Files
OpenSpace/src/rendering/renderable.cpp
2023-03-08 10:59:32 +01:00

338 lines
12 KiB
C++

/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2023 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#include <openspace/rendering/renderable.h>
#include <openspace/camera/camera.h>
#include <openspace/documentation/documentation.h>
#include <openspace/documentation/verifier.h>
#include <openspace/engine/globals.h>
#include <openspace/events/event.h>
#include <openspace/events/eventengine.h>
#include <openspace/navigation/navigationhandler.h>
#include <openspace/scene/scenegraphnode.h>
#include <openspace/util/factorymanager.h>
#include <openspace/util/memorymanager.h>
#include <openspace/util/updatestructures.h>
#include <ghoul/misc/profiling.h>
#include <ghoul/opengl/programobject.h>
#include <optional>
namespace {
constexpr std::string_view KeyType = "Type";
constexpr openspace::properties::Property::PropertyInfo EnabledInfo = {
"Enabled",
"Is Enabled",
"This setting determines whether this object will be visible or not"
};
constexpr openspace::properties::Property::PropertyInfo OpacityInfo = {
"Opacity",
"Opacity",
"This value determines the opacity of this renderable. A value of 0 means "
"completely transparent"
};
constexpr openspace::properties::Property::PropertyInfo FadeInfo = {
"Fade",
"Fade",
"This value is used by the system to be able to fade out renderables "
"independently from the Opacity value selected by the user. This value should "
"not be directly manipulated through a user interface, but instead used by other "
"components of the system programmatically",
// The Developer mode should be used once the properties in the UI listen to this
// openspace::properties::Property::Visibility::Developer
openspace::properties::Property::Visibility::Hidden
};
constexpr openspace::properties::Property::PropertyInfo RenderableTypeInfo = {
"Type",
"Renderable Type",
"This tells the type of the renderable",
openspace::properties::Property::Visibility::Hidden
};
constexpr openspace::properties::Property::PropertyInfo RenderableRenderBinModeInfo =
{
"RenderBinMode",
"Render Bin Mode",
"This value specifies if the renderable should be rendered in the Background,"
"Opaque, Pre/PostDeferredTransparency, or Overlay rendering step",
openspace::properties::Property::Visibility::Developer
};
constexpr openspace::properties::Property::PropertyInfo DimInAtmosphereInfo = {
"DimInAtmosphere",
"Dim In Atmosphere",
"Enables/Disables if the object should be dimmed when the camera is in the "
"sunny part of an atmosphere",
openspace::properties::Property::Visibility::Developer
};
struct [[codegen::Dictionary(Renderable)]] Parameters {
// [[codegen::verbatim(EnabledInfo.description)]]
std::optional<bool> enabled;
// [[codegen::verbatim(OpacityInfo.description)]]
std::optional<float> opacity [[codegen::inrange(0.0, 1.0)]];
// A single tag or a list of tags that this renderable will respond to when
// setting properties
std::optional<std::variant<std::vector<std::string>, std::string>> tag;
// [[codegen::verbatim(RenderableTypeInfo.description)]]
std::optional<std::string> type;
// Fragile! Keep in sync with documentation
enum class [[codegen::map(openspace::Renderable::RenderBin)]] RenderBinMode {
Background,
Opaque,
PreDeferredTransparent,
PostDeferredTransparent,
Overlay
};
// [[codegen::verbatim(RenderableRenderBinModeInfo.description)]]
std::optional<RenderBinMode> renderBinMode;
// [[codegen::verbatim(DimInAtmosphereInfo.description)]]
std::optional<bool> dimInAtmosphere;
};
#include "renderable_codegen.cpp"
} // namespace
namespace openspace {
documentation::Documentation Renderable::Documentation() {
return codegen::doc<Parameters>("renderable");
}
ghoul::mm_unique_ptr<Renderable> Renderable::createFromDictionary(
ghoul::Dictionary dictionary)
{
if (!dictionary.hasKey(KeyType)) {
throw ghoul::RuntimeError("Tried to create Renderable but no 'Type' was found");
}
// This should be done in the constructor instead with noexhaustive
documentation::testSpecificationAndThrow(Documentation(), dictionary, "Renderable");
std::string renderableType = dictionary.value<std::string>(KeyType);
ghoul::TemplateFactory<Renderable>* factory =
FactoryManager::ref().factory<Renderable>();
ghoul_assert(factory, "Renderable factory did not exist");
Renderable* result = factory->create(
renderableType,
dictionary,
&global::memoryManager->PersistentMemory
);
return ghoul::mm_unique_ptr<Renderable>(result);
}
Renderable::Renderable(const ghoul::Dictionary& dictionary)
