Files
OpenSpace/modules/globebrowsing/shaders/pointglobe_fs.glsl
2017-07-19 01:27:01 -04:00

45 lines
2.5 KiB
GLSL

/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014 - 2017 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#include "fragment.glsl"
in vec4 vs_positionClipSpace;
in vec2 vs_positionModelSpace;
//uniform vec3 directionToSunViewSpace;
uniform vec3 positionCameraSpace;
//uniform float lightOverflow;
Fragment getFragment() {
float alpha =
1.0 - sqrt(pow(vs_positionModelSpace.x, 2) + pow(vs_positionModelSpace.y, 2));
alpha = pow(alpha, 3);
Fragment frag;
frag.color = vec4(1.0, 1.0, 1.0, alpha);
frag.depth = vs_positionClipSpace.w;
frag.blend = BLEND_MODE_ADDITIVE;
return frag;
}