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OpenSpace/modules/spacecraftinstruments/util/projectioncomponent.h
2017-08-14 13:27:47 -04:00

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5.6 KiB
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/*****************************************************************************************
* *
* OpenSpace *
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* Copyright (c) 2014-2017 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
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* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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#ifndef __OPENSPACE_MODULE_SPACECRAFTINSTRUMENTS___PROJECTIONCOMPONENT___H__
#define __OPENSPACE_MODULE_SPACECRAFTINSTRUMENTS___PROJECTIONCOMPONENT___H__
#include <openspace/properties/propertyowner.h>
#include <openspace/properties/triggerproperty.h>
#include <openspace/properties/scalar/boolproperty.h>
#include <openspace/properties/scalar/floatproperty.h>
#include <openspace/properties/scalar/intproperty.h>
#include <openspace/properties/vector/ivec2property.h>
#include <openspace/util/spicemanager.h>
#include <ghoul/opengl/texture.h>
namespace ghoul { class Dictionary; }
namespace ghoul::opengl { class ProgramObject; }
namespace openspace {
namespace documentation { struct Documentation; }
class ProjectionComponent : public properties::PropertyOwner {
public:
ProjectionComponent();
void initialize(const ghoul::Dictionary& dictionary);
bool initializeGL();
bool deinitialize();
bool isReady() const;
ghoul::opengl::Texture& depthTexture();
void imageProjectBegin();
void imageProjectEnd();
void depthMapRenderBegin();
void depthMapRenderEnd();
void update();
bool auxiliaryRendertarget();
bool depthRendertarget();
std::shared_ptr<ghoul::opengl::Texture> loadProjectionTexture(
const std::string& texturePath,
bool isPlaceholder = false
);
glm::mat4 computeProjectorMatrix(
const glm::vec3 loc, glm::dvec3 aim, const glm::vec3 up,
const glm::dmat3& instrumentMatrix,
float fieldOfViewY,
float aspectRatio,
float nearPlane,
float farPlane,
glm::vec3& boreSight
);
bool doesPerformProjection() const;
bool needsClearProjection() const;
float projectionFading() const;
bool needsShadowMap() const;
void clearAllProjections();
ghoul::opengl::Texture& projectionTexture() const;
std::string projectorId() const;
std::string projecteeId() const;
std::string instrumentId() const;
SpiceManager::AberrationCorrection aberration() const;
float fieldOfViewY() const;
float aspectRatio() const;
static documentation::Documentation Documentation();
private:
bool generateProjectionLayerTexture(const glm::ivec2& size);
bool generateDepthTexture(const glm::ivec2& size);
protected:
properties::BoolProperty _performProjection;
properties::BoolProperty _clearAllProjections;
properties::FloatProperty _projectionFading;
properties::IVec2Property _textureSize;
properties::TriggerProperty _applyTextureSize;
bool _textureSizeDirty;
std::unique_ptr<ghoul::opengl::Texture> _projectionTexture;
std::shared_ptr<ghoul::opengl::Texture> _placeholderTexture;
float _projectionTextureAspectRatio;
std::string _instrumentID;
std::string _projectorID;
std::string _projecteeID;
SpiceManager::AberrationCorrection _aberration;
std::vector<std::string> _potentialTargets;
float _fovy;
float _aspectRatio;
GLuint _fboID;
GLuint _depthFboID;
GLint _defaultFBO;
GLint _viewport[4];
struct {
bool isEnabled;
std::unique_ptr<ghoul::opengl::Texture> texture;
} _shadowing;
struct {
bool isEnabled;
GLuint fbo;
GLuint vao;
GLuint vbo;
std::unique_ptr<ghoul::opengl::ProgramObject> program;
std::unique_ptr<ghoul::opengl::Texture> texture;
std::unique_ptr<ghoul::opengl::Texture> stencilTexture;
} _dilation;
};
} // namespace openspace
#endif // __OPENSPACE_MODULE_SPACECRAFTINSTRUMENTS___PROJECTIONCOMPONENT___H__