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OpenSpace/modules/newhorizons/util/projectioncomponent.cpp

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C++

/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2017 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#include <modules/newhorizons/util/projectioncomponent.h>
#include <modules/newhorizons/util/hongkangparser.h>
#include <modules/newhorizons/util/imagesequencer.h>
#include <modules/newhorizons/util/instrumenttimesparser.h>
#include <modules/newhorizons/util/labelparser.h>
#include <openspace/documentation/documentation.h>
#include <openspace/documentation/verifier.h>
#include <openspace/scene/scenegraphnode.h>
#include <ghoul/filesystem/filesystem.h>
#include <ghoul/io/texture/texturereader.h>
#include <ghoul/misc/dictionary.h>
#include <ghoul/opengl/framebufferobject.h>
#include <ghoul/opengl/textureconversion.h>
#include <ghoul/opengl/textureunit.h>
#include <ghoul/systemcapabilities/openglcapabilitiescomponent.h>
namespace {
const char* keyPotentialTargets = "PotentialTargets";
const char* keyInstrument = "Instrument.Name";
const char* keyInstrumentFovy = "Instrument.Fovy";
const char* keyInstrumentAspect = "Instrument.Aspect";
const char* keyTranslation = "DataInputTranslation";
const char* keyProjObserver = "Observer";
const char* keyProjTarget = "Target";
const char* keyProjAberration = "Aberration";
const char* keySequenceDir = "Sequence";
const char* keySequenceType = "SequenceType";
const char* keyNeedsTextureMapDilation = "TextureMap";
const char* keyNeedsShadowing = "ShadowMap";
const char* keyTextureMapAspectRatio = "AspectRatio";
const char* sequenceTypeImage = "image-sequence";
const char* sequenceTypePlaybook = "playbook";
const char* sequenceTypeHybrid = "hybrid";
const char* sequenceTypeInstrumentTimes = "instrument-times";
const char* placeholderFile =
"${OPENSPACE_DATA}/scene/common/textures/placeholder.png";
const char* _loggerCat = "ProjectionComponent";
}
namespace openspace {
using ghoul::Dictionary;
using glm::ivec2;
documentation::Documentation ProjectionComponent::Documentation() {
using namespace documentation;
return {
"Projection Component",
"newhorizons_projectioncomponent",
{
{
keyInstrument,
new StringAnnotationVerifier("A SPICE name of an instrument"),
"The instrument that is used to perform the projections",
Optional::No
},
{
keyInstrumentFovy,
new DoubleVerifier,
"The field of view in degrees along the y axis",
Optional::No
},
{
keyInstrumentAspect,
new DoubleVerifier,
"The aspect ratio of the instrument in relation between x and y axis",
Optional::No
},
{
keyProjObserver,
new StringAnnotationVerifier("A SPICE name of the observing object"),
"The observer that is doing the projection. This has to be a valid SPICE "
"name or SPICE integer.",
Optional::No
},
{
keyProjTarget,
new StringAnnotationVerifier("A SPICE name of the observed object"),
"The observed object that is projected on. This has to be a valid SPICE "
"name or SPICE integer.",
Optional::No
},
{
keyProjAberration,
new StringInListVerifier({
// from SpiceManager::AberrationCorrection::AberrationCorrection
"NONE", "LT", "LT+S", "CN", "CN+S", "XLT", "XLT+S", "XCN", "XCN+S"
}),
"The aberration correction that is supposed to be used for the "
"projection. The values for the correction correspond to the SPICE "