: properties::PropertyOwner({ "Renderable" })
, _enabled(EnabledInfo, true)
, _opacity(OpacityInfo, 1.f, 0.f, 1.f)
, _fade(FadeInfo, 1.f, 0.f, 1.f)
, _renderableType(RenderableTypeInfo, "Renderable")
, _dimInAtmosphere(DimInAtmosphereInfo, false)
{
ZoneScoped;
// I can't come up with a good reason not to do this for all renderables
registerUpdateRenderBinFromOpacity();
const Parameters p = codegen::bake<Parameters>(dictionary);
if (p.tag.has_value()) {
if (std::holds_alternative<std::string>(*p.tag)) {
if (!std::get<std::string>(*p.tag).empty()) {
addTag(std::get<std::string>(*p.tag));
}
}
else {
ghoul_assert(std::holds_alternative<std::vector<std::string>>(*p.tag), "");
for (std::string tag : std::get<std::vector<std::string>>(*p.tag)) {
addTag(std::move(tag));
}
}
}
_enabled = p.enabled.value_or(_enabled);
addProperty(_enabled);
_enabled.onChange([this]() {
if (isEnabled()) {
global::eventEngine->publishEvent<events::EventRenderableEnabled>(_parent);
}
else {
global::eventEngine->publishEvent<events::EventRenderableDisabled>(_parent);
}
});
_opacity = p.opacity.value_or(_opacity);
// We don't add the property here as subclasses should decide on their own whether
// they to expose the opacity or not
addProperty(_fade);
// set type for UI
_renderableType = p.type.value_or(_renderableType);
addProperty(_renderableType);
// only used by a few classes such as RenderableTrail and RenderableSphere
if (p.renderBinMode.has_value()) {
setRenderBin(codegen::map<Renderable::RenderBin>(*p.renderBinMode));
}
_dimInAtmosphere = p.dimInAtmosphere.value_or(_dimInAtmosphere);
addProperty(_dimInAtmosphere);
}
void Renderable::initialize() {}
void Renderable::initializeGL() {}
void Renderable::deinitialize() {}
void Renderable::deinitializeGL() {}
void Renderable::update(const UpdateData&) {}
void Renderable::render(const RenderData&, RendererTasks&) {}
void Renderable::renderSecondary(const RenderData&, RendererTasks&) {}
void Renderable::setBoundingSphere(double boundingSphere) {
_boundingSphere = boundingSphere;
}
double Renderable::boundingSphere() const {
return _boundingSphere;
}
void Renderable::setInteractionSphere(double interactionSphere) {
_interactionSphere = interactionSphere;
}
double Renderable::interactionSphere() const {
return _interactionSphere;
}
std::string_view Renderable::typeAsString() const {
return _renderableType;
}
SurfacePositionHandle Renderable::calculateSurfacePositionHandle(
const glm::dvec3& targetModelSpace) const
{
const glm::dvec3 directionFromCenterToTarget = glm::normalize(targetModelSpace);
return {
directionFromCenterToTarget * _parent->interactionSphere(),
directionFromCenterToTarget,
0.0
};
}
bool Renderable::renderedWithDesiredData() const {
return true;
}
Renderable::RenderBin Renderable::renderBin() const {
return _renderBin;
}
void Renderable::setRenderBin(RenderBin bin) {
_renderBin = bin;
}
bool Renderable::matchesRenderBinMask(int binMask) const noexcept {
return binMask & static_cast<int>(_renderBin);
}
bool Renderable::matchesSecondaryRenderBin(int binMask) const noexcept {
if (!_secondaryRenderBin.has_value()) {
return false;
}
return binMask & static_cast<int>(*_secondaryRenderBin);
}
void Renderable::setFade(float fade) {
_fade = fade;
}
bool Renderable::isVisible() const {
return _enabled && _opacity > 0.f && _fade > 0.f;
}
bool Renderable::isReady() const {
return true;
}
bool Renderable::isEnabled() const {
return _enabled;
}
bool Renderable::shouldUpdateIfDisabled() const {
return _shouldUpdateIfDisabled;
}
void Renderable::onEnabledChange(std::function<void(bool)> callback) {
_enabled.onChange([this, c = std::move(callback)]() {
c(isEnabled());
});
}
void Renderable::setRenderBinFromOpacity() {
if ((_renderBin != Renderable::RenderBin::PostDeferredTransparent) &&
(_renderBin != Renderable::RenderBin::Overlay))
{
const float v = opacity();
if (v >= 0.f && v < 1.f) {
setRenderBin(Renderable::RenderBin::PreDeferredTransparent);
}
else {
setRenderBin(Renderable::RenderBin::Opaque);
}
}
}
void Renderable::registerUpdateRenderBinFromOpacity() {
_opacity.onChange([this]() { setRenderBinFromOpacity(); });
_fade.onChange([this]() { setRenderBinFromOpacity(); });
}
float Renderable::opacity() const {
// Rendering should depend on if camera is in the atmosphere and if camera is at the
// dark part of the globe
const float dimming = _dimInAtmosphere ?
global::navigationHandler->camera()->atmosphereDimmingFactor() :
1.f;
return _opacity * _fade * dimming;
}
} // namespace openspace