mirror of
https://github.com/OpenSpace/OpenSpace.git
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155 lines
5.6 KiB
C++
155 lines
5.6 KiB
C++
/*****************************************************************************************
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* *
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* OpenSpace *
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* *
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* Copyright (c) 2014-2017 *
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* *
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* software and associated documentation files (the "Software"), to deal in the Software *
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* without restriction, including without limitation the rights to use, copy, modify, *
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* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
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* permit persons to whom the Software is furnished to do so, subject to the following *
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* conditions: *
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* *
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* The above copyright notice and this permission notice shall be included in all copies *
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* or substantial portions of the Software. *
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* *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#ifndef __OPENSPACE_MODULE_SPACECRAFTINSTRUMENTS___PROJECTIONCOMPONENT___H__
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#define __OPENSPACE_MODULE_SPACECRAFTINSTRUMENTS___PROJECTIONCOMPONENT___H__
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#include <openspace/properties/propertyowner.h>
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#include <openspace/properties/triggerproperty.h>
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#include <openspace/properties/scalar/boolproperty.h>
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#include <openspace/properties/scalar/floatproperty.h>
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#include <openspace/properties/scalar/intproperty.h>
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#include <openspace/properties/vector/ivec2property.h>
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#include <openspace/util/spicemanager.h>
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#include <ghoul/opengl/texture.h>
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namespace ghoul { class Dictionary; }
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namespace ghoul::opengl { class ProgramObject; }
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namespace openspace {
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namespace documentation { struct Documentation; }
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class ProjectionComponent : public properties::PropertyOwner {
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public:
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ProjectionComponent();
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void initialize(const ghoul::Dictionary& dictionary);
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bool initializeGL();
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bool deinitialize();
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bool isReady() const;
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ghoul::opengl::Texture& depthTexture();
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void imageProjectBegin();
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void imageProjectEnd();
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void depthMapRenderBegin();
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void depthMapRenderEnd();
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void update();
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bool auxiliaryRendertarget();
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bool depthRendertarget();
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std::shared_ptr<ghoul::opengl::Texture> loadProjectionTexture(
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const std::string& texturePath,
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bool isPlaceholder = false
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);
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glm::mat4 computeProjectorMatrix(
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const glm::vec3 loc, glm::dvec3 aim, const glm::vec3 up,
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const glm::dmat3& instrumentMatrix,
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float fieldOfViewY,
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float aspectRatio,
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float nearPlane,
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float farPlane,
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glm::vec3& boreSight
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);
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bool doesPerformProjection() const;
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bool needsClearProjection() const;
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float projectionFading() const;
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bool needsShadowMap() const;
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void clearAllProjections();
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ghoul::opengl::Texture& projectionTexture() const;
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std::string projectorId() const;
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std::string projecteeId() const;
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std::string instrumentId() const;
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SpiceManager::AberrationCorrection aberration() const;
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float fieldOfViewY() const;
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float aspectRatio() const;
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static documentation::Documentation Documentation();
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private:
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bool generateProjectionLayerTexture(const glm::ivec2& size);
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bool generateDepthTexture(const glm::ivec2& size);
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protected:
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properties::BoolProperty _performProjection;
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properties::BoolProperty _clearAllProjections;
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properties::FloatProperty _projectionFading;
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properties::IVec2Property _textureSize;
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properties::TriggerProperty _applyTextureSize;
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bool _textureSizeDirty;
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std::unique_ptr<ghoul::opengl::Texture> _projectionTexture;
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std::shared_ptr<ghoul::opengl::Texture> _placeholderTexture;
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float _projectionTextureAspectRatio;
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std::string _instrumentID;
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std::string _projectorID;
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std::string _projecteeID;
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SpiceManager::AberrationCorrection _aberration;
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std::vector<std::string> _potentialTargets;
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float _fovy;
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float _aspectRatio;
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GLuint _fboID;
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GLuint _depthFboID;
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GLint _defaultFBO;
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GLint _viewport[4];
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struct {
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bool isEnabled;
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std::unique_ptr<ghoul::opengl::Texture> texture;
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} _shadowing;
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struct {
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bool isEnabled;
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GLuint fbo;
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GLuint vao;
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GLuint vbo;
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std::unique_ptr<ghoul::opengl::ProgramObject> program;
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std::unique_ptr<ghoul::opengl::Texture> texture;
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std::unique_ptr<ghoul::opengl::Texture> stencilTexture;
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} _dilation;
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};
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} // namespace openspace
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#endif // __OPENSPACE_MODULE_SPACECRAFTINSTRUMENTS___PROJECTIONCOMPONENT___H__
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