mirror of
https://github.com/OpenSpace/OpenSpace.git
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- Remove some power scaled coordaintes. - Remove spice dependency from sphere geometry. - Remove dead code.
212 lines
7.2 KiB
C++
212 lines
7.2 KiB
C++
/*****************************************************************************************
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* *
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* OpenSpace *
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* *
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* Copyright (c) 2014-2017 *
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* *
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* software and associated documentation files (the "Software"), to deal in the Software *
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* without restriction, including without limitation the rights to use, copy, modify, *
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* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
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* permit persons to whom the Software is furnished to do so, subject to the following *
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* conditions: *
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* *
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* The above copyright notice and this permission notice shall be included in all copies *
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* or substantial portions of the Software. *
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* *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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// @TODO: Clean up this class and make it not copy much code from RenderablePlane ---abock
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#include <modules/debugging/rendering/renderabledebugplane.h>
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#include <openspace/engine/openspaceengine.h>
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#include <openspace/util/powerscaledcoordinate.h>
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#include <openspace/scene/scenegraphnode.h>
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#include <openspace/rendering/renderengine.h>
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#include <modules/newhorizons/rendering/renderableplanetprojection.h>
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#include <ghoul/filesystem/filesystem>
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#include <ghoul/io/texture/texturereader.h>
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#include <ghoul/opengl/programobject.h>
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#include <ghoul/opengl/texture.h>
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#include <ghoul/opengl/textureunit.h>
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namespace {
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const std::string _loggerCat = "RenderablePlaneTexture";
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}
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namespace openspace {
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RenderableDebugPlane::RenderableDebugPlane(const ghoul::Dictionary& dictionary)
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: Renderable(dictionary)
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, _texture("texture", "Texture", -1, -1, 255)
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, _billboard("billboard", "Billboard", false)
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, _size("size", "Size", 10, 0, std::pow(10, 25))
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, _origin(Origin::Center)
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, _shader(nullptr)
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, _quad(0)
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, _vertexPositionBuffer(0)
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{
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dictionary.getValue("Size", _size);
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if (dictionary.hasKey("Name")){
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dictionary.getValue("Name", _nodeName);
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}
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if (dictionary.hasKey("Texture")) {
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int t;
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dictionary.getValue("Texture", t);
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_texture = t;
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}
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std::string origin;
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if (dictionary.getValue("Origin", origin)) {
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if (origin == "LowerLeft") {
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_origin = Origin::LowerLeft;
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}
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else if (origin == "LowerRight") {
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_origin = Origin::LowerRight;
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}
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else if (origin == "UpperLeft") {
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_origin = Origin::UpperLeft;
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}
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else if (origin == "UpperRight") {
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_origin = Origin::UpperRight;
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}
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else if (origin == "Center") {
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_origin = Origin::Center;
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}
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}
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// Attempt to get the billboard value
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bool billboard = false;
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if (dictionary.getValue("Billboard", billboard)) {
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_billboard = billboard;
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}
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int texture;
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if (dictionary.getValue("Texture", texture))
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_texture = texture;
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addProperty(_texture);
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addProperty(_billboard);
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addProperty(_size);
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_size.onChange([this](){ _planeIsDirty = true; });
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setBoundingSphere(_size);
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}
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RenderableDebugPlane::~RenderableDebugPlane() {
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}
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bool RenderableDebugPlane::isReady() const {
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bool ready = true;
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if (!_shader)
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ready &= false;
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return ready;
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}
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bool RenderableDebugPlane::initialize() {
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glGenVertexArrays(1, &_quad); // generate array
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glGenBuffers(1, &_vertexPositionBuffer); // generate buffer
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createPlane();
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if (_shader == nullptr) {
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// Plane Program
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RenderEngine& renderEngine = OsEng.renderEngine();
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_shader = renderEngine.buildRenderProgram("PlaneProgram",
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"${MODULE_BASE}/shaders/plane_vs.glsl",
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"${MODULE_BASE}/shaders/plane_fs.glsl"
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);
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if (!_shader)
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return false;
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}
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return isReady();
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}
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bool RenderableDebugPlane::deinitialize() {
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glDeleteVertexArrays(1, &_quad);
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_quad = 0;
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glDeleteBuffers(1, &_vertexPositionBuffer);
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_vertexPositionBuffer = 0;
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RenderEngine& renderEngine = OsEng.renderEngine();
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if (_shader) {
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renderEngine.removeRenderProgram(_shader);
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_shader = nullptr;
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}
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return true;
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}
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void RenderableDebugPlane::render(const RenderData& data) {
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glm::mat4 transform = glm::mat4(1.0);
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if (_billboard)
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transform = glm::inverse(glm::mat4(data.camera.viewRotationMatrix()));
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// Activate shader
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_shader->activate();
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_shader->setUniform("ViewProjection", data.camera.viewProjectionMatrix());
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_shader->setUniform("ModelTransform", transform);
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setPscUniforms(*_shader.get(), data.camera, data.position);
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ghoul::opengl::TextureUnit unit;
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unit.activate();
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glBindTexture(GL_TEXTURE_2D, _texture);
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_shader->setUniform("texture1", unit);
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glBindVertexArray(_quad);
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glDrawArrays(GL_TRIANGLES, 0, 6);
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_shader->deactivate();
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}
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void RenderableDebugPlane::update(const UpdateData& data) {
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if (_shader->isDirty())
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_shader->rebuildFromFile();
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if (_planeIsDirty)
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createPlane();
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}
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void RenderableDebugPlane::createPlane() {
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// ============================
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// GEOMETRY (quad)
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// ============================
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const GLfloat size = _size;
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const GLfloat vertex_data[] = {
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// x y z w s t
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-size, -size, 0.f, 0.f, 0.f, 0.f,
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size, size, 0.f, 0.f, 1.f, 1.f,
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-size, size, 0.f, 0.f, 0.f, 1.f,
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-size, -size, 0.f, 0.f, 0.f, 0.f,
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size, -size, 0.f, 0.f, 1.f, 0.f,
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size, size, 0.f, 0.f, 1.f, 1.f,
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};
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glBindVertexArray(_quad); // bind array
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glBindBuffer(GL_ARRAY_BUFFER, _vertexPositionBuffer); // bind buffer
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glBufferData(GL_ARRAY_BUFFER, sizeof(vertex_data), vertex_data, GL_STATIC_DRAW);
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glEnableVertexAttribArray(0);
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glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, sizeof(GLfloat) * 6, reinterpret_cast<void*>(0));
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glEnableVertexAttribArray(1);
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glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, sizeof(GLfloat) * 6, reinterpret_cast<void*>(sizeof(GLfloat) * 4));
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}
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} // namespace openspace
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