Files
OpenSpace/modules/digitaluniverse/rendering/renderablepoints.cpp
Alexander Bock 163ac4dcef Cleanup of mostly asset files
- Fixes for all files
 - constexpr cleanup
 - Cosmetic changes
 - Remove punctuation from the end of messages
2022-07-28 17:21:59 +02:00

436 lines
14 KiB
C++

/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2022 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
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* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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****************************************************************************************/
#include <modules/digitaluniverse/rendering/renderablepoints.h>
#include <modules/digitaluniverse/digitaluniversemodule.h>
#include <openspace/documentation/documentation.h>
#include <openspace/documentation/verifier.h>
#include <openspace/engine/globals.h>
#include <openspace/rendering/renderengine.h>
#include <openspace/util/updatestructures.h>
#include <ghoul/filesystem/filesystem.h>
#include <ghoul/io/texture/texturereader.h>
#include <ghoul/logging/logmanager.h>
#include <ghoul/misc/profiling.h>
#include <ghoul/misc/templatefactory.h>
#include <ghoul/opengl/programobject.h>
#include <ghoul/opengl/texture.h>
#include <ghoul/opengl/textureunit.h>
#include <array>
#include <filesystem>
#include <fstream>
#include <locale>
#include <cstdint>
#include <string>
#include <optional>
namespace {
constexpr std::string_view _loggerCat = "RenderablePoints";
constexpr std::array<const char*, 7> UniformNames = {
"modelViewProjectionTransform", "color", "sides", "alphaValue", "scaleFactor",
"spriteTexture", "hasColorMap"
};
constexpr openspace::properties::Property::PropertyInfo SpriteTextureInfo = {
"Texture",
"Point Sprite Texture",
"The path to the texture that should be used as the point sprite"
};
constexpr openspace::properties::Property::PropertyInfo ScaleFactorInfo = {
"ScaleFactor",
"Scale Factor",
"This value is used as a multiplicative factor that is applied to the apparent "
"size of each point"
};
constexpr openspace::properties::Property::PropertyInfo ColorInfo = {
"Color",
"Color",
"This value is used to define the color of the astronomical object"
};
constexpr openspace::properties::Property::PropertyInfo ColorMapInfo = {
"ColorMap",
"Color Map File",
"The path to the color map file of the astronomical object"
};
struct [[codegen::Dictionary(RenderablePoints)]] Parameters {
// The path to the SPECK file that contains information about the astronomical
// object being rendered
std::string file;
// Astronomical Object Color (r,g,b)
glm::vec3 color [[codegen::color()]];
enum class [[codegen::map(openspace::DistanceUnit)]] Unit {
Meter [[codegen::key("m")]],
Kilometer [[codegen::key("Km")]],
Parsec [[codegen::key("pc")]],
Kiloparsec [[codegen::key("Kpc")]],
Megaparsec [[codegen::key("Mpc")]],
Gigaparsec [[codegen::key("Gpc")]],
Gigalightyear [[codegen::key("Gly")]]
};
std::optional<Unit> unit;
// [[codegen::verbatim(SpriteTextureInfo.description)]]
std::optional<std::string> texture;
// [[codegen::verbatim(ScaleFactorInfo.description)]]
std::optional<float> scaleFactor;
// [[codegen::verbatim(ColorMapInfo.description)]]
std::optional<std::string> colorMap;
};
#include "renderablepoints_codegen.cpp"
} // namespace
namespace openspace {
documentation::Documentation RenderablePoints::Documentation() {
return codegen::doc<Parameters>("digitaluniverse_renderablepoints");
}
RenderablePoints::RenderablePoints(const ghoul::Dictionary& dictionary)
: Renderable(dictionary)
, _scaleFactor(ScaleFactorInfo, 1.f, 0.f, 64.f)
