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148 lines
6.6 KiB
C++
148 lines
6.6 KiB
C++
/*****************************************************************************************
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* *
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* OpenSpace *
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* *
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* Copyright (c) 2014-2025 *
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* *
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* software and associated documentation files (the "Software"), to deal in the Software *
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* without restriction, including without limitation the rights to use, copy, modify, *
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* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
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* permit persons to whom the Software is furnished to do so, subject to the following *
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* conditions: *
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* *
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* The above copyright notice and this permission notice shall be included in all copies *
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* or substantial portions of the Software. *
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* *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#ifndef __OPENSPACE_MODULE_TELEMETRY___NODESTELEMETRY___H__
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#define __OPENSPACE_MODULE_TELEMETRY___NODESTELEMETRY___H__
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#include <modules/telemetry/include/telemetrybase.h>
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#include <modules/telemetry/telemetrymodule.h>
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#include <openspace/properties/misc/optionproperty.h>
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#include <openspace/properties/scalar/doubleproperty.h>
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namespace openspace {
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namespace scripting { struct LuaLibrary; }
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class NodesTelemetry : public TelemetryBase {
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public:
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NodesTelemetry(const std::string& ip, int port);
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~NodesTelemetry() override = default;
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/**
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* Main update function to gather telemetry information from a list of scene graph
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* nodes (distance, horizontal angle, vertical angle) and send it to the Open Sound
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* Control receiver.
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*
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* \param camera The camera in the scene
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*/
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void update(const Camera* camera) override;
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/**
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* Add the given node to the list of nodes to gather telemetry data for.
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*
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* \param node The identifier of the node that should be added
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*/
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void addNode(std::string node);
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/**
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* Returns the Lua library that contains all Lua functions available for the
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* nodes telemetry.
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*
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* \return The Lua library that contains all Lua functions available for the
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* nodes telemetry
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*/
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static scripting::LuaLibrary luaLibrary();
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private:
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static constexpr int NumDataItems = 4;
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// Struct to hold data for all the nodes
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struct TelemetryNode {
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TelemetryNode(std::string id);
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std::string identifier;
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// Distance, horizontal angle, vertical angle (do not store the distance unit
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// here, the option property stores it instead)
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std::vector<double> data = std::vector<double>(NumDataItems - 1, 0.0);
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};
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/**
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* For this telemetry, a more advanced custom updateData function is needed with
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* additional arguments. Therefore, this implementation is left empty and the update
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* function is overriden to use the custom updateData function instead.
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*
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* \param camera The camera in the scene (not used in this case)
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* \return Always return `false` (this function is empty)
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*/
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bool updateData(const Camera* camera) override;
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/**
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* For this telemetry, a more advanced custom sendData function is needed with
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* additional arguments. Therefore, this implementation is left empty and the update
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* function is overriden to use the custom updateData function instead.
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*/
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void sendData() override;
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/**
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* Update telemetry data (distance, horizontal angle, vertical angle) for the given
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* node.
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*
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* \param camera The camera in the scene
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* \param nodeIndex The index to the internally stored node data that should be
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* updated
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* \param angleCalculationMode The angle calculation mode to use. This determines
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* which method to use when calculating the angle.
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* \param includeElevation Whether the additional elevation angle should be calculated
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*
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* \return `true` if the data is new compared to before, otherwise `false`
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*/
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bool updateData(const Camera* camera, int nodeIndex,
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TelemetryModule::AngleCalculationMode angleCalculationMode,
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bool includeElevation);
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/**
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* Send current telemetry data for the indicated node to the Open Sound Control
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* receiver. The order of sent data is as follows: distance, horizontal angle,
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* vertical angle, and the unit used for the distance value
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*/
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void sendData(int nodeIndex);
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struct PrecisionProperties : properties::PropertyOwner {
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PrecisionProperties(properties::PropertyOwner::PropertyOwnerInfo precisionInfo);
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// The low and high precision values are used in different situations. When the
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// node is the current focus node, then the high precision value is used. This
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// is due to the node being in the current focus and therfore needs better
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// precision. If the node is not the current focus node, then the low precision
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// value is used to save performance.
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properties::DoubleProperty lowDistancePrecision;
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properties::DoubleProperty highDistancePrecision;
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properties::DoubleProperty lowAnglePrecision;
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properties::DoubleProperty highAnglePrecision;
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};
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properties::OptionProperty _distanceUnitOption;
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PrecisionProperties _precisionProperties;
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std::vector<TelemetryNode> _nodes;
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double _anglePrecision = 0.0;
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double _distancePrecision = 0.0;
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};
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} // namespace openspace
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#endif // __OPENSPACE_MODULE_TELEMETRY___NODESTELEMETRY___H__
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