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OpenSpace/include/openspace/rendering/renderableephemeris.h

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/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#ifndef __RENDERABLEEPHEMERIS_H__
#define __RENDERABLEEPHEMERIS_H__
// open space includes
#include <openspace/rendering/renderable.h>
#include <openspace/properties/stringproperty.h>
// ghoul includes
#include <ghoul/opengl/programobject.h>
#include <ghoul/opengl/texture.h>
//#include <openspace/util/runtimedata.h>
namespace openspace {
class RenderableEphemeris : public Renderable{
public:
RenderableEphemeris(const ghoul::Dictionary& dictionary);
~RenderableEphemeris();
bool initialize() override;
bool deinitialize() override;
void render(const RenderData& data) override;
void update(const UpdateData& data) override;
private:
properties::StringProperty _colorTexturePath; // not used now, will be later though.
ghoul::opengl::ProgramObject* _programObject;
ghoul::opengl::Texture* _texture;
void loadTexture();
typedef struct {
GLfloat location[4];
GLfloat velocity[4];
GLubyte padding[32]; // Pads the struct out to 64 bytes for performance increase
} Vertex;
GLuint _vaoID = 6;
GLuint _vBufferID = 7;
GLuint _iBufferID = 8;
void nextIndex();
GLenum _mode;
unsigned int _isize;
unsigned int _vsize;
Vertex* _varray;
int* _iarray;
Vertex* batchArray;
bool* _updated;
psc _pscpos, _pscvel;
std::vector<std::pair<int, double>> _intervals;
double _increment;
// etc...
int _index[2];
int _prev[2];
int _delta;
double _time = 0;
double _previousTime = 0;
};
}
#endif