mirror of
https://github.com/OpenSpace/OpenSpace.git
synced 2026-01-02 01:30:34 -06:00
949 lines
32 KiB
C++
949 lines
32 KiB
C++
/*****************************************************************************************
|
|
* *
|
|
* OpenSpace *
|
|
* *
|
|
* Copyright (c) 2014-2017 *
|
|
* *
|
|
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
|
|
* software and associated documentation files (the "Software"), to deal in the Software *
|
|
* without restriction, including without limitation the rights to use, copy, modify, *
|
|
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
|
|
* permit persons to whom the Software is furnished to do so, subject to the following *
|
|
* conditions: *
|
|
* *
|
|
* The above copyright notice and this permission notice shall be included in all copies *
|
|
* or substantial portions of the Software. *
|
|
* *
|
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
|
|
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
|
|
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
|
|
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
|
|
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
|
|
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
|
|
****************************************************************************************/
|
|
|
|
#include <modules/newhorizons/util/projectioncomponent.h>
|
|
|
|
#include <modules/newhorizons/util/hongkangparser.h>
|
|
#include <modules/newhorizons/util/imagesequencer.h>
|
|
#include <modules/newhorizons/util/instrumenttimesparser.h>
|
|
#include <modules/newhorizons/util/labelparser.h>
|
|
|
|
#include <openspace/documentation/documentation.h>
|
|
#include <openspace/documentation/verifier.h>
|
|
#include <openspace/scene/scenegraphnode.h>
|
|
|
|
#include <ghoul/filesystem/filesystem.h>
|
|
#include <ghoul/io/texture/texturereader.h>
|
|
#include <ghoul/misc/dictionary.h>
|
|
#include <ghoul/opengl/framebufferobject.h>
|
|
#include <ghoul/opengl/textureconversion.h>
|
|
#include <ghoul/opengl/textureunit.h>
|
|
#include <ghoul/systemcapabilities/openglcapabilitiescomponent.h>
|
|
|
|
namespace {
|
|
const char* keyPotentialTargets = "PotentialTargets";
|
|
|
|
const char* keyInstrument = "Instrument.Name";
|
|
const char* keyInstrumentFovy = "Instrument.Fovy";
|
|
const char* keyInstrumentAspect = "Instrument.Aspect";
|
|
|
|
const char* keyTranslation = "DataInputTranslation";
|
|
|
|
const char* keyProjObserver = "Observer";
|
|
const char* keyProjTarget = "Target";
|
|
const char* keyProjAberration = "Aberration";
|
|
|
|
const char* keySequenceDir = "Sequence";
|
|
const char* keySequenceType = "SequenceType";
|
|
|
|
const char* keyNeedsTextureMapDilation = "TextureMap";
|
|
const char* keyNeedsShadowing = "ShadowMap";
|
|
const char* keyTextureMapAspectRatio = "AspectRatio";
|
|
|
|
const char* sequenceTypeImage = "image-sequence";
|
|
const char* sequenceTypePlaybook = "playbook";
|
|
const char* sequenceTypeHybrid = "hybrid";
|
|
const char* sequenceTypeInstrumentTimes = "instrument-times";
|
|
|
|
const char* placeholderFile =
|
|
"${OPENSPACE_DATA}/scene/common/textures/placeholder.png";
|
|
|
|
const char* _loggerCat = "ProjectionComponent";
|
|
}
|
|
|
|
namespace openspace {
|
|
|
|
using ghoul::Dictionary;
|
|
using glm::ivec2;
|
|
|
|
documentation::Documentation ProjectionComponent::Documentation() {
|
|
using namespace documentation;
|
|
return {
|
|
"Projection Component",
|
|
"newhorizons_projectioncomponent",
|
|
{
|
|
{
|
|
keyInstrument,
