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OpenSpace/include/openspace/rendering/renderablefov.h
2014-12-11 17:16:41 +01:00

101 lines
3.6 KiB
C++

/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#ifndef __RENDERABLEFOV_H__
#define __RENDERABLEFOV_H__
// open space includes
#include <openspace/rendering/renderable.h>
#include <openspace/properties/stringproperty.h>
#include <openspace/util/powerscaledcoordinate.h>
#include <ghoul/opengl/ghoul_gl.h>
namespace openspace {
class RenderableFov : public Renderable{
public:
RenderableFov(const ghoul::Dictionary& dictionary);
~RenderableFov();
bool initialize() override;
bool deinitialize() override;
bool isReady() const override;
void render(const RenderData& data) override;
void update(const UpdateData& data) override;
private:
properties::StringProperty _colorTexturePath;
ghoul::opengl::ProgramObject* _programObject;
ghoul::opengl::Texture* _texture;
void loadTexture();
void fullYearSweep();
// modfile reads
// spice
std::string _target;
std::string _observer;
std::string _frame;
// color
glm::vec3 _c;
double _r, _g, _b;
// orbit relational data
double _tropic;
double _ratio;
double _day;
// need to write robust method for vbo id selection
// (right now galactic grid has to be present) (why though?) solve later...
GLuint _vaoID ;
GLuint _vBufferID ;
GLuint _iBufferID;
void updateData();
void sendToGPU();
glm::dmat3 _stateMatrix;
unsigned int _isize;
unsigned int _vsize;
unsigned int _vtotal;
unsigned int _stride;
double _startTrail;
//Vertex* _varray;
std::vector<float> _varray;
std::vector<int> _iarray;
bool _once = false;
//used for update of trail
psc _pscpos, _pscvel;
double _increment;
double _time = 0;
double _oldTime = 0;
int _delta = 0;
int _dtprogress = 0;
};
}
#endif