"definition as described in "
"ftp://naif.jpl.nasa.gov/pub/naif/toolkit_docs/IDL/cspice/spkezr_c.html",
Optional::No
},
{
keyPotentialTargets,
new StringListVerifier,
"The list of potential targets that are involved with the image "
"projection",
Optional::Yes
},
{
keyNeedsTextureMapDilation,
new BoolVerifier,
"Determines whether a dilation step of the texture map has to be "
"performed after each projection. This is necessary if the texture of "
"the projected object is a texture map where the borders are not "
"touching. The default value is 'false'.",
Optional::Yes
},
{
keyNeedsShadowing,
new BoolVerifier,
"Determines whether the object requires a self-shadowing algorithm. This "
"is necessary if the object is concave and might cast a shadow on itself "
"during presentation. The default value is 'false'.",
Optional::Yes
},
{
keyTextureMapAspectRatio,
new DoubleVerifier,
"Sets the desired aspect ratio of the projected texture. This might be "
"necessary as planets usually have 2x1 aspect ratios, whereas this does "
"not hold for non-planet objects (comets, asteroids, etc). The default "
"value is '1.0'.",
Optional::Yes
}
}
};
}
ProjectionComponent::ProjectionComponent()
: properties::PropertyOwner("ProjectionComponent")
, _performProjection("performProjection", "Perform Projections", true)
, _clearAllProjections("clearAllProjections", "Clear Projections", false)
, _projectionFading("projectionFading", "Projection Fading", 1.f, 0.f, 1.f)
, _textureSize("textureSize", "Texture Size", ivec2(16), ivec2(16), ivec2(32768))
, _applyTextureSize("applyTextureSize", "Apply Texture Size")
, _textureSizeDirty(false)
, _projectionTexture(nullptr)
{
_shadowing.isEnabled = false;
_dilation.isEnabled = false;
addProperty(_performProjection);
addProperty(_clearAllProjections);
addProperty(_projectionFading);
addProperty(_textureSize);
addProperty(_applyTextureSize);
_applyTextureSize.onChange([this]() { _textureSizeDirty = true; });
}
void ProjectionComponent::initialize(const ghoul::Dictionary& dictionary) {
documentation::testSpecificationAndThrow(
Documentation(),
dictionary,
"ProjectionComponent"
);
_instrumentID = dictionary.value<std::string>(keyInstrument);
_projectorID = dictionary.value<std::string>(keyProjObserver);
_projecteeID = dictionary.value<std::string>(keyProjTarget);
_fovy = dictionary.value<double>(keyInstrumentFovy);
_aspectRatio = dictionary.value<double>(keyInstrumentAspect);
_aberration = SpiceManager::AberrationCorrection(
dictionary.value<std::string>(keyProjAberration)
);
if (dictionary.hasKeyAndValue<ghoul::Dictionary>(keyPotentialTargets)) {
ghoul::Dictionary potentialTargets = dictionary.value<ghoul::Dictionary>(
keyPotentialTargets
);
_potentialTargets.reserve(potentialTargets.size());
for (int i = 1; i <= potentialTargets.size(); ++i) {
_potentialTargets.emplace_back(
potentialTargets.value<std::string>(std::to_string(i))
);
}
}
if (dictionary.hasKeyAndValue<bool>(keyNeedsTextureMapDilation)) {
_dilation.isEnabled = dictionary.value<bool>(keyNeedsTextureMapDilation);
}
if (dictionary.hasKeyAndValue<bool>(keyNeedsShadowing)) {
_shadowing.isEnabled = dictionary.value<bool>(keyNeedsShadowing);
}
_projectionTextureAspectRatio = 1.f;
if (dictionary.hasKeyAndValue<double>(keyTextureMapAspectRatio)) {
_projectionTextureAspectRatio =
static_cast<float>(dictionary.value<double>(keyTextureMapAspectRatio));