|
|
new StringAnnotationVerifier("A SPICE name of an instrument"),
|
|
"The instrument that is used to perform the projections",
|
|
Optional::No
|
|
},
|
|
{
|
|
keyInstrumentFovy,
|
|
new DoubleVerifier,
|
|
"The field of view in degrees along the y axis",
|
|
Optional::No
|
|
},
|
|
{
|
|
keyInstrumentAspect,
|
|
new DoubleVerifier,
|
|
"The aspect ratio of the instrument in relation between x and y axis",
|
|
Optional::No
|
|
},
|
|
{
|
|
keyProjObserver,
|
|
new StringAnnotationVerifier("A SPICE name of the observing object"),
|
|
"The observer that is doing the projection. This has to be a valid SPICE "
|
|
"name or SPICE integer.",
|
|
Optional::No
|
|
},
|
|
{
|
|
keyProjTarget,
|
|
new StringAnnotationVerifier("A SPICE name of the observed object"),
|
|
"The observed object that is projected on. This has to be a valid SPICE "
|
|
"name or SPICE integer.",
|
|
Optional::No
|
|
},
|
|
{
|
|
keyProjAberration,
|
|
new StringInListVerifier({
|
|
// from SpiceManager::AberrationCorrection::AberrationCorrection
|
|
"NONE", "LT", "LT+S", "CN", "CN+S", "XLT", "XLT+S", "XCN", "XCN+S"
|
|
}),
|
|
"The aberration correction that is supposed to be used for the "
|
|
"projection. The values for the correction correspond to the SPICE "
|
|
"definition as described in "
|
|
"ftp://naif.jpl.nasa.gov/pub/naif/toolkit_docs/IDL/cspice/spkezr_c.html",
|
|
Optional::No
|
|
},
|
|
{
|
|
keyPotentialTargets,
|
|
new StringListVerifier,
|
|
"The list of potential targets that are involved with the image "
|
|
"projection",
|
|
Optional::Yes
|
|
},
|
|
{
|
|
keyNeedsTextureMapDilation,
|
|
new BoolVerifier,
|
|
"Determines whether a dilation step of the texture map has to be "
|
|
"performed after each projection. This is necessary if the texture of "
|
|
"the projected object is a texture map where the borders are not "
|
|
"touching. The default value is 'false'.",
|
|
Optional::Yes
|
|
},
|
|
{
|
|
keyNeedsShadowing,
|
|
new BoolVerifier,
|
|
"Determines whether the object requires a self-shadowing algorithm. This "
|
|
"is necessary if the object is concave and might cast a shadow on itself "
|
|
"during presentation. The default value is 'false'.",
|
|
Optional::Yes
|
|
},
|
|
{
|
|
keyTextureMapAspectRatio,
|
|
new DoubleVerifier,
|
|
"Sets the desired aspect ratio of the projected texture. This might be "
|
|
"necessary as planets usually have 2x1 aspect ratios, whereas this does "
|
|
"not hold for non-planet objects (comets, asteroids, etc). The default "
|
|
"value is '1.0'.",
|
|
Optional::Yes
|
|
}
|
|
|
|
}
|
|
};
|
|
}
|
|
|
|
ProjectionComponent::ProjectionComponent()
|
|
: properties::PropertyOwner("ProjectionComponent")
|
|
, _performProjection("performProjection", "Perform Projections", true)
|
|
, _clearAllProjections("clearAllProjections", "Clear Projections", false)
|
|
, _projectionFading("projectionFading", "Projection Fading", 1.f, 0.f, 1.f)
|
|
, _textureSize("textureSize", "Texture Size", ivec2(16), ivec2(16), ivec2(32768))
|
|
, _applyTextureSize("applyTextureSize", "Apply Texture Size")
|
|
, _textureSizeDirty(false)
|
|
, _projectionTexture(nullptr)
|
|
{
|
|
_shadowing.isEnabled = false;
|
|
_dilation.isEnabled = false;
|
|
|
|
addProperty(_performProjection);
|
|
addProperty(_clearAllProjections);
|
|
addProperty(_projectionFading);
|
|
|
|
addProperty(_textureSize);
|
|
addProperty(_applyTextureSize);
|
|
_applyTextureSize.onChange([this]() { _textureSizeDirty = true; });
|
|
}
|
|
|
|
void ProjectionComponent::initialize(const ghoul::Dictionary& dictionary) {
