Files
OpenSpace/include/openspace/scene/scene.h
2017-03-01 19:20:00 -05:00

157 lines
5.6 KiB
C++

/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2017 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#ifndef __OPENSPACE_CORE___SCENE___H__
#define __OPENSPACE_CORE___SCENE___H__
#include <vector>
#include <map>
#include <set>
#include <mutex>
#include <openspace/util/camera.h>
#include <openspace/util/updatestructures.h>
#include <openspace/scripting/scriptengine.h>
#include <openspace/scene/scenegraph.h>
#include <ghoul/opengl/programobject.h>
namespace ghoul { class Dictionary; }
namespace openspace {
namespace documentation { struct Documentation; }
class SceneGraphNode;
// Notifications:
// SceneGraphFinishedLoading
class Scene {
public:
// constructors & destructor
Scene();
~Scene();
/**
* Initalizes the SceneGraph by loading modules from the ${SCENEPATH} directory
*/
bool initialize();
/*
* Clean up everything
*/
bool deinitialize();
/*
* Load the scenegraph from the provided folder
*/
void scheduleLoadSceneFile(const std::string& sceneDescriptionFilePath);
void clearSceneGraph();
void loadModule(const std::string& modulePath);
/*
* Updates all SceneGraphNodes relative positions
*/
void update(const UpdateData& data);
/*
* Evaluates if the SceneGraphNodes are visible to the provided camera
*/
void evaluate(Camera* camera);
/*
* Render visible SceneGraphNodes using the provided camera
*/
void render(const RenderData& data, RendererTasks& tasks);
/*
* Returns the root SceneGraphNode
*/
SceneGraphNode* root() const;
/**
* Return the scenegraph node with the specified name or <code>nullptr</code> if that
* name does not exist
*/
SceneGraphNode* sceneGraphNode(const std::string& name) const;
std::vector<SceneGraphNode*> allSceneGraphNodes() const;
SceneGraph& sceneGraph();
void addSceneGraphNode(SceneGraphNode* node){
_graph.addSceneGraphNode(node);
}
/**
* Returns the Lua library that contains all Lua functions available to change the
* scene graph. The functions contained are
* - openspace::luascriptfunctions::property_setValue
* - openspace::luascriptfunctions::property_getValue
* \return The Lua library that contains all Lua functions available to change the
* scene graph
*/
static scripting::LuaLibrary luaLibrary();
static documentation::Documentation Documentation();
private:
bool loadSceneInternal(const std::string& sceneDescriptionFilePath);
void writePropertyDocumentation(const std::string& filename, const std::string& type, const std::string& sceneFilename);
std::string _focus;
// actual scenegraph
SceneGraph _graph;
//SceneGraphNode* _root;
//std::vector<SceneGraphNode*> _nodes;
//std::map<std::string, SceneGraphNode*> _allNodes;
std::string _sceneGraphToLoad;
std::mutex _programUpdateLock;
std::set<ghoul::opengl::ProgramObject*> _programsToUpdate;
std::vector<std::unique_ptr<ghoul::opengl::ProgramObject>> _programs;
typedef std::map<std::string, ghoul::Dictionary> NodeMap;
typedef std::multimap<std::string, std::string> DependencyMap;
typedef std::vector<std::string> LoadedList;
struct LoadMaps {
NodeMap nodes;
DependencyMap dependencies;
LoadedList loadedNodes;
};
void loadModules(const std::string& directory, const ghoul::Dictionary& dictionary);
void loadModule(LoadMaps& m,const std::string& modulePath, lua_State* state);
void loadNodes(const std::string& parentName, LoadMaps& m);
void loadNode(const ghoul::Dictionary& dictionary);
};
} // namespace openspace
#endif // __OPENSPACE_CORE___SCENE___H__