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OpenSpace/modules/autonavigation/waypoint.h
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/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2019 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#ifndef __OPENSPACE_MODULE___WAYPOINT___H__
#define __OPENSPACE_MODULE___WAYPOINT___H__
#include <openspace/interaction/navigationhandler.h>
#include <ghoul/glm.h>
#include <vector>
namespace openspace::autonavigation {
struct CameraPose {
glm::dvec3 position;
glm::dquat rotation;
};
// The waypoint node is the anchor or target node.
struct WaypointNodeDetails {
WaypointNodeDetails() = default;
WaypointNodeDetails(const std::string nodeIdentifier);
static double findValidBoundingSphere(const SceneGraphNode* node);
std::string identifier;
double validBoundingSphere; // to be able to handle nodes with faulty bounding spheres
};
struct Waypoint {
using NavigationState = interaction::NavigationHandler::NavigationState;
// TODO: create waypoints from a dictionary
Waypoint() = default;
Waypoint(const glm::dvec3& pos, const glm::dquat& rot, const std::string& ref);
Waypoint(const NavigationState& ns);
glm::dvec3 position() const;
glm::dquat rotation() const;
SceneGraphNode* node() const;
CameraPose pose;
WaypointNodeDetails nodeDetails;
};
} // namespace openspace::autonavigation
#endif // __OPENSPACE_MODULE___WAYPOINT___H__