|
|
documentation::testSpecificationAndThrow(
|
|
Documentation(),
|
|
dictionary,
|
|
"ProjectionComponent"
|
|
);
|
|
_instrumentID = dictionary.value<std::string>(keyInstrument);
|
|
_projectorID = dictionary.value<std::string>(keyProjObserver);
|
|
_projecteeID = dictionary.value<std::string>(keyProjTarget);
|
|
_fovy = dictionary.value<double>(keyInstrumentFovy);
|
|
_aspectRatio = dictionary.value<double>(keyInstrumentAspect);
|
|
|
|
_aberration = SpiceManager::AberrationCorrection(
|
|
dictionary.value<std::string>(keyProjAberration)
|
|
);
|
|
|
|
if (dictionary.hasKeyAndValue<ghoul::Dictionary>(keyPotentialTargets)) {
|
|
ghoul::Dictionary potentialTargets = dictionary.value<ghoul::Dictionary>(
|
|
keyPotentialTargets
|
|
);
|
|
|
|
_potentialTargets.reserve(potentialTargets.size());
|
|
for (int i = 1; i <= potentialTargets.size(); ++i) {
|
|
_potentialTargets.emplace_back(
|
|
potentialTargets.value<std::string>(std::to_string(i))
|
|
);
|
|
}
|
|
}
|
|
|
|
if (dictionary.hasKeyAndValue<bool>(keyNeedsTextureMapDilation)) {
|
|
_dilation.isEnabled = dictionary.value<bool>(keyNeedsTextureMapDilation);
|
|
}
|
|
|
|
if (dictionary.hasKeyAndValue<bool>(keyNeedsShadowing)) {
|
|
_shadowing.isEnabled = dictionary.value<bool>(keyNeedsShadowing);
|
|
}
|
|
|
|
_projectionTextureAspectRatio = 1.f;
|
|
if (dictionary.hasKeyAndValue<double>(keyTextureMapAspectRatio)) {
|
|
_projectionTextureAspectRatio =
|
|
static_cast<float>(dictionary.value<double>(keyTextureMapAspectRatio));
|
|
}
|
|
|
|
std::string name;
|
|
dictionary.getValue(SceneGraphNode::KeyName, name);
|
|
|
|
std::vector<SequenceParser*> parsers;
|
|
|
|
std::string sequenceSource;
|
|
std::string sequenceType;
|
|
bool foundSequence = dictionary.getValue(keySequenceDir, sequenceSource);
|
|
if (foundSequence) {
|
|
sequenceSource = absPath(sequenceSource);
|
|
|
|
dictionary.getValue(keySequenceType, sequenceType);
|
|
//Important: client must define translation-list in mod file IFF playbook
|
|
if (dictionary.hasKey(keyTranslation)) {
|
|
ghoul::Dictionary translationDictionary;
|
|
//get translation dictionary
|
|
dictionary.getValue(keyTranslation, translationDictionary);
|
|
|
|
if (sequenceType == sequenceTypePlaybook) {
|
|
parsers.push_back(new HongKangParser(
|
|
name,
|
|
sequenceSource,
|
|
_projectorID,
|
|
translationDictionary,
|
|
_potentialTargets));
|
|
}
|
|
else if (sequenceType == sequenceTypeImage) {
|
|
parsers.push_back(new LabelParser(
|
|
name,
|
|
sequenceSource,
|
|
translationDictionary));
|
|
}
|
|
else if (sequenceType == sequenceTypeHybrid) {
|
|
//first read labels
|
|
parsers.push_back(new LabelParser(
|
|
name,
|
|
sequenceSource,
|
|
translationDictionary));
|
|
|
|
std::string _eventFile;
|
|
bool foundEventFile = dictionary.getValue("Projection.EventFile", _eventFile);
|
|
if (foundEventFile) {
|
|
//then read playbook
|
|
_eventFile = absPath(_eventFile);
|
|
parsers.push_back(new HongKangParser(
|
|
name,
|
|
_eventFile,
|
|
_projectorID,
|
|
translationDictionary,
|
|
_potentialTargets));
|
|
}
|
|
else {
|
|
LWARNING("No eventfile has been provided, please check modfiles");
|
|
}
|
|
}
|
|
else if (sequenceType == sequenceTypeInstrumentTimes) {
|
|
parsers.push_back(new InstrumentTimesParser(
|
|
name,
|
|
sequenceSource,
|
|
translationDictionary));
|
|
}
|
|
|
|
for (SequenceParser* parser : parsers) {
|
|
openspace::ImageSequencer::ref().runSequenceParser(parser);
|
|
delete parser;
|
|
}
|
|
}
|
|
else {
|
|
