Files
OpenSpace/data/assets/actions/toggle_trail.asset
T

120 lines
3.7 KiB
Lua

local toggle_trail = {
Identifier = "os.toggle_trail",
Name = "Toggle Trail",
Command = [[
local node
if is_declared("args") then
node = args.Node
else
node = openspace.navigation.getNavigationState().Anchor
end
local trail
if openspace.hasSceneGraphNode(node .. "Trail") then
trail = node .. "Trail"
elseif openspace.hasSceneGraphNode(node .. "_trail") then
trail = node .. "_trail"
else
-- No trail found, so nothing more to do here
return
end
local visibility
if is_declared("args") then
if args.Transition == "Approaching" then
visibility = false
elseif args.Transition == "Exiting" then
visibility = true
else
return
end
else
visibility = not openspace.getPropertyValue("Scene." .. trail .. ".Renderable.Enabled")
end
if visibility then
openspace.setPropertyValueSingle("Scene." .. trail .. ".Renderable.Fade", 1.0, 1.0)
else
openspace.setPropertyValueSingle("Scene." .. trail .. ".Renderable.Fade", 0.0, 1.0)
end
]],
Documentation = [[Toggles the visibility of the associated trail of a scene graph node.
This action takes optional arguments to 1) determine which trail to hide (as the
'Node') and 2) the transition direction (as 'After' and 'Before').]],
GuiPath = "/Trails",
IsLocal = true
}
asset.export("toggle_trail", toggle_trail.Identifier)
local hide_trail = {
Identifier = "os.hide_trail",
Name = "Hide Trail",
Command = [[
local node
if is_declared("args") then
node = args.Node
else
node = openspace.navigation.getNavigationState().Anchor
end
if openspace.hasSceneGraphNode(node .. "Trail") then
openspace.setPropertyValueSingle("Scene." .. node .. "Trail.Renderable.Fade", 0.0, 1.0)
elseif openspace.hasSceneGraphNode(node .. "_trail") then
openspace.setPropertyValueSingle("Scene." .. node .. "_trail.Renderable.Fade", 0.0, 1.0)
end
]],
Documentation = [[Hides the associated trail of a scene graph node. This action takes an
optional argument to determine whose trail to hide. If no argument is provided, the
current focus node is used instead]],
GuiPath = "/Trails",
IsLocal = true
}
asset.export("hide_trail", hide_trail.Identifier)
local show_trail = {
Identifier = "os.show_trail",
Name = "Show Trail",
Command = [[
local node
if is_declared("args") then
node = args.Node
else
node = openspace.navigation.getNavigationState().Anchor
end
if openspace.hasSceneGraphNode(node .. "Trail") then
openspace.setPropertyValueSingle("Scene." .. node .. "Trail.Renderable.Fade", 1.0, 1.0)
elseif openspace.hasSceneGraphNode(node .. "_trail") then
openspace.setPropertyValueSingle("Scene." .. node .. "_trail.Renderable.Fade", 1.0, 1.0)
end
]],
Documentation = [[Shows the associated trail of a scene graph node. This action takes an
optional argument to determine whose trail to hide. If no argument is provided, the
current focus node is used instead]],
GuiPath = "/Trails",
IsLocal = true
}
asset.export("show_trail", show_trail.Identifier)
asset.onInitialize(function()
openspace.action.registerAction(toggle_trail)
openspace.action.registerAction(show_trail)
openspace.action.registerAction(hide_trail)
end)
asset.onDeinitialize(function()
openspace.action.removeAction(toggle_trail)
openspace.action.removeAction(show_trail)
openspace.action.removeAction(hide_trail)
end)
asset.meta = {
Name = "Actions - Toggle current Trails",
Version = "1.0",
Description = [[ Asset providing actions to toggle trails]],
Author = "OpenSpace Team",
URL = "http://openspaceproject.com",
License = "MIT license"
}