo, 10.0, 0.00000000001, 70.0)
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, _borderColor(220, 220, 220)
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, _applyRoll(ApplyRollInfo, true)
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{
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// Handle target dimension property
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const Parameters p = codegen::bake<Parameters>(dictionary);
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_crossHairSize = p.crossHairSize.value_or(_crossHairSize);
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addProperty(_crossHairSize);
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_showRectangleThreshold = p.rectangleThreshold.value_or(_showRectangleThreshold);
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addProperty(_showRectangleThreshold);
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_lineWidth = p.lineWidth.value_or(_lineWidth);
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addProperty(_lineWidth);
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_verticalFov= p.verticalFov.value_or(_verticalFov);
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_verticalFov.setReadOnly(true);
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addProperty(_verticalFov);
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addProperty(_applyRoll);
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}
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void RenderableSkyTarget::bindTexture() {}
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void RenderableSkyTarget::initializeGL() {
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glGenVertexArrays(1, &_quad); // generate array
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glGenBuffers(1, &_vertexPositionBuffer); // generate buffer
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createPlane();
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std::string ProgramName = identifier() + "Shader";
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_shader = BaseModule::ProgramObjectManager.request(
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ProgramName,
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[&]() -> std::unique_ptr<ghoul::opengl::ProgramObject> {
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return global::renderEngine->buildRenderProgram(
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ProgramName,
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absPath("${MODULE_SKYBROWSER}/shaders/target_vs.glsl"),
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absPath("${MODULE_SKYBROWSER}/shaders/target_fs.glsl")
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);
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}
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);
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}
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void RenderableSkyTarget::setColor(glm::ivec3 color) {
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_borderColor = std::move(color);
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}
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glm::ivec3 RenderableSkyTarget::borderColor() const {
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return _borderColor;
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}
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glm::dvec3 RenderableSkyTarget::rightVector() const {
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double scaling = (_verticalFov / 70)* static_cast<double>(_size.value());
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return scaling * _rightVector;
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}
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glm::dvec3 RenderableSkyTarget::upVector() const {
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double scaling = (_verticalFov / 70) * static_cast<double>(_size.value());
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return scaling * _upVector;
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}
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void RenderableSkyTarget::applyRoll() {
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Camera* camera = global::navigationHandler->camera();
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glm::dvec3 normal = glm::normalize(camera->positionVec3() - _worldPosition);
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_rightVector = glm::normalize(
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glm::cross(camera->lookUpVectorWorldSpace(), normal)
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);
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_upVector = glm::cross(normal, _rightVector);
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}
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void RenderableSkyTarget::render(const RenderData& data, RendererTasks&) {
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ZoneScoped
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const bool showRectangle = _verticalFov > _showRectangleThreshold;
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glm::vec4 color = glm::vec4(glm::vec3(_borderColor) / 255.f, 1.0);
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_shader->activate();
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_shader->setUniform("opacity", opacity());
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_shader->setUniform("crossHairSize", _crossHairSize);
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_shader->setUniform("showRectangle", showRectangle);
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_shader->setUniform("lineWidth", _lineWidth * 0.0001f);
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_shader->setUniform("ratio", _ratio);
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_shader->setUniform("lineColor", color);
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_shader->setUniform("fov", static_cast<float>(_verticalFov));
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_shader->setUniform("borderRadius", static_cast<float>(_borderRadius));
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_worldPosition = glm::dvec3(
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glm::translate(
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glm::dmat4(1.0),
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data.modelTransform.translation) * glm::dvec4(0.0, 0.0, 0.0, 1.0)
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);
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glm::dvec3 normal = glm::normalize(data.camera.positionVec3() - _worldPosition);
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// There are two modes - 1) target rolls to have its up vector parallel to the
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// cameras up vector or 2) it is decoupled from the camera, in which case it needs to
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// be initialized once
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if (!_isInitialized || _applyRoll) {
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applyRoll();
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_isInitialized = true;
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}
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else {
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// Use last frames vector for right and don't apply any roll
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_upVector = glm::cross(normal, _rightVector);
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_rightVector = glm::normalize(
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glm::cross(_upVector, normal)
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);
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}
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glm::dmat4 cameraOrientedRotation = glm::dmat4(1.0);
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cameraOrientedRotation[0] = glm::dvec4(_rightVector, 0.0);
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cameraOrientedRotation[1] = glm::dvec4(_upVector, 0.0);
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cameraOrientedRotation[2] = glm::dvec4(normal, 0.0);
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const glm::dmat4 rotationTransform = _billboard ?
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cameraOrientedRotation :
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glm::dmat4(data.modelTransform.rotation);
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const glm::dmat4 modelTransform =
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glm::translate(glm::dmat4(1.0), data.modelTransform.translation) *
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rotationTransform *
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glm::scale(glm::dmat4(1.0), glm::dvec3(data.modelTransform.scale)) *
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glm::dmat4(1.0);
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const glm::dmat4 modelViewTransform =
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data.camera.combinedViewMatrix() * modelTransform;
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_shader->setUniform(
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"modelViewProjectionTransform",
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data.camera.projectionMatrix() * glm::mat4(modelViewTransform)
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);
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_shader->setUniform(
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"modelViewTransform",
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glm::mat4(data.camera.combinedViewMatrix() * glm::dmat4(modelViewTransform))
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);
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_shader->setUniform("multiplyColor", _multiplyColor);
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bool additiveBlending = (_blendMode == static_cast<int>(BlendMode::Additive));
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if (additiveBlending) {
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glDepthMask(false);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE);
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}
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glBindVertexArray(_quad);
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glEnable(GL_LINE_SMOOTH);
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glDrawArrays(GL_TRIANGLES, 0, 6);
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glDisable(GL_LINE_SMOOTH);
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glBindVertexArray(0);
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if (additiveBlending) {
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glDepthMask(true);
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}
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_shader->deactivate();
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}
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void RenderableSkyTarget::setRatio(float ratio) {
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// To avoid flooring of the size of the target, multiply by factor of 100
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// Object size is really the pixel size so this calculation is not exact
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_ratio = ratio;
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}
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void RenderableSkyTarget::highlight(const glm::ivec3& addition) {
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_borderColor += addition;
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}
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void RenderableSkyTarget::removeHighlight(const glm::ivec3& removal) {
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_borderColor -= removal;
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}
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void RenderableSkyTarget::setVerticalFov(double fov) {
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_verticalFov = fov;
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}
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void RenderableSkyTarget::setBorderRadius(double radius) {
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_borderRadius = radius;
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}
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} // namespace openspace
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