LWARNING("No playbook translation provided, please make sure all spice calls match playbook!");
|
|
}
|
|
}
|
|
}
|
|
|
|
bool ProjectionComponent::initializeGL() {
|
|
int maxSize = OpenGLCap.max2DTextureSize();
|
|
glm::ivec2 size;
|
|
|
|
if (_projectionTextureAspectRatio > 1.f) {
|
|
size.x = maxSize;
|
|
size.y = static_cast<int>(maxSize / _projectionTextureAspectRatio);
|
|
}
|
|
else {
|
|
size.x = static_cast<int>(maxSize * _projectionTextureAspectRatio);
|
|
size.y = maxSize;
|
|
}
|
|
|
|
_textureSize.setMaxValue(size);
|
|
_textureSize = size / 2;
|
|
|
|
// We only want to use half the resolution per default:
|
|
size /= 2;
|
|
|
|
bool success = generateProjectionLayerTexture(size);
|
|
success &= generateDepthTexture(size);
|
|
success &= auxiliaryRendertarget();
|
|
success &= depthRendertarget();
|
|
|
|
using std::unique_ptr;
|
|
using ghoul::opengl::Texture;
|
|
using ghoul::io::TextureReader;
|
|
|
|
unique_ptr<Texture> texture = TextureReader::ref().loadTexture(absPath(placeholderFile));
|
|
if (texture) {
|
|
texture->uploadTexture();
|
|
// TODO: AnisotropicMipMap crashes on ATI cards ---abock
|
|
//_textureProj->setFilter(ghoul::opengl::Texture::FilterMode::AnisotropicMipMap);
|
|
texture->setFilter(Texture::FilterMode::Linear);
|
|
texture->setWrapping(Texture::WrappingMode::ClampToBorder);
|
|
}
|
|
_placeholderTexture = std::move(texture);
|
|
|
|
if (_dilation.isEnabled) {
|
|
_dilation.program = ghoul::opengl::ProgramObject::Build(
|
|
"Dilation",
|
|
"${MODULE_NEWHORIZONS}/shaders/dilation_vs.glsl",
|
|
"${MODULE_NEWHORIZONS}/shaders/dilation_fs.glsl"
|
|
);
|
|
|
|
const GLfloat plane[] = {
|
|
-1, -1,
|
|
1, 1,
|
|
-1, 1,
|
|
-1, -1,
|
|
1, -1,
|
|
1, 1,
|
|
};
|
|
|
|
glGenVertexArrays(1, &_dilation.vao);
|
|
glGenBuffers(1, &_dilation.vbo);
|
|
|
|
glBindVertexArray(_dilation.vao);
|
|
glBindBuffer(GL_ARRAY_BUFFER, _dilation.vbo);
|
|
glBufferData(GL_ARRAY_BUFFER, sizeof(plane), plane, GL_STATIC_DRAW);
|
|
glEnableVertexAttribArray(0);
|
|
glVertexAttribPointer(
|
|
0,
|
|
2,
|
|
GL_FLOAT,
|
|
GL_FALSE,
|
|
sizeof(GLfloat) * 2,
|
|
reinterpret_cast<void*>(0)
|
|
);
|
|
|
|
glBindVertexArray(0);
|
|
}
|
|
|
|
return success;
|
|
}
|
|
|
|
bool ProjectionComponent::deinitialize() {
|
|
_projectionTexture = nullptr;
|
|
|
|
glDeleteFramebuffers(1, &_fboID);
|
|
|
|
if (_dilation.isEnabled) {
|
|
glDeleteFramebuffers(1, &_dilation.fbo);
|
|
glDeleteVertexArrays(1, &_dilation.vao);
|
|
glDeleteBuffers(1, &_dilation.vbo);
|
|
|
|
_dilation.program = nullptr;
|
|
_dilation.texture = nullptr;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool ProjectionComponent::isReady() const {
|
|
return (_projectionTexture != nullptr);
|
|
}
|
|
|
|
void ProjectionComponent::imageProjectBegin() {
|
|
// keep handle to the current bound FBO
|
|
glGetIntegerv(GL_FRAMEBUFFER_BINDING, &_defaultFBO);
|
|
|
|
if (_textureSizeDirty) {
|
|
LDEBUG("Changing texture size to " << std::to_string(_textureSize));
|
|
|
|
// If the texture size has changed, we have to allocate new memory and copy
|
|
// the image texture to the new target
|
|
|
|
using ghoul::opengl::Texture;
|
|
using ghoul::opengl::FramebufferObject;
|
|
|
|
// Make a copy of the old textures
|
|
std::unique_ptr<Texture> oldProjectionTexture = std::move(_projectionTexture);
|
|
std::unique_ptr<Texture> oldDilationStencil = std::move(_dilation.stencilTexture);
|
|
std::unique_ptr<Texture> oldDilationTexture = std::move(_dilation.texture);
|
|
std::unique_ptr<Texture> oldDepthTexture = std::move(_shadowing.texture);