}
std::string name;
dictionary.getValue(SceneGraphNode::KeyName, name);
std::vector<SequenceParser*> parsers;
std::string sequenceSource;
std::string sequenceType;
bool foundSequence = dictionary.getValue(keySequenceDir, sequenceSource);
if (foundSequence) {
sequenceSource = absPath(sequenceSource);
dictionary.getValue(keySequenceType, sequenceType);
//Important: client must define translation-list in mod file IFF playbook
if (dictionary.hasKey(keyTranslation)) {
ghoul::Dictionary translationDictionary;
//get translation dictionary
dictionary.getValue(keyTranslation, translationDictionary);
if (sequenceType == sequenceTypePlaybook) {
parsers.push_back(new HongKangParser(
name,
sequenceSource,
_projectorID,
translationDictionary,
_potentialTargets));
}
else if (sequenceType == sequenceTypeImage) {
parsers.push_back(new LabelParser(
name,
sequenceSource,
translationDictionary));
}
else if (sequenceType == sequenceTypeHybrid) {
//first read labels
parsers.push_back(new LabelParser(
name,
sequenceSource,
translationDictionary));
std::string _eventFile;
bool foundEventFile = dictionary.getValue("Projection.EventFile", _eventFile);
if (foundEventFile) {
//then read playbook
_eventFile = absPath(_eventFile);
parsers.push_back(new HongKangParser(
name,
_eventFile,
_projectorID,
translationDictionary,
_potentialTargets));
}
else {
LWARNING("No eventfile has been provided, please check modfiles");
}
}
else if (sequenceType == sequenceTypeInstrumentTimes) {
parsers.push_back(new InstrumentTimesParser(
name,
sequenceSource,
translationDictionary));
}
for (SequenceParser* parser : parsers) {
openspace::ImageSequencer::ref().runSequenceParser(parser);
delete parser;
}
}
else {
LWARNING("No playbook translation provided, please make sure all spice calls match playbook!");
}
}
}
bool ProjectionComponent::initializeGL() {
int maxSize = OpenGLCap.max2DTextureSize();
glm::ivec2 size;
if (_projectionTextureAspectRatio > 1.f) {
size.x = maxSize;
size.y = static_cast<int>(maxSize / _projectionTextureAspectRatio);
}
else {
size.x = static_cast<int>(maxSize * _projectionTextureAspectRatio);
size.y = maxSize;
}
_textureSize.setMaxValue(size);
_textureSize = size / 2;
// We only want to use half the resolution per default:
size /= 2;
bool success = generateProjectionLayerTexture(size);
success &= generateDepthTexture(size);
success &= auxiliaryRendertarget();
success &= depthRendertarget();
using std::unique_ptr;
using ghoul::opengl::Texture;
using ghoul::io::TextureReader;
unique_ptr<Texture> texture = TextureReader::ref().loadTexture(absPath(placeholderFile));
if (texture) {
texture->uploadTexture();
// TODO: AnisotropicMipMap crashes on ATI cards ---abock
//_textureProj->setFilter(ghoul::opengl::Texture::FilterMode::AnisotropicMipMap);
texture->setFilter(Texture::FilterMode::Linear);
texture->setWrapping(Texture::WrappingMode::ClampToBorder);
}
_placeholderTexture = std::move(texture);
if (_dilation.isEnabled) {
_dilation.program = ghoul::opengl::ProgramObject::Build(
"Dilation",
"${MODULE_NEWHORIZONS}/shaders/dilation_vs.glsl",
"${MODULE_NEWHORIZONS}/shaders/dilation_fs.glsl"
);
const GLfloat plane[] = {
-1, -1,
1, 1,
-1, 1,
-1, -1,
1, -1,
1, 1,
};
glGenVertexArrays(1, &_dilation.vao);
glGenBuffers(1, &_dilation.vbo);
glBindVertexArray(_dilation.vao);