, _pointColor(
ColorInfo,
glm::vec3(1.f, 0.4f, 0.2f),
glm::vec3(0.f, 0.f, 0.f),
glm::vec3(1.f, 1.f, 1.f)
)
, _spriteTexturePath(SpriteTextureInfo)
{
const Parameters p = codegen::bake<Parameters>(dictionary);
addProperty(_opacity);
registerUpdateRenderBinFromOpacity();
_speckFile = absPath(p.file);
if (p.unit.has_value()) {
_unit = codegen::map<DistanceUnit>(*p.unit);
}
else {
_unit = DistanceUnit::Meter;
}
_pointColor = p.color;
_pointColor.setViewOption(properties::Property::ViewOptions::Color);
addProperty(_pointColor);
if (p.texture.has_value()) {
_spriteTexturePath = absPath(*p.texture).string();
_spriteTextureFile = std::make_unique<ghoul::filesystem::File>(
_spriteTexturePath.value()
);
_spriteTexturePath.onChange([this]() { _spriteTextureIsDirty = true; });
_spriteTextureFile->setCallback([this]() { _spriteTextureIsDirty = true; });
addProperty(_spriteTexturePath);
_hasSpriteTexture = true;
}
if (p.colorMap.has_value()) {
_colorMapFile = absPath(*p.colorMap);
_hasColorMapFile = true;
}
_scaleFactor = p.scaleFactor.value_or(_scaleFactor);
addProperty(_scaleFactor);
}
bool RenderablePoints::isReady() const {
return _program && (!_dataset.entries.empty());
}
void RenderablePoints::initialize() {
ZoneScoped
_dataset = speck::data::loadFileWithCache(_speckFile);
if (_hasColorMapFile) {
readColorMapFile();
}
}
void RenderablePoints::initializeGL() {
ZoneScoped
if (_hasSpriteTexture) {
_program = DigitalUniverseModule::ProgramObjectManager.request(
"RenderablePoints Sprite",
[]() -> std::unique_ptr<ghoul::opengl::ProgramObject> {
return global::renderEngine->buildRenderProgram(
"RenderablePoints Sprite",
absPath("${MODULE_DIGITALUNIVERSE}/shaders/points_vs.glsl"),
absPath("${MODULE_DIGITALUNIVERSE}/shaders/points_sprite_fs.glsl")
);
}
);
}
else {
_program = DigitalUniverseModule::ProgramObjectManager.request(
"RenderablePoints",
[]() -> std::unique_ptr<ghoul::opengl::ProgramObject> {
return global::renderEngine->buildRenderProgram(
"RenderablePoints",
absPath("${MODULE_DIGITALUNIVERSE}/shaders/points_vs.glsl"),
absPath("${MODULE_DIGITALUNIVERSE}/shaders/points_sprite_fs.glsl")
);
}
);
}
ghoul::opengl::updateUniformLocations(*_program, _uniformCache, UniformNames);
}
void RenderablePoints::deinitializeGL() {
glDeleteBuffers(1, &_vbo);
_vbo = 0;
glDeleteVertexArrays(1, &_vao);
_vao = 0;
DigitalUniverseModule::ProgramObjectManager.release(
_program->name(),
[](ghoul::opengl::ProgramObject* p) {
global::renderEngine->removeRenderProgram(p);
}
);
if (_hasSpriteTexture) {
_spriteTexture = nullptr;
}
}
void RenderablePoints::render(const RenderData& data, RendererTasks&) {
glDepthMask(false);
_program->activate();
_program->setUniform(
_uniformCache.modelViewProjectionTransform,
glm::dmat4(data.camera.projectionMatrix()) *
data.camera.combinedViewMatrix() * glm::dmat4(1.0)
);
_program->setUniform(_uniformCache.color, _pointColor);
_program->setUniform(_uniformCache.sides, 4);
_program->setUniform(_uniformCache.alphaValue, opacity());
_program->setUniform(_uniformCache.scaleFactor, _scaleFactor);
if (_hasSpriteTexture) {
ghoul::opengl::TextureUnit spriteTextureUnit;
spriteTextureUnit.activate();
_spriteTexture->bind();
_program->setUniform(_uniformCache.spriteTexture, spriteTextureUnit);
}
_program->setUniform(_uniformCache.hasColorMap, _hasColorMapFile);
glEnable(GL_PROGRAM_POINT_SIZE);
glBindVertexArray(_vao);
glDrawArrays(GL_POINTS, 0, static_cast<GLsizei>(_dataset.entries.size()));
glDisable(GL_PROGRAM_POINT_SIZE);
glBindVertexArray(0);
_program->deactivate();
glDepthMask(true);
}
void RenderablePoints::update(const UpdateData&) {
if (_dataIsDirty) {