|
|
|
|
// Generate the new textures
|
|
generateProjectionLayerTexture(_textureSize);
|
|
|
|
if (_shadowing.isEnabled) {
|
|
generateDepthTexture(_textureSize);
|
|
}
|
|
|
|
auto copyFramebuffers = [](Texture* src, Texture* dst, const std::string& msg) {
|
|
glFramebufferTexture(
|
|
GL_READ_FRAMEBUFFER,
|
|
GL_COLOR_ATTACHMENT0,
|
|
*src,
|
|
0
|
|
);
|
|
|
|
GLenum status = glCheckFramebufferStatus(GL_READ_FRAMEBUFFER);
|
|
if (!FramebufferObject::errorChecking(status).empty()) {
|
|
LERROR(
|
|
"Read Buffer (" << msg << "): " <<
|
|
FramebufferObject::errorChecking(status)
|
|
);
|
|
}
|
|
|
|
glFramebufferTexture(
|
|
GL_DRAW_FRAMEBUFFER,
|
|
GL_COLOR_ATTACHMENT0,
|
|
*dst,
|
|
0
|
|
);
|
|
|
|
status = glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER);
|
|
if (!FramebufferObject::errorChecking(status).empty()) {
|
|
LERROR(
|
|
"Draw Buffer (" << msg << "): " <<
|
|
FramebufferObject::errorChecking(status)
|
|
);
|
|
}
|
|
|
|
glBlitFramebuffer(
|
|
0, 0,
|
|
src->dimensions().x, src->dimensions().y,
|
|
0, 0,
|
|
dst->dimensions().x, dst->dimensions().y,
|
|
GL_COLOR_BUFFER_BIT,
|
|
GL_LINEAR
|
|
);
|
|
};
|
|
|
|
auto copyDepthBuffer = [](Texture* src, Texture* dst, const std::string& msg) {
|
|
glFramebufferTexture(
|
|
GL_READ_FRAMEBUFFER,
|
|
GL_DEPTH_ATTACHMENT,
|
|
*src,
|
|
0
|
|
);
|
|
|
|
GLenum status = glCheckFramebufferStatus(GL_READ_FRAMEBUFFER);
|
|
if (!FramebufferObject::errorChecking(status).empty()) {
|
|
LERROR(
|
|
"Read Buffer (" << msg << "): " <<
|
|
FramebufferObject::errorChecking(status)
|
|
);
|
|
}
|
|
|
|
glFramebufferTexture(
|
|
GL_DRAW_FRAMEBUFFER,
|
|
GL_DEPTH_ATTACHMENT,
|
|
*dst,
|
|
0
|
|
);
|
|
|
|
status = glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER);
|
|
if (!FramebufferObject::errorChecking(status).empty()) {
|
|
LERROR(
|
|
"Draw Buffer (" << msg << "): " <<
|
|
FramebufferObject::errorChecking(status)
|
|
);
|
|
}
|
|
|
|
glBlitFramebuffer(
|
|
0, 0,
|
|
src->dimensions().x, src->dimensions().y,
|
|
0, 0,
|
|
dst->dimensions().x, dst->dimensions().y,
|
|
GL_DEPTH_BUFFER_BIT,
|
|
GL_NEAREST
|
|
);
|
|
};
|
|
|
|
GLuint fbos[2];
|
|
glGenFramebuffers(2, fbos);
|
|
glBindFramebuffer(GL_READ_FRAMEBUFFER, fbos[0]);
|
|
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbos[1]);
|
|
|
|
copyFramebuffers(
|
|
oldProjectionTexture.get(),
|
|
_projectionTexture.get(),
|
|
"Projection"
|
|
);
|
|
|
|
if (_dilation.isEnabled) {
|
|
copyFramebuffers(
|
|
oldDilationStencil.get(),
|
|
_dilation.stencilTexture.get(),
|
|
"Dilation Stencil"
|
|
);
|
|
|
|
copyFramebuffers(
|
|
oldDilationTexture.get(),
|
|
_dilation.texture.get(),
|
|
"Dilation Texture"
|
|
);
|
|
}
|
|
|
|
if (_shadowing.isEnabled) {
|
|
copyDepthBuffer(
|
|
oldDepthTexture.get(),
|
|
_shadowing.texture.get(),
|
|
"Shadowing"
|
|
);
|
|
}
|
|
|
|
glBindFramebuffer(GL_READ_FRAMEBUFFER, 0);
|
|
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
|
|
glDeleteFramebuffers(2, fbos);
|
|
|
|
glBindFramebuffer(GL_FRAMEBUFFER, _fboID);
|
|
glFramebufferTexture2D(
|
|
GL_FRAMEBUFFER,
|
|
GL_COLOR_ATTACHMENT0,
|
|
GL_TEXTURE_2D,
|
|
*_projectionTexture,
|
|
0
|
|
);
|
|
|
|
if (_dilation.isEnabled) {
|
|
// We only need the stencil texture if we need to dilate
|
|
glFramebufferTexture2D(
|
|
GL_FRAMEBUFFER,
|
|
GL_COLOR_ATTACHMENT1,
|
|
GL_TEXTURE_2D,
|
|
*_dilation.stencilTexture,
|
|
0
|
|
);
|
|
|
|
glBindFramebuffer(GL_FRAMEBUFFER, _dilation.fbo);
|
|
glFramebufferTexture2D(
|
|
GL_FRAMEBUFFER,
