Files
OpenSpace/include/openspace/interaction/interactionhandler.h
Jonas Strandstedt a8f3923659 Moved the lua command input to separete class
- Added functionality for keeping the input history
2014-10-22 13:04:55 +02:00

127 lines
4.5 KiB
C++

/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#ifndef INTERACTIONHANDLER_H
#define INTERACTIONHANDLER_H
// open space includes
#include <openspace/util/camera.h>
#include <openspace/interaction/externalcontrol/externalcontrol.h>
#include <openspace/scenegraph/scenegraphnode.h>
// std includes
#include <vector>
#include <thread>
#include <mutex>
#include <memory>
#include <map>
#include <functional>
namespace openspace {
class InteractionHandler {
public:
InteractionHandler(void);
InteractionHandler(const InteractionHandler& src);
InteractionHandler& operator=(const InteractionHandler& rhs);
virtual ~InteractionHandler();
//static void init();
//static void deinit();
// static InteractionHandler& ref();
//static bool isInitialized();
void enable();
void disable();
const bool isEnabled() const;
void connectDevices();
void addExternalControl(ExternalControl* controller);
void setCamera(Camera *camera = nullptr);
void setOrigin(SceneGraphNode* node);
Camera * getCamera() const;
const psc getOrigin() const;
void lockControls();
void unlockControls();
void setFocusNode(SceneGraphNode *node);
void orbit(const glm::quat &rotation);
void rotate(const glm::quat &rotation);
void distance(const PowerScaledScalar &distance, size_t iterations = 0);
void lookAt(const glm::quat &rotation);
void setRotation(const glm::quat &rotation);
void update(const double dt);
double getDt();
void keyboardCallback(int key, int action);
void mouseButtonCallback(int key, int action);
void mousePositionCallback(int x, int y);
void mouseScrollWheelCallback(int pos);
void addKeyCallback(int key, std::function<void(void)> f);
/**
* Returns the Lua library that contains all Lua functions available to affect the
* interaction. The functions contained are
* - openspace::luascriptfunctions::printScreen
* \return The Lua library that contains all Lua functions available to affect the
* interaction
*/
static scripting::ScriptEngine::LuaLibrary luaLibrary();
private:
glm::vec3 mapToTrackball(glm::vec2 mousePos);
glm::vec3 mapToCamera(glm::vec3 trackballPos);
void trackballRotate(int x, int y);
Camera* camera_;
bool enabled_;
SceneGraphNode *node_;
double dt_;
glm::vec3 _lastTrackballPos;
bool _leftMouseButtonDown, _isMouseBeingPressedAndHeld;
// used for calling when updating and deallocation
std::vector<ExternalControl*> controllers_;
// for locking and unlocking
std::mutex cameraGuard_;
std::multimap<int, std::function<void(void)> > _keyCallbacks;
};
} // namespace openspace
#endif