glBindBuffer(GL_ARRAY_BUFFER, _dilation.vbo);
glBufferData(GL_ARRAY_BUFFER, sizeof(plane), plane, GL_STATIC_DRAW);
glEnableVertexAttribArray(0);
glVertexAttribPointer(
0,
2,
GL_FLOAT,
GL_FALSE,
sizeof(GLfloat) * 2,
reinterpret_cast<void*>(0)
);
glBindVertexArray(0);
}
return success;
}
bool ProjectionComponent::deinitialize() {
_projectionTexture = nullptr;
glDeleteFramebuffers(1, &_fboID);
if (_dilation.isEnabled) {
glDeleteFramebuffers(1, &_dilation.fbo);
glDeleteVertexArrays(1, &_dilation.vao);
glDeleteBuffers(1, &_dilation.vbo);
_dilation.program = nullptr;
_dilation.texture = nullptr;
}
return true;
}
bool ProjectionComponent::isReady() const {
return (_projectionTexture != nullptr);
}
void ProjectionComponent::imageProjectBegin() {
// keep handle to the current bound FBO
glGetIntegerv(GL_FRAMEBUFFER_BINDING, &_defaultFBO);
if (_textureSizeDirty) {
LDEBUG("Changing texture size to " << std::to_string(_textureSize));
// If the texture size has changed, we have to allocate new memory and copy
// the image texture to the new target
using ghoul::opengl::Texture;
using ghoul::opengl::FramebufferObject;
// Make a copy of the old textures
std::unique_ptr<Texture> oldProjectionTexture = std::move(_projectionTexture);
std::unique_ptr<Texture> oldDilationStencil = std::move(_dilation.stencilTexture);
std::unique_ptr<Texture> oldDilationTexture = std::move(_dilation.texture);
std::unique_ptr<Texture> oldDepthTexture = std::move(_shadowing.texture);
// Generate the new textures
generateProjectionLayerTexture(_textureSize);
if (_shadowing.isEnabled) {
generateDepthTexture(_textureSize);
}
auto copyFramebuffers = [](Texture* src, Texture* dst, const std::string& msg) {
glFramebufferTexture(
GL_READ_FRAMEBUFFER,
GL_COLOR_ATTACHMENT0,
*src,
0
);
GLenum status = glCheckFramebufferStatus(GL_READ_FRAMEBUFFER);
if (!FramebufferObject::errorChecking(status).empty()) {
LERROR(
"Read Buffer (" << msg << "): " <<
FramebufferObject::errorChecking(status)
);
}
glFramebufferTexture(
GL_DRAW_FRAMEBUFFER,
GL_COLOR_ATTACHMENT0,
*dst,
0
);
status = glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER);
if (!FramebufferObject::errorChecking(status).empty()) {
LERROR(
"Draw Buffer (" << msg << "): " <<
FramebufferObject::errorChecking(status)
);
}
glBlitFramebuffer(
0, 0,
src->dimensions().x, src->dimensions().y,
0, 0,
dst->dimensions().x, dst->dimensions().y,
GL_COLOR_BUFFER_BIT,
GL_LINEAR
);
};
auto copyDepthBuffer = [](Texture* src, Texture* dst, const std::string& msg) {
glFramebufferTexture(
GL_READ_FRAMEBUFFER,
GL_DEPTH_ATTACHMENT,
*src,
0
);
GLenum status = glCheckFramebufferStatus(GL_READ_FRAMEBUFFER);
if (!FramebufferObject::errorChecking(status).empty()) {
LERROR(
"Read Buffer (" << msg << "): " <<
FramebufferObject::errorChecking(status)
);
}
glFramebufferTexture(
GL_DRAW_FRAMEBUFFER,
GL_DEPTH_ATTACHMENT,
*dst,
0
);
status = glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER);
if (!FramebufferObject::errorChecking(status).empty()) {
LERROR(
"Draw Buffer (" << msg << "): " <<
FramebufferObject::errorChecking(status)
);
}
glBlitFramebuffer(
0, 0,
src->dimensions().x, src->dimensions().y,
0, 0,
dst->dimensions().x, dst->dimensions().y,
GL_DEPTH_BUFFER_BIT,
GL_NEAREST
);
};
GLuint fbos[2];
glGenFramebuffers(2, fbos);
glBindFramebuffer(GL_READ_FRAMEBUFFER, fbos[0]);
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbos[1]);
