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OpenSpace/include/openspace/rendering/loadingscreen.h

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/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2018 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#ifndef __OPENSPACE_CORE___LOADINGSCREEN___H__
#define __OPENSPACE_CORE___LOADINGSCREEN___H__
#include <ghoul/glm.h>
#include <ghoul/misc/boolean.h>
#include <ghoul/opengl/ghoul_gl.h>
#include <ghoul/opengl/uniformcache.h>
#include <memory>
#include <mutex>
#include <random>
// #define LOADINGSCREEN_DEBUGGING
namespace ghoul::fontrendering {
class Font;
} // namespace ghoul::fontrendering
namespace ghoul::opengl {
class ProgramObject;
class Texture;
} // namespace ghoul::opengl
namespace openspace {
class LoadingScreen {
public:
using ShowMessage = ghoul::Boolean;
using ShowNodeNames = ghoul::Boolean;
using ShowProgressbar = ghoul::Boolean;
using CatastrophicError = ghoul::Boolean;
LoadingScreen(ShowMessage showMessage, ShowNodeNames showNodeNames,
ShowProgressbar showProgressbar);
~LoadingScreen();
void render();
void postMessage(std::string message);
void setCatastrophicError(CatastrophicError catastrophicError);
void finalize();
void setItemNumber(int nItems);
int itemNumber();
void tickItem();
enum class Phase {
Construction,
Synchronization,
Initialization
};
void setPhase(Phase phase);
enum class ItemStatus {
Started,
Initializing,
Finished,
Failed
};
void updateItem(const std::string& itemName, ItemStatus newStatus, float progress);
private:
bool _showMessage;
bool _showNodeNames;
bool _showProgressbar;
Phase _phase;
int _iProgress;
int _nItems;
std::unique_ptr<ghoul::opengl::ProgramObject> _program;
UniformCache(logoTexture, useTexture, color) _uniformCache;
std::unique_ptr<ghoul::opengl::Texture> _logoTexture;
std::shared_ptr<ghoul::fontrendering::Font> _loadingFont;
std::shared_ptr<ghoul::fontrendering::Font> _messageFont;
std::shared_ptr<ghoul::fontrendering::Font> _itemFont;
struct {
GLuint vao;
GLuint vbo;
} _logo;
struct {
GLuint vaoFill;
GLuint vboFill;
GLuint vaoBox;
GLuint vboBox;
} _progressbar;
bool _hasCatastrophicErrorOccurred;
std::string _message;
std::mutex _messageMutex;
struct Item {
std::string name;
ItemStatus status;
float progress;
bool hasLocation;
glm::vec2 ll;
glm::vec2 ur;
std::chrono::system_clock::time_point finishedTime;
};
std::vector<Item> _items;
std::mutex _itemsMutex;
std::random_device _randomDevice;
std::default_random_engine _randomEngine;
};
} // namespace openspace
#endif // __OPENSPACE_CORE___LOADINGSCREEN___H__