LDEBUG("Regenerating data");
std::vector<double> slice = createDataSlice();
if (_vao == 0) {
glGenVertexArrays(1, &_vao);
}
if (_vbo == 0) {
glGenBuffers(1, &_vbo);
}
glBindVertexArray(_vao);
glBindBuffer(GL_ARRAY_BUFFER, _vbo);
glBufferData(
GL_ARRAY_BUFFER,
slice.size() * sizeof(double),
slice.data(),
GL_STATIC_DRAW
);
GLint positionAttrib = _program->attributeLocation("in_position");
if (_hasColorMapFile) {
glEnableVertexAttribArray(positionAttrib);
glVertexAttribLPointer(
positionAttrib, 4, GL_DOUBLE, sizeof(double) * 8, nullptr
);
GLint colorMapAttrib = _program->attributeLocation("in_colormap");
glEnableVertexAttribArray(colorMapAttrib);
glVertexAttribLPointer(
colorMapAttrib,
4,
GL_DOUBLE,
8 * sizeof(double),
reinterpret_cast<void*>(4 * sizeof(double))
);
}
else {
glEnableVertexAttribArray(positionAttrib);
glVertexAttribLPointer(positionAttrib, 4, GL_DOUBLE, 0, nullptr);
}
glBindVertexArray(0);
_dataIsDirty = false;
}
if (_hasSpriteTexture && _spriteTextureIsDirty) {
LDEBUG("Reloading Sprite Texture");
_spriteTexture = nullptr;
if (!_spriteTexturePath.value().empty()) {
_spriteTexture = ghoul::io::TextureReader::ref().loadTexture(
absPath(_spriteTexturePath).string(),
2
);
if (_spriteTexture) {
LDEBUG(
fmt::format("Loaded texture from {}", absPath(_spriteTexturePath))
);
_spriteTexture->uploadTexture();
}
_spriteTexture->setFilter(
ghoul::opengl::Texture::FilterMode::AnisotropicMipMap
);
_spriteTextureFile = std::make_unique<ghoul::filesystem::File>(
_spriteTexturePath.value()
);
_spriteTextureFile->setCallback([this]() { _spriteTextureIsDirty = true; });
}
_spriteTextureIsDirty = false;
}
}
void RenderablePoints::readColorMapFile() {
std::ifstream file(_colorMapFile);
if (!file.good()) {
throw ghoul::RuntimeError(fmt::format(
"Failed to open Color Map file {}", _colorMapFile
));
}
std::size_t numberOfColors = 0;
// The beginning of the speck file has a header that either contains comments
// (signaled by a preceding '#') or information about the structure of the file
// (signaled by the keywords 'datavar', 'texturevar', and 'texture')
std::string line;
while (true) {
// std::streampos position = file.tellg();
std::getline(file, line);
if (line.empty() || line[0] == '#') {
continue;
}
// Initial number of colors
std::locale loc;
if (std::isdigit(line[0], loc)) {
std::string::size_type sz;
numberOfColors = std::stoi(line, &sz);
break;
}
else if (file.eof()) {
throw ghoul::RuntimeError(fmt::format(
"Failed to load colors from Color Map file {}", _colorMapFile
));
}
}
for (size_t i = 0; i < numberOfColors; ++i) {
std::getline(file, line);
std::stringstream str(line);
glm::vec4 color;
str >> color.r >> color.g >> color.b >> color.a;
_colorMapData.push_back(color);
}
}
std::vector<double> RenderablePoints::createDataSlice() {
std::vector<double> slice;
if (_hasColorMapFile) {
slice.reserve(8 * _dataset.entries.size());
}
else {
slice.reserve(4 * _dataset.entries.size());
}
double maxRadius = 0.0;
int colorIndex = 0;
for (const speck::Dataset::Entry& e : _dataset.entries) {
glm::dvec3 p = e.position;
double scale = toMeter(_unit);
p *= scale;
const double r = glm::length(p);
maxRadius = std::max(maxRadius, r);
glm::dvec4 position(p, 1.0);
if (_hasColorMapFile) {
for (int j = 0; j < 4; ++j) {
slice.push_back(position[j]);
}
for (int j = 0; j < 4; ++j) {
slice.push_back(_colorMapData[colorIndex][j]);
}
}
else {
for (int j = 0; j < 4; ++j) {
slice.push_back(position[j]);
}
}
colorIndex = (colorIndex == static_cast<int>(_colorMapData.size() - 1)) ?
0 :
colorIndex + 1;
}
setBoundingSphere(maxRadius);
return slice;
}
} // namespace openspace