copyFramebuffers(
oldProjectionTexture.get(),
_projectionTexture.get(),
"Projection"
);
if (_dilation.isEnabled) {
copyFramebuffers(
oldDilationStencil.get(),
_dilation.stencilTexture.get(),
"Dilation Stencil"
);
copyFramebuffers(
oldDilationTexture.get(),
_dilation.texture.get(),
"Dilation Texture"
);
}
if (_shadowing.isEnabled) {
copyDepthBuffer(
oldDepthTexture.get(),
_shadowing.texture.get(),
"Shadowing"
);
}
glBindFramebuffer(GL_READ_FRAMEBUFFER, 0);
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
glDeleteFramebuffers(2, fbos);
glBindFramebuffer(GL_FRAMEBUFFER, _fboID);
glFramebufferTexture2D(
GL_FRAMEBUFFER,
GL_COLOR_ATTACHMENT0,
GL_TEXTURE_2D,
*_projectionTexture,
0
);
if (_dilation.isEnabled) {
// We only need the stencil texture if we need to dilate
glFramebufferTexture2D(
GL_FRAMEBUFFER,
GL_COLOR_ATTACHMENT1,
GL_TEXTURE_2D,
*_dilation.stencilTexture,
0
);
glBindFramebuffer(GL_FRAMEBUFFER, _dilation.fbo);
glFramebufferTexture2D(
GL_FRAMEBUFFER,
GL_COLOR_ATTACHMENT0,
GL_TEXTURE_2D,
*_dilation.texture,
0
);
}
if (_shadowing.isEnabled) {
glBindFramebuffer(GL_FRAMEBUFFER, _depthFboID);
glFramebufferTexture2D(
GL_FRAMEBUFFER,
GL_DEPTH_ATTACHMENT,
GL_TEXTURE_2D,
*_shadowing.texture,
0
);
}
_textureSizeDirty = false;
}
glGetIntegerv(GL_VIEWPORT, _viewport);
glBindFramebuffer(GL_FRAMEBUFFER, _fboID);
glViewport(
0, 0,
static_cast<GLsizei>(_projectionTexture->width()),
static_cast<GLsizei>(_projectionTexture->height())
);
if (_dilation.isEnabled) {
GLenum buffers[] = { GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT1 };
glDrawBuffers(2, buffers);
}
}
bool ProjectionComponent::needsShadowMap() const {
return _shadowing.isEnabled;
}
ghoul::opengl::Texture& ProjectionComponent::depthTexture() {
return *_shadowing.texture;
}
void ProjectionComponent::depthMapRenderBegin() {
ghoul_assert(_shadowing.isEnabled, "Shadowing is not enabled");
// keep handle to the current bound FBO
glGetIntegerv(GL_FRAMEBUFFER_BINDING, &_defaultFBO);
glGetIntegerv(GL_VIEWPORT, _viewport);
glBindFramebuffer(GL_FRAMEBUFFER, _depthFboID);
glEnable(GL_DEPTH_TEST);
glViewport(
0, 0,
static_cast<GLsizei>(_shadowing.texture->width()),
static_cast<GLsizei>(_shadowing.texture->height())
);
glClear(GL_DEPTH_BUFFER_BIT);
}
void ProjectionComponent::depthMapRenderEnd() {
glBindFramebuffer(GL_FRAMEBUFFER, _defaultFBO);
glViewport(_viewport[0], _viewport[1], _viewport[2], _viewport[3]);
}
void ProjectionComponent::imageProjectEnd() {
if (_dilation.isEnabled) {
glBindFramebuffer(GL_FRAMEBUFFER, _dilation.fbo);
glDisable(GL_BLEND);
ghoul::opengl::TextureUnit unit[2];
unit[0].activate();
_projectionTexture->bind();
unit[1].activate();
_dilation.stencilTexture->bind();
_dilation.program->activate();
_dilation.program->setUniform("tex", unit[0]);
_dilation.program->setUniform("stencil", unit[1]);
glBindVertexArray(_dilation.vao);
glDrawArrays(GL_TRIANGLES, 0, 6);
_dilation.program->deactivate();
glEnable(GL_BLEND);
}
glBindFramebuffer(GL_FRAMEBUFFER, _defaultFBO);
glViewport(_viewport[0], _viewport[1], _viewport[2], _viewport[3]);
}
void ProjectionComponent::update() {
if (_dilation.isEnabled && _dilation.program->isDirty()) {
_dilation.program->rebuildFromFile();
}
}
bool ProjectionComponent::depthRendertarget() {
GLint defaultFBO;
glGetIntegerv(GL_FRAMEBUFFER_BINDING, &defaultFBO);
