Files
OpenSpace/modules/base/rendering/renderablemodel.cpp
Alexander Bock 4b65e20570 Support loading of .asset and .scene files
Fix hardcoded paths to placeholder image add placeholder image to repository
Disable launcher in SyncWidget to keep it compiling until deletion
2017-12-23 08:08:12 +01:00

244 lines
8.9 KiB
C++

/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2017 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#include <modules/base/rendering/renderablemodel.h>
#include <modules/base/rendering/modelgeometry.h>
#include <openspace/documentation/documentation.h>
#include <openspace/documentation/verifier.h>
#include <openspace/engine/configurationmanager.h>
#include <openspace/engine/openspaceengine.h>
#include <openspace/scene/scenegraphnode.h>
#include <openspace/util/time.h>
#include <openspace/util/updatestructures.h>
#include <openspace/scene/scene.h>
#include <ghoul/filesystem/filesystem.h>
#include <ghoul/io/texture/texturereader.h>
#include <ghoul/misc/invariants.h>
#include <ghoul/opengl/programobject.h>
#include <ghoul/opengl/texture.h>
#include <ghoul/opengl/textureunit.h>
namespace {
const char* KeyGeometry = "Geometry";
static const openspace::properties::Property::PropertyInfo TextureInfo = {
"ColorTexture",
"Color Texture",
"This value points to a color texture file that is applied to the geometry "
"rendered in this object."
};
static const openspace::properties::Property::PropertyInfo ShadingInfo = {
"PerformShading",
"Perform Shading",
"This value determines whether this model should be shaded by using the position "
"of the Sun."
};
static const openspace::properties::Property::PropertyInfo ModelTransformInfo = {
"ModelTransform",
"Model Transform",
"This value specifies the model transform that is applied to the model before "
"all other transformations are applied."
};
} // namespace
namespace openspace {
documentation::Documentation RenderableModel::Documentation() {
using namespace documentation;
return {
"RenderableModel",
"base_renderable_model",
{
{
KeyGeometry,
new ReferencingVerifier("base_geometry_model"),
Optional::No,
"This specifies the model that is rendered by the Renderable."
},
{
TextureInfo.identifier,
new StringVerifier,
Optional::Yes,
TextureInfo.description
},
{
ShadingInfo.identifier,
new BoolVerifier,
Optional::Yes,
ShadingInfo.description
},
{
ModelTransformInfo.identifier,
new DoubleMatrix3Verifier,
Optional::Yes,
ModelTransformInfo.description
}
}
};
}
RenderableModel::RenderableModel(const ghoul::Dictionary& dictionary)
: Renderable(dictionary)
, _geometry(nullptr)
, _colorTexturePath(TextureInfo)
, _performShading(ShadingInfo, true)
, _modelTransform(ModelTransformInfo, glm::mat3(1.0))
, _programObject(nullptr)
, _texture(nullptr)
{
ghoul_precondition(
dictionary.hasKeyAndValue<std::string>(SceneGraphNode::KeyName),
"Name was not passed to RenderableModel"
);
documentation::testSpecificationAndThrow(
Documentation(),
dictionary,
"RenderableModel"
);
if (dictionary.hasKey(KeyGeometry)) {
std::string name = dictionary.value<std::string>(SceneGraphNode::KeyName);
ghoul::Dictionary dict = dictionary.value<ghoul::Dictionary>(KeyGeometry);
dict.setValue(SceneGraphNode::KeyName, name);
_geometry = modelgeometry::ModelGeometry::createFromDictionary(dict);
}
if (dictionary.hasKey(TextureInfo.identifier)) {
_colorTexturePath = absPath(dictionary.value<std::string>(
TextureInfo.identifier
));
}
if (dictionary.hasKey(ModelTransformInfo.identifier)) {
_modelTransform = dictionary.value<glm::dmat3>(ModelTransformInfo.identifier);
}
if (dictionary.hasKey(ShadingInfo.identifier)) {
_performShading = dictionary.value<bool>(ShadingInfo.identifier);
}
addPropertySubOwner(_geometry.get());
addProperty(_colorTexturePath);
_colorTexturePath.onChange(std::bind(&RenderableModel::loadTexture, this));
addProperty(_performShading);
}
bool RenderableModel::isReady() const {
return _programObject && _texture;
}
void RenderableModel::initializeGL() {
_programObject = OsEng.renderEngine().buildRenderProgram(
"ModelProgram",
absPath("${MODULE_BASE}/shaders/model_vs.glsl"),
absPath("${MODULE_BASE}/shaders/model_fs.glsl")
);
loadTexture();
_geometry->initialize(this);
}
void RenderableModel::deinitializeGL() {
if (_geometry) {
_geometry->deinitialize();
_geometry = nullptr;
}
_texture = nullptr;
if (_programObject) {
OsEng.renderEngine().removeRenderProgram(_programObject);
_programObject = nullptr;
}
}
void RenderableModel::render(const RenderData& data, RendererTasks&) {
_programObject->activate();
// Model transform and view transform needs to be in double precision
glm::dmat4 modelTransform =
glm::translate(glm::dmat4(1.0), data.modelTransform.translation) * // Translation
glm::dmat4(data.modelTransform.rotation) * // Spice rotation
glm::scale(
glm::dmat4(_modelTransform.value()), glm::dvec3(data.modelTransform.scale)
);
glm::dmat4 modelViewTransform = data.camera.combinedViewMatrix() * modelTransform;
glm::vec3 directionToSun = glm::normalize(_sunPos - data.modelTransform.translation);
glm::vec3 directionToSunViewSpace =
glm::mat3(data.camera.combinedViewMatrix()) * directionToSun;
_programObject->setUniform("directionToSunViewSpace", directionToSunViewSpace);
_programObject->setUniform("modelViewTransform", glm::mat4(modelViewTransform));
_programObject->setUniform("projectionTransform", data.camera.projectionMatrix());
_programObject->setUniform("performShading", _performShading);
_geometry->setUniforms(*_programObject);
// Bind texture
ghoul::opengl::TextureUnit unit;
unit.activate();
_texture->bind();
_programObject->setUniform("texture1", unit);
_geometry->render();
_programObject->deactivate();
}
void RenderableModel::update(const UpdateData&) {
if (_programObject->isDirty()) {
_programObject->rebuildFromFile();
}
_sunPos = OsEng.renderEngine().scene()->sceneGraphNode("SolarSystemBarycenter")->worldPosition();
}
void RenderableModel::loadTexture() {
_texture = nullptr;
if (_colorTexturePath.value() != "") {
_texture = ghoul::io::TextureReader::ref().loadTexture(
absPath(_colorTexturePath)
);
if (_texture) {
LDEBUGC(
"RenderableModel",
"Loaded texture from '" << absPath(_colorTexturePath) << "'"
);
_texture->uploadTexture();
_texture->setFilter(ghoul::opengl::Texture::FilterMode::AnisotropicMipMap);
}
}
}
} // namespace openspace