Files
OpenSpace/include/openspace/abuffer/abuffer.h
2015-06-18 15:42:41 +02:00

106 lines
3.7 KiB
C++

/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2015 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#ifndef __ABUFFER_H__
#define __ABUFFER_H__
#include <ghoul/opengl/ghoul_gl.h>
#include <ghoul/glm.h>
#include <string>
#include <vector>
namespace ghoul {
namespace filesystem {
class File;
}
namespace opengl {
class ProgramObject;
class Texture;
}
}
namespace openspace {
class ABuffer {
public:
struct fragmentData {
GLfloat _position[3];
GLfloat _color[4];
GLfloat _padding;
};
static const int MAX_LAYERS = 32;
ABuffer();
virtual ~ABuffer();
virtual void resolve();
virtual bool initialize() = 0;
virtual bool reinitialize();
void addVolume(const std::string& tag,ghoul::opengl::Texture* volume);
void addTransferFunction(const std::string& tag,ghoul::opengl::Texture* transferFunction);
int addSamplerfile(const std::string& filename);
void invalidateABuffer();
virtual void clear() = 0;
virtual void preRender() = 0;
virtual void postRender() = 0;
virtual std::vector<fragmentData> pixelData() = 0;
protected:
virtual bool reinitializeInternal() = 0;
virtual bool initializeABuffer();
void generateShaderSource();
bool updateShader();
void openspaceHeaders();
void openspaceSamplerCalls();
void openspaceSamplers();
void openspaceTransferFunction();
unsigned int _width, _height, _totalPixels;
void updateDimensions();
GLuint _screenQuad;
bool _validShader;
ghoul::opengl::ProgramObject* _resolveShader;
std::vector<std::pair<std::string,ghoul::opengl::Texture*> > _volumes;
std::vector<std::pair<std::string,ghoul::opengl::Texture*> > _transferFunctions;
std::vector<ghoul::filesystem::File*> _samplerFiles;
std::vector<std::string> _samplers;
float _volumeStepFactor;
}; // ABuffer
} // openspace
#endif // __ABUFFER_H__