// setup FBO
glGenFramebuffers(1, &_depthFboID);
glBindFramebuffer(GL_FRAMEBUFFER, _depthFboID);
glFramebufferTexture2D(
GL_FRAMEBUFFER,
GL_DEPTH_ATTACHMENT,
GL_TEXTURE_2D,
*_shadowing.texture,
0);
glDrawBuffer(GL_NONE);
GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
if (status != GL_FRAMEBUFFER_COMPLETE)
return false;
glBindFramebuffer(GL_FRAMEBUFFER, defaultFBO);
return true;
}
bool ProjectionComponent::auxiliaryRendertarget() {
bool completeSuccess = true;
GLint defaultFBO;
glGetIntegerv(GL_FRAMEBUFFER_BINDING, &defaultFBO);
// setup FBO
glGenFramebuffers(1, &_fboID);
glBindFramebuffer(GL_FRAMEBUFFER, _fboID);
glFramebufferTexture2D(
GL_FRAMEBUFFER,
GL_COLOR_ATTACHMENT0,
GL_TEXTURE_2D,
*_projectionTexture,
0
);
// check FBO status
GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
if (status != GL_FRAMEBUFFER_COMPLETE) {
LERROR("Main Framebuffer incomplete");
completeSuccess &= false;
}
if (_dilation.isEnabled) {
// We only need the stencil texture if we need to dilate
glFramebufferTexture2D(
GL_FRAMEBUFFER,
GL_COLOR_ATTACHMENT1,
GL_TEXTURE_2D,
*_dilation.stencilTexture,
0
);
// check FBO status
status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
if (status != GL_FRAMEBUFFER_COMPLETE) {
LERROR("Main Framebuffer incomplete");
completeSuccess &= false;
}
glGenFramebuffers(1, &_dilation.fbo);
glBindFramebuffer(GL_FRAMEBUFFER, _dilation.fbo);
glFramebufferTexture2D(
GL_FRAMEBUFFER,
GL_COLOR_ATTACHMENT0,
GL_TEXTURE_2D,
*_dilation.texture,
0
);
// check FBO status
status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
if (status != GL_FRAMEBUFFER_COMPLETE) {
LERROR("Dilation Framebuffer incomplete");
completeSuccess &= false;
}
}
// switch back to window-system-provided framebuffer
glBindFramebuffer(GL_FRAMEBUFFER, defaultFBO);
return completeSuccess;
}
glm::mat4 ProjectionComponent::computeProjectorMatrix(const glm::vec3 loc, glm::dvec3 aim,
const glm::vec3 up,
const glm::dmat3& instrumentMatrix,
float fieldOfViewY,
float aspectRatio,
float nearPlane, float farPlane,
glm::vec3& boreSight)
{
//rotate boresight into correct alignment
boreSight = instrumentMatrix*aim;
glm::vec3 uptmp(instrumentMatrix*glm::dvec3(up));
// create view matrix
glm::vec3 e3 = glm::normalize(-boreSight);
glm::vec3 e1 = glm::normalize(glm::cross(uptmp, e3));
glm::vec3 e2 = glm::normalize(glm::cross(e3, e1));
glm::mat4 projViewMatrix = glm::mat4(e1.x, e2.x, e3.x, 0.f,
e1.y, e2.y, e3.y, 0.f,
e1.z, e2.z, e3.z, 0.f,
glm::dot(e1, -loc), glm::dot(e2, -loc), glm::dot(e3, -loc), 1.f);
// create perspective projection matrix
glm::mat4 projProjectionMatrix = glm::perspective(glm::radians(fieldOfViewY), aspectRatio, nearPlane, farPlane);
return projProjectionMatrix*projViewMatrix;
}
bool ProjectionComponent::doesPerformProjection() const {
return _performProjection;
}
bool ProjectionComponent::needsClearProjection() const {
return _clearAllProjections;
}
float ProjectionComponent::projectionFading() const {
return _projectionFading;
}
ghoul::opengl::Texture& ProjectionComponent::projectionTexture() const {
if (_dilation.isEnabled) {
return *_dilation.texture;
}
else {
return *_projectionTexture;
}
}
std::string ProjectionComponent::projectorId() const {
return _projectorID;
}
std::string ProjectionComponent::projecteeId() const {
return _projecteeID;
}
std::string ProjectionComponent::instrumentId() const {