|
|
GL_COLOR_ATTACHMENT0,
|
|
GL_TEXTURE_2D,
|
|
*_dilation.texture,
|
|
0
|
|
);
|
|
}
|
|
|
|
if (_shadowing.isEnabled) {
|
|
glBindFramebuffer(GL_FRAMEBUFFER, _depthFboID);
|
|
glFramebufferTexture2D(
|
|
GL_FRAMEBUFFER,
|
|
GL_DEPTH_ATTACHMENT,
|
|
GL_TEXTURE_2D,
|
|
*_shadowing.texture,
|
|
0
|
|
);
|
|
}
|
|
|
|
_textureSizeDirty = false;
|
|
}
|
|
|
|
glGetIntegerv(GL_VIEWPORT, _viewport);
|
|
glBindFramebuffer(GL_FRAMEBUFFER, _fboID);
|
|
|
|
glViewport(
|
|
0, 0,
|
|
static_cast<GLsizei>(_projectionTexture->width()),
|
|
static_cast<GLsizei>(_projectionTexture->height())
|
|
);
|
|
|
|
if (_dilation.isEnabled) {
|
|
GLenum buffers[] = { GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT1 };
|
|
glDrawBuffers(2, buffers);
|
|
}
|
|
}
|
|
|
|
bool ProjectionComponent::needsShadowMap() const {
|
|
return _shadowing.isEnabled;
|
|
}
|
|
|
|
ghoul::opengl::Texture& ProjectionComponent::depthTexture() {
|
|
return *_shadowing.texture;
|
|
}
|
|
|
|
void ProjectionComponent::depthMapRenderBegin() {
|
|
ghoul_assert(_shadowing.isEnabled, "Shadowing is not enabled");
|
|
|
|
// keep handle to the current bound FBO
|
|
glGetIntegerv(GL_FRAMEBUFFER_BINDING, &_defaultFBO);
|
|
glGetIntegerv(GL_VIEWPORT, _viewport);
|
|
|
|
glBindFramebuffer(GL_FRAMEBUFFER, _depthFboID);
|
|
glEnable(GL_DEPTH_TEST);
|
|
|
|
glViewport(
|
|
0, 0,
|
|
static_cast<GLsizei>(_shadowing.texture->width()),
|
|
static_cast<GLsizei>(_shadowing.texture->height())
|
|
);
|
|
|
|
glClear(GL_DEPTH_BUFFER_BIT);
|
|
}
|
|
|
|
void ProjectionComponent::depthMapRenderEnd() {
|
|
glBindFramebuffer(GL_FRAMEBUFFER, _defaultFBO);
|
|
glViewport(_viewport[0], _viewport[1], _viewport[2], _viewport[3]);
|
|
}
|
|
|
|
void ProjectionComponent::imageProjectEnd() {
|
|
if (_dilation.isEnabled) {
|
|
glBindFramebuffer(GL_FRAMEBUFFER, _dilation.fbo);
|
|
|
|
glDisable(GL_BLEND);
|
|
|
|
ghoul::opengl::TextureUnit unit[2];
|
|
unit[0].activate();
|
|
_projectionTexture->bind();
|
|
|
|
unit[1].activate();
|
|
_dilation.stencilTexture->bind();
|
|
|
|
_dilation.program->activate();
|
|
_dilation.program->setUniform("tex", unit[0]);
|
|
_dilation.program->setUniform("stencil", unit[1]);
|
|
|
|
glBindVertexArray(_dilation.vao);
|
|
glDrawArrays(GL_TRIANGLES, 0, 6);
|
|
|
|
_dilation.program->deactivate();
|
|
|
|
glEnable(GL_BLEND);
|
|
}
|
|
|
|
glBindFramebuffer(GL_FRAMEBUFFER, _defaultFBO);
|
|
glViewport(_viewport[0], _viewport[1], _viewport[2], _viewport[3]);
|
|
}
|
|
|
|
void ProjectionComponent::update() {
|
|
if (_dilation.isEnabled && _dilation.program->isDirty()) {
|
|
_dilation.program->rebuildFromFile();
|
|
}
|
|
}
|
|
|
|
bool ProjectionComponent::depthRendertarget() {
|
|
GLint defaultFBO;
|
|
glGetIntegerv(GL_FRAMEBUFFER_BINDING, &defaultFBO);
|
|
// setup FBO
|
|
glGenFramebuffers(1, &_depthFboID);
|
|
glBindFramebuffer(GL_FRAMEBUFFER, _depthFboID);
|
|
glFramebufferTexture2D(
|
|
GL_FRAMEBUFFER,
|
|
GL_DEPTH_ATTACHMENT,
|
|
GL_TEXTURE_2D,
|
|
*_shadowing.texture,
|
|
0);
|
|
|
|
glDrawBuffer(GL_NONE);
|
|
|
|
GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
|
|
if (status != GL_FRAMEBUFFER_COMPLETE)
|
|
return false;
|
|
|
|
glBindFramebuffer(GL_FRAMEBUFFER, defaultFBO);
|
|
return true;
|
|
}
|
|
|
|
bool ProjectionComponent::auxiliaryRendertarget() {
|
|
bool completeSuccess = true;
|
|
|
|
GLint defaultFBO;
|
|
glGetIntegerv(GL_FRAMEBUFFER_BINDING, &defaultFBO);
|
|
|
|
// setup FBO
|
|
glGenFramebuffers(1, &_fboID);
|
|
glBindFramebuffer(GL_FRAMEBUFFER, _fboID);
|
