mirror of
https://github.com/OpenSpace/OpenSpace.git
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173 lines
6.9 KiB
C++
173 lines
6.9 KiB
C++
/*****************************************************************************************
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* *
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* OpenSpace *
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* *
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* Copyright (c) 2014-2017 *
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* *
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* software and associated documentation files (the "Software"), to deal in the Software *
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* without restriction, including without limitation the rights to use, copy, modify, *
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* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
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* permit persons to whom the Software is furnished to do so, subject to the following *
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* conditions: *
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* *
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* The above copyright notice and this permission notice shall be included in all copies *
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* or substantial portions of the Software. *
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* *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#include <modules/globebrowsing/globes/pointglobe.h>
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#include <modules/globebrowsing/globes/renderableglobe.h>
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#include <openspace/engine/openspaceengine.h>
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#include <openspace/engine/wrapper/windowwrapper.h>
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#include <openspace/rendering/renderengine.h>
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#include <openspace/util/updatestructures.h>
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#include <ghoul/opengl/programobject.h>
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namespace {
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static const openspace::properties::Property::PropertyInfo IntensityClampInfo = {
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"IntensityClamp",
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"Intensity clamp",
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""
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};
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static const openspace::properties::Property::PropertyInfo LightIntensityInfo = {
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"LightIntensity",
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"Light intensity",
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"" // @TODO Missing documentation
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};
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} // namespace
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namespace openspace::globebrowsing {
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PointGlobe::PointGlobe(const RenderableGlobe& owner)
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: Renderable({ { "Name", owner.name() } })
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, _owner(owner)
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, _intensityClamp(IntensityClampInfo, 1.f, 0.f, 1.f)
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, _lightIntensity(LightIntensityInfo, 1.f, 0.f, 50.f)
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{
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addProperty(_intensityClamp);
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addProperty(_lightIntensity);
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}
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PointGlobe::~PointGlobe() {
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glDeleteBuffers(1, &_vertexBufferID);
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glDeleteVertexArrays(1, &_vaoID);
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}
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void PointGlobe::initialize() {
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_programObject = OsEng.renderEngine().buildRenderProgram(
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"PointGlobe",
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"${MODULE_GLOBEBROWSING}/shaders/pointglobe_vs.glsl",
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"${MODULE_GLOBEBROWSING}/shaders/pointglobe_fs.glsl");
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glGenVertexArrays(1, &_vaoID);
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glGenBuffers(1, &_vertexBufferID);
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glBindVertexArray(_vaoID);
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std::array<glm::vec2, 6> quadVertexData = {{
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glm::vec2(-1.0f, -1.0f),
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glm::vec2(1.0f, -1.0f),
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glm::vec2(-1.0f, 1.0f),
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glm::vec2(-1.0f, 1.0f),
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glm::vec2(1.0f, -1.0f),
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glm::vec2(1.0f, 1.0f)
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}};
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// Vertex buffer
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glBindBuffer(GL_ARRAY_BUFFER, _vertexBufferID);
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glBufferData(
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GL_ARRAY_BUFFER,
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sizeof(glm::vec2) * quadVertexData.size(),
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quadVertexData.data(),
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GL_STATIC_DRAW
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);
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// Position at location 0
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glEnableVertexAttribArray(0);
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glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, sizeof(glm::vec2), 0);
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glBindVertexArray(0);
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}
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void PointGlobe::deinitialize() {
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glDeleteVertexArrays(1, &_vaoID);
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glDeleteBuffers(1, &_vertexBufferID);
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}
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bool PointGlobe::isReady() const {
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return (_vaoID != 0) && (_vertexBufferID != 0);
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}
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void PointGlobe::render(const RenderData& data, RendererTasks&) {
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_programObject->activate();
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// Calculate variables to be used as uniform variables in shader
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glm::dvec3 bodyPosition = data.modelTransform.translation;
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glm::dmat4 rotationTransform = glm::lookAt(
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glm::dvec3(0.0f),
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data.camera.positionVec3() - bodyPosition,
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glm::normalize(glm::dvec3(1000000.0f) - bodyPosition));
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glm::dvec3 camToBody = bodyPosition - data.camera.positionVec3();
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float distanceToBody = static_cast<float>(glm::length(camToBody));
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float avgRadius = static_cast<float>(_owner.ellipsoid().averageRadius());
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float lightIntensity = static_cast<float>(
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_lightIntensity.value() * data.modelTransform.scale * avgRadius / distanceToBody
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);
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float lightIntensityClamped = glm::min(lightIntensity, _intensityClamp.value());
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//float lightOverflow = glm::max(lightIntensity - lightIntensityClamped, 0.0f);
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float billboardRadius = lightIntensityClamped * distanceToBody;
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glm::dmat4 scaleTransform = glm::scale(glm::dmat4(1.0), glm::dvec3(billboardRadius));
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setBoundingSphere(billboardRadius);
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// Model transform and view transform needs to be in double precision
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glm::dmat4 modelTransform =
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glm::translate(glm::dmat4(1.0), bodyPosition) * // Translation
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glm::inverse(rotationTransform) *
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scaleTransform; // Scale
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glm::dmat4 modelViewTransform = data.camera.combinedViewMatrix() * modelTransform;
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//glm::vec3 directionToSun = glm::normalize(glm::vec3(0) - glm::vec3(bodyPosition));
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//glm::vec3 directionToSunViewSpace = glm::mat3(data.camera.combinedViewMatrix()) * directionToSun;
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_programObject->setUniform("lightIntensityClamped", lightIntensityClamped);
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//_programObject->setUniform("lightOverflow", lightOverflow);
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//_programObject->setUniform("directionToSunViewSpace", directionToSunViewSpace);
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_programObject->setUniform("modelViewTransform", glm::mat4(modelViewTransform));
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_programObject->setUniform("projectionTransform", data.camera.sgctInternal.projectionMatrix());
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glBlendFunc(GL_SRC_ALPHA, GL_ONE);
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glDisable(GL_CULL_FACE);
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glDisable(GL_DEPTH_TEST);
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glBindVertexArray(_vaoID);
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, _vertexBufferID);
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glDrawArrays(GL_TRIANGLES, 0, 6);
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glBindVertexArray(0);
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glEnable(GL_DEPTH_TEST);
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glEnable(GL_CULL_FACE);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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_programObject->deactivate();
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}
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} // namespace openspace::globebrowsing
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