return _instrumentID;
}
SpiceManager::AberrationCorrection ProjectionComponent::aberration() const {
return _aberration;
}
float ProjectionComponent::fieldOfViewY() const {
return _fovy;
}
float ProjectionComponent::aspectRatio() const {
return _aspectRatio;
}
void ProjectionComponent::clearAllProjections() {
// keep handle to the current bound FBO
GLint defaultFBO;
glGetIntegerv(GL_FRAMEBUFFER_BINDING, &defaultFBO);
GLint m_viewport[4];
glGetIntegerv(GL_VIEWPORT, m_viewport);
//counter = 0;
glViewport(0, 0, static_cast<GLsizei>(_projectionTexture->width()), static_cast<GLsizei>(_projectionTexture->height()));
glBindFramebuffer(GL_FRAMEBUFFER, _fboID);
glClearColor(0.f, 0.f, 0.f, 0.f);
glClear(GL_COLOR_BUFFER_BIT);
if (_dilation.isEnabled) {
glBindFramebuffer(GL_FRAMEBUFFER, _dilation.fbo);
glClear(GL_COLOR_BUFFER_BIT);
}
glBindFramebuffer(GL_FRAMEBUFFER, defaultFBO);
glViewport(m_viewport[0], m_viewport[1],
m_viewport[2], m_viewport[3]);
_clearAllProjections = false;
}
std::shared_ptr<ghoul::opengl::Texture> ProjectionComponent::loadProjectionTexture(
const std::string& texturePath,
bool isPlaceholder)
{
using std::unique_ptr;
using ghoul::opengl::Texture;
using ghoul::io::TextureReader;
if (isPlaceholder) {
return _placeholderTexture;
}
unique_ptr<Texture> texture = TextureReader::ref().loadTexture(absPath(texturePath));
if (texture) {
if (texture->format() == Texture::Format::Red)
ghoul::opengl::convertTextureFormat(*texture, Texture::Format::RGB);
texture->uploadTexture();
// TODO: AnisotropicMipMap crashes on ATI cards ---abock
//_textureProj->setFilter(ghoul::opengl::Texture::FilterMode::AnisotropicMipMap);
texture->setFilter(Texture::FilterMode::Linear);
texture->setWrapping(Texture::WrappingMode::ClampToBorder);
}
return std::move(texture);
}
bool ProjectionComponent::generateProjectionLayerTexture(const ivec2& size) {
LINFO(
"Creating projection texture of size '" << size.x << ", " << size.y << "'"
);
_projectionTexture = std::make_unique<ghoul::opengl::Texture> (
glm::uvec3(size, 1),
ghoul::opengl::Texture::Format::RGBA
);
if (_projectionTexture) {
_projectionTexture->uploadTexture();
//_projectionTexture->setFilter(ghoul::opengl::Texture::FilterMode::AnisotropicMipMap);
}
if (_dilation.isEnabled) {
_dilation.texture = std::make_unique<ghoul::opengl::Texture>(
glm::uvec3(size, 1),
ghoul::opengl::Texture::Format::RGBA
);
if (_dilation.texture) {
_dilation.texture->uploadTexture();
//_dilation.texture->setFilter(ghoul::opengl::Texture::FilterMode::AnisotropicMipMap);
}
_dilation.stencilTexture = std::make_unique<ghoul::opengl::Texture>(
glm::uvec3(size, 1),
ghoul::opengl::Texture::Format::Red,
ghoul::opengl::Texture::Format::Red
);
if (_dilation.stencilTexture) {
_dilation.stencilTexture->uploadTexture();
//_dilation.texture->setFilter(ghoul::opengl::Texture::FilterMode::AnisotropicMipMap);
}
}
return _projectionTexture != nullptr;
}
bool ProjectionComponent::generateDepthTexture(const ivec2& size) {
LINFO(
"Creating depth texture of size '" << size.x << ", " << size.y << "'"
);
_shadowing.texture = std::make_unique<ghoul::opengl::Texture>(
glm::uvec3(size, 1),
ghoul::opengl::Texture::Format::DepthComponent,
GL_DEPTH_COMPONENT32F
);
if (_shadowing.texture) {
_shadowing.texture->uploadTexture();
}
return _shadowing.texture != nullptr;
}
} // namespace openspace