|
glFramebufferTexture2D(
|
|
GL_FRAMEBUFFER,
|
|
GL_COLOR_ATTACHMENT0,
|
|
GL_TEXTURE_2D,
|
|
*_projectionTexture,
|
|
0
|
|
);
|
|
// check FBO status
|
|
GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
|
|
if (status != GL_FRAMEBUFFER_COMPLETE) {
|
|
LERROR("Main Framebuffer incomplete");
|
|
completeSuccess &= false;
|
|
}
|
|
|
|
|
|
if (_dilation.isEnabled) {
|
|
// We only need the stencil texture if we need to dilate
|
|
glFramebufferTexture2D(
|
|
GL_FRAMEBUFFER,
|
|
GL_COLOR_ATTACHMENT1,
|
|
GL_TEXTURE_2D,
|
|
*_dilation.stencilTexture,
|
|
0
|
|
);
|
|
|
|
// check FBO status
|
|
status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
|
|
if (status != GL_FRAMEBUFFER_COMPLETE) {
|
|
LERROR("Main Framebuffer incomplete");
|
|
completeSuccess &= false;
|
|
}
|
|
|
|
glGenFramebuffers(1, &_dilation.fbo);
|
|
glBindFramebuffer(GL_FRAMEBUFFER, _dilation.fbo);
|
|
glFramebufferTexture2D(
|
|
GL_FRAMEBUFFER,
|
|
GL_COLOR_ATTACHMENT0,
|
|
GL_TEXTURE_2D,
|
|
*_dilation.texture,
|
|
0
|
|
);
|
|
|
|
// check FBO status
|
|
status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
|
|
if (status != GL_FRAMEBUFFER_COMPLETE) {
|
|
LERROR("Dilation Framebuffer incomplete");
|
|
completeSuccess &= false;
|
|
}
|
|
}
|
|
|
|
// switch back to window-system-provided framebuffer
|
|
glBindFramebuffer(GL_FRAMEBUFFER, defaultFBO);
|
|
|
|
return completeSuccess;
|
|
}
|
|
|
|
glm::mat4 ProjectionComponent::computeProjectorMatrix(const glm::vec3 loc, glm::dvec3 aim,
|
|
const glm::vec3 up,
|
|
const glm::dmat3& instrumentMatrix,
|
|
float fieldOfViewY,
|
|
float aspectRatio,
|
|
float nearPlane, float farPlane,
|
|
glm::vec3& boreSight)
|
|
{
|
|
|
|
//rotate boresight into correct alignment
|
|
boreSight = instrumentMatrix*aim;
|
|
glm::vec3 uptmp(instrumentMatrix*glm::dvec3(up));
|
|
|
|
// create view matrix
|
|
glm::vec3 e3 = glm::normalize(-boreSight);
|
|
glm::vec3 e1 = glm::normalize(glm::cross(uptmp, e3));
|
|
glm::vec3 e2 = glm::normalize(glm::cross(e3, e1));
|
|
|
|
glm::mat4 projViewMatrix = glm::mat4(e1.x, e2.x, e3.x, 0.f,
|
|
e1.y, e2.y, e3.y, 0.f,
|
|
e1.z, e2.z, e3.z, 0.f,
|
|
glm::dot(e1, -loc), glm::dot(e2, -loc), glm::dot(e3, -loc), 1.f);
|
|
// create perspective projection matrix
|
|
glm::mat4 projProjectionMatrix = glm::perspective(glm::radians(fieldOfViewY), aspectRatio, nearPlane, farPlane);
|
|
|
|
return projProjectionMatrix*projViewMatrix;
|
|
}
|
|
|
|
bool ProjectionComponent::doesPerformProjection() const {
|
|
return _performProjection;
|
|
}
|
|
|
|
bool ProjectionComponent::needsClearProjection() const {
|
|
return _clearAllProjections;
|
|
}
|
|
|
|
float ProjectionComponent::projectionFading() const {
|
|
return _projectionFading;
|
|
}
|
|
|
|
ghoul::opengl::Texture& ProjectionComponent::projectionTexture() const {
|
|
if (_dilation.isEnabled) {
|
|
return *_dilation.texture;
|
|
}
|
|
else {
|
|
return *_projectionTexture;
|
|
}
|
|
}
|
|
|
|
std::string ProjectionComponent::projectorId() const {
|
|
return _projectorID;
|
|
}
|
|
|
|
std::string ProjectionComponent::projecteeId() const {
|
|
return _projecteeID;
|
|
}
|
|
|
|
std::string ProjectionComponent::instrumentId() const {
|
|
return _instrumentID;
|
|
}
|
|
|
|
SpiceManager::AberrationCorrection ProjectionComponent::aberration() const {
|
|
return _aberration;
|
|
}
|
|
|
|
float ProjectionComponent::fieldOfViewY() const {
|
|
return _fovy;
|
|
}
|
|
|
|
float ProjectionComponent::aspectRatio() const {
|
|
return _aspectRatio;
|
|
}
|
|
|
|
