mirror of
https://github.com/OpenSpace/OpenSpace.git
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147 lines
6.2 KiB
C++
147 lines
6.2 KiB
C++
/*****************************************************************************************
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* *
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* OpenSpace *
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* *
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* Copyright (c) 2014-2021 *
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* *
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* software and associated documentation files (the "Software"), to deal in the Software *
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* without restriction, including without limitation the rights to use, copy, modify, *
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* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
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* permit persons to whom the Software is furnished to do so, subject to the following *
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* conditions: *
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* *
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* The above copyright notice and this permission notice shall be included in all copies *
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* or substantial portions of the Software. *
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* *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#include <modules/autonavigation/waypoint.h>
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#include <modules/autonavigation/autonavigationmodule.h>
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#include <openspace/engine/globals.h>
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#include <openspace/engine/moduleengine.h>
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#include <openspace/scene/scenegraphnode.h>
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#include <openspace/query/query.h>
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#include <ghoul/logging/logmanager.h>
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namespace {
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constexpr const char* _loggerCat = "Waypoint";
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} // namespace
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namespace openspace::autonavigation {
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WaypointNodeDetails::WaypointNodeDetails(const std::string& nodeIdentifier) {
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const SceneGraphNode* node = sceneGraphNode(nodeIdentifier);
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if (!node) {
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LERROR(fmt::format("Could not find node '{}'.", nodeIdentifier));
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return;
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}
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identifier = nodeIdentifier;
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validBoundingSphere = findValidBoundingSphere(node);
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}
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double WaypointNodeDetails::findValidBoundingSphere(const SceneGraphNode* node) {
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double bs = static_cast<double>(node->boundingSphere());
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const double minValidBoundingSphere =
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global::moduleEngine->module<AutoNavigationModule>()->minValidBoundingSphere();
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if (bs < minValidBoundingSphere) {
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// If the bs of the target is too small, try to find a good value in a child node.
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// Only check the closest children, to avoid deep traversal in the scene graph.
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// Also, the possibility to find a bounding sphere represents the visual size of
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// the target well is higher for these nodes.
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for (SceneGraphNode* child : node->children()) {
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bs = static_cast<double>(child->boundingSphere());
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if (bs > minValidBoundingSphere) {
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LWARNING(fmt::format(
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"The scene graph node '{}' has no, or a very small, bounding sphere. "
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"Using bounding sphere of child node '{}' in computations.",
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node->identifier(),
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child->identifier()
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));
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return bs;
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}
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}
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LWARNING(fmt::format(
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"The scene graph node '{}' has no, or a very small, bounding sphere. Using "
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"minimal value. This might lead to unexpected results.",
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node->identifier())
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);
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bs = minValidBoundingSphere;
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}
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return bs;
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}
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Waypoint::Waypoint(const glm::dvec3& pos, const glm::dquat& rot, const std::string& ref)
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: nodeDetails(ref)
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{
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pose.position = pos;
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pose.rotation = rot;
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}
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Waypoint::Waypoint(const NavigationState& ns) {
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// OBS! The following code is exactly the same as used in
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// NavigationHandler::applyNavigationState. Should probably be made into a function.
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// TODO: make that function
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const SceneGraphNode* referenceFrame = sceneGraphNode(ns.referenceFrame);
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const SceneGraphNode* anchorNode = sceneGraphNode(ns.anchor); // The anchor is also the target
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if (!anchorNode) {
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LERROR(fmt::format("Could not find node '{}' to target.", ns.anchor));
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return;
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}
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const glm::dvec3 anchorWorldPosition = anchorNode->worldPosition();
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const glm::dmat3 referenceFrameTransform = referenceFrame->worldRotationMatrix();
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pose.position = anchorWorldPosition +
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glm::dvec3(referenceFrameTransform * glm::dvec4(ns.position, 1.0));
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glm::dvec3 up = ns.up.has_value() ?
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glm::normalize(referenceFrameTransform * ns.up.value()) :
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glm::dvec3(0.0, 1.0, 0.0);
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// Construct vectors of a "neutral" view, i.e. when the aim is centered in view.
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glm::dvec3 neutralView =
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glm::normalize(anchorWorldPosition - pose.position);
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glm::dquat neutralCameraRotation = glm::inverse(glm::quat_cast(glm::lookAt(
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glm::dvec3(0.0),
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neutralView,
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up
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)));
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glm::dquat pitchRotation = glm::angleAxis(ns.pitch, glm::dvec3(1.f, 0.f, 0.f));
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glm::dquat yawRotation = glm::angleAxis(ns.yaw, glm::dvec3(0.f, -1.f, 0.f));
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pose.rotation = neutralCameraRotation * yawRotation * pitchRotation;
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nodeDetails = WaypointNodeDetails{ ns.anchor };
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}
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glm::dvec3 Waypoint::position() const {
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return pose.position;
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}
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glm::dquat Waypoint::rotation() const {
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return pose.rotation;
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}
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SceneGraphNode* Waypoint::node() const {
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return sceneGraphNode(nodeDetails.identifier);
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}
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} // namespace openspace::autonavigation
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