mirror of
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142 lines
5.9 KiB
C++
142 lines
5.9 KiB
C++
/*****************************************************************************************
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* *
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* OpenSpace *
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* *
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* Copyright (c) 2014-2016 *
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* *
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* software and associated documentation files (the "Software"), to deal in the Software *
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* without restriction, including without limitation the rights to use, copy, modify, *
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* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
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* permit persons to whom the Software is furnished to do so, subject to the following *
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* conditions: *
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* *
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* The above copyright notice and this permission notice shall be included in all copies *
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* or substantial portions of the Software. *
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* *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#ifndef __LAYERED_TEXTURES_H__
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#define __LAYERED_TEXTURES_H__
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#include <memory>
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#include <vector>
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#include <string>
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#include <ghoul/opengl/programobject.h>
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#include <openspace/properties/propertyowner.h>
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#include <openspace/properties/scalarproperty.h>
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#include <modules/globebrowsing/layered_rendering/perlayersetting.h>
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namespace openspace {
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namespace globebrowsing {
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class LayeredTextures {
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public:
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static const size_t NUM_TEXTURE_CATEGORIES = 7;
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static const size_t MAX_NUM_TEXTURES_PER_CATEGORY = 5;
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static const size_t NUM_SETTINGS_PER_CATEGORY = 3;
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static const size_t NUM_TILE_DATA_VARIABLES = 5;
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static const size_t NUM_BLEND_TEXTURES = 3;
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static const size_t NUM_LAYER_SETTINGS_VARIABLES = 3;
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enum GlslKeyPrefixes
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{
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lastLayerIndex,
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use,
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blend,
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};
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enum TextureCategory {
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ColorTextures,
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GrayScaleTextures,
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GrayScaleOverlays,
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NightTextures,
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WaterMasks,
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Overlays,
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HeightMaps,
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};
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/**
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* Each texture can have these uniform variables associated with it in the shader
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* code.
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*
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* <code>textureSampler</code> is the actual texture that can be sampled in the
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* shader program. The associated GLSL type is <code>sampler2D</code>.
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* <code>depthTransform_depthScale</code> specifies the scale part of the depth
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* transform. Useful for height maps. The associated GLSL type is
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* <code>float</code>.
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* <code>depthTransform_depthOffset</code> specifies the offset part of the depth
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* transform. Useful for height maps. The associated GLSL type is
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* <code>float</code>.
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* <code>uvTransform_uvOffset</code> specifies an offset that can be used when
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* sampling from the texture. The associated GLSL type is <code>vec2</code>.
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* <code>uvTransform_uvScale</code> specifies a scale that can be used when
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* sampling from the texture. The associated GLSL type is <code>vec2</code>.
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*
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* The corresponding struct in GLSL code for storing these data is a
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* <code>Tile</code>. The names of the uniforms are the ones specified in
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* <code>glslTileDataNames</code>.
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*/
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enum GlslTileDataId {
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textureSampler,
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depthTransform_depthScale,
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depthTransform_depthOffset,
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uvTransform_uvOffset,
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uvTransform_uvScale,
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};
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/**
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* These suffixes are used when naming <code>Tile</code>s in GLSL code. The names
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* of the <code>Tile</code>s is one of
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* <code>LayeredTextures::TEXTURE_CATEGORY_NAMES</code> followed by the suffixes
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* defined in <code>blendLayerSuffixes</code>.
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*/
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enum BlendLayerSuffixes {
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none,
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Parent1,
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Parent2,
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};
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enum LayerSettingsIds {
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opacity,
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gamma,
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multiplier,
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};
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static const std::string glslKeyPrefixes[NUM_SETTINGS_PER_CATEGORY];
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static const std::string TEXTURE_CATEGORY_NAMES[NUM_TEXTURE_CATEGORIES];
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static const std::string glslTileDataNames[NUM_TILE_DATA_VARIABLES];
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static const std::string blendLayerSuffixes[NUM_BLEND_TEXTURES];
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static const std::string layerSettingsIds[NUM_LAYER_SETTINGS_VARIABLES];
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};
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class PerLayerSettings {
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public:
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PerLayerSettings();
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~PerLayerSettings();
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const std::array<std::shared_ptr<PerLayerSetting>,
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LayeredTextures::NUM_LAYER_SETTINGS_VARIABLES>& array() const;
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private:
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std::array<std::shared_ptr<PerLayerSetting>,
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LayeredTextures::NUM_LAYER_SETTINGS_VARIABLES> _array;
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};
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} // namespace globebrowsing
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} // namespace openspace
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#endif // __LAYERED_TEXTURES_H__
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