void ProjectionComponent::clearAllProjections() {
|
|
// keep handle to the current bound FBO
|
|
GLint defaultFBO;
|
|
glGetIntegerv(GL_FRAMEBUFFER_BINDING, &defaultFBO);
|
|
|
|
GLint m_viewport[4];
|
|
glGetIntegerv(GL_VIEWPORT, m_viewport);
|
|
//counter = 0;
|
|
glViewport(0, 0, static_cast<GLsizei>(_projectionTexture->width()), static_cast<GLsizei>(_projectionTexture->height()));
|
|
|
|
glBindFramebuffer(GL_FRAMEBUFFER, _fboID);
|
|
|
|
glClearColor(0.f, 0.f, 0.f, 0.f);
|
|
glClear(GL_COLOR_BUFFER_BIT);
|
|
|
|
if (_dilation.isEnabled) {
|
|
glBindFramebuffer(GL_FRAMEBUFFER, _dilation.fbo);
|
|
glClear(GL_COLOR_BUFFER_BIT);
|
|
}
|
|
|
|
glBindFramebuffer(GL_FRAMEBUFFER, defaultFBO);
|
|
glViewport(m_viewport[0], m_viewport[1],
|
|
m_viewport[2], m_viewport[3]);
|
|
|
|
_clearAllProjections = false;
|
|
}
|
|
|
|
std::shared_ptr<ghoul::opengl::Texture> ProjectionComponent::loadProjectionTexture(
|
|
const std::string& texturePath,
|
|
bool isPlaceholder)
|
|
{
|
|
using std::unique_ptr;
|
|
using ghoul::opengl::Texture;
|
|
using ghoul::io::TextureReader;
|
|
|
|
|
|
if (isPlaceholder) {
|
|
return _placeholderTexture;
|
|
}
|
|
|
|
|
|
unique_ptr<Texture> texture = TextureReader::ref().loadTexture(absPath(texturePath));
|
|
if (texture) {
|
|
if (texture->format() == Texture::Format::Red)
|
|
ghoul::opengl::convertTextureFormat(*texture, Texture::Format::RGB);
|
|
texture->uploadTexture();
|
|
// TODO: AnisotropicMipMap crashes on ATI cards ---abock
|
|
//_textureProj->setFilter(ghoul::opengl::Texture::FilterMode::AnisotropicMipMap);
|
|
texture->setFilter(Texture::FilterMode::Linear);
|
|
texture->setWrapping(Texture::WrappingMode::ClampToBorder);
|
|
}
|
|
return std::move(texture);
|
|
}
|
|
|
|
bool ProjectionComponent::generateProjectionLayerTexture(const ivec2& size) {
|
|
LINFO(
|
|
"Creating projection texture of size '" << size.x << ", " << size.y << "'"
|
|
);
|
|
_projectionTexture = std::make_unique<ghoul::opengl::Texture> (
|
|
glm::uvec3(size, 1),
|
|
ghoul::opengl::Texture::Format::RGBA
|
|
);
|
|
if (_projectionTexture) {
|
|
_projectionTexture->uploadTexture();
|
|
//_projectionTexture->setFilter(ghoul::opengl::Texture::FilterMode::AnisotropicMipMap);
|
|
}
|
|
|
|
if (_dilation.isEnabled) {
|
|
_dilation.texture = std::make_unique<ghoul::opengl::Texture>(
|
|
glm::uvec3(size, 1),
|
|
ghoul::opengl::Texture::Format::RGBA
|
|
);
|
|
|
|
if (_dilation.texture) {
|
|
_dilation.texture->uploadTexture();
|
|
//_dilation.texture->setFilter(ghoul::opengl::Texture::FilterMode::AnisotropicMipMap);
|
|
}
|
|
|
|
_dilation.stencilTexture = std::make_unique<ghoul::opengl::Texture>(
|
|
glm::uvec3(size, 1),
|
|
ghoul::opengl::Texture::Format::Red,
|
|
ghoul::opengl::Texture::Format::Red
|
|
);
|
|
|
|
if (_dilation.stencilTexture) {
|
|
_dilation.stencilTexture->uploadTexture();
|
|
//_dilation.texture->setFilter(ghoul::opengl::Texture::FilterMode::AnisotropicMipMap);
|
|
}
|
|
}
|
|
|
|
|
|
return _projectionTexture != nullptr;
|
|
|
|
}
|
|
|
|
bool ProjectionComponent::generateDepthTexture(const ivec2& size) {
|
|
LINFO(
|
|
"Creating depth texture of size '" << size.x << ", " << size.y << "'"
|
|
);
|
|
|
|
_shadowing.texture = std::make_unique<ghoul::opengl::Texture>(
|
|
glm::uvec3(size, 1),
|
|
ghoul::opengl::Texture::Format::DepthComponent,
|
|
GL_DEPTH_COMPONENT32F
|
|
);
|
|
|
|
if (_shadowing.texture) {
|
|
_shadowing.texture->uploadTexture();
|
|
}
|
|
|
|
return _shadowing.texture != nullptr;
|
|
|
|
}
|
|
|
|
} // namespace openspace
|