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OpenSpace/include/openspace/properties/templateproperty.h
Alexander Bock 94e3e11188 Update copyright header to 2017
Update Ghoul repository
Remove libgdal link
2017-02-06 18:02:01 -05:00

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/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2017 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#ifndef __OPENSPACE_CORE___TEMPLATEPROPERTY___H__
#define __OPENSPACE_CORE___TEMPLATEPROPERTY___H__
#include <openspace/properties/property.h>
namespace openspace {
namespace properties {
/**
* This concrete subclass of Property handles a single parameter value that is of type
* <code>T</code>. It provides all the necessary methods to automatically access the
* value. One notable instantiation of this class is StringProperty, using
* <code>T = std::string</code> while NumericalProperty is a templated subclass dealing
* with numerical parameter types.
* The accessor operator and assignment operators are overloaded, so that the
* TemplateProperty can be used just in the same way as a regular member variable. In the
* case that these cannot not be used inline, the Property::get method will work.
* The default value for the stored value of this TemplateProperty is retrieved via a call
* to the PropertyDelegate::defaultValue method, providing the template parameter
* <code>T</code> as argument. When a new TemplateProperty is required, that method needs
* to be specialized for the new type or a compile-time error will occur
* (See https://github.com/OpenSpace/OpenSpace/wiki/Concepts-Properties).
* \tparam T The type of value that is stored in this TemplateProperty
* \see Property
* \see NumericalProperty
* \see PropertyDelegate
*/
template <typename T>
class TemplateProperty : public Property {
public:
typedef T ValueType;
/**
* The constructor initializing the TemplateProperty with the provided
* <code>identifier</code> and human-readable <code>guiName</code>. The default value
* for the stored type <code>T</code> is retrieved using the PropertyDelegate's
* PropertyDelegate::defaultValue method, which must be specialized for new types or
* a compile-error will occur.
* \param identifier The identifier that is used for this TemplateProperty
* \param guiName The human-readable GUI name for this TemplateProperty
*/
TemplateProperty(std::string identifier, std::string guiName,
Property::Visibility visibility = Visibility::User);
/**
* The constructor initializing the TemplateProperty with the provided
* <code>identifier</code>, human-readable <code>guiName</code> and provided
* <code>value</code>.
*/
TemplateProperty(std::string identifier, std::string guiName, T value,
Property::Visibility visibility = Visibility::User);
/**
* Returns the class name for this TemplateProperty. The default implementation makes
* a call to the PropertyDelegate::className method with the template parameter
* <code>T</code> as argument. For this to work, that method needs to be specialized
* to return the correct class name for the new template parameter T, or a
* compile-time error will occur.
* \return The class name for the TemplateProperty
*/
virtual std::string className() const override;
/**
* Returns the stored value packed into a ghoul::any object.
* \return The stored value packed into a ghoul::any object
*/
virtual ghoul::any get() const override;
/**
* Sets the value fro the provided ghoul::any object. If the types between
* <code>T</code> and <code>value</code> disagree, an error is logged and the stored
* value remains unchanged.
*/
virtual void set(ghoul::any value) override;
/**
* Returns the <code>std::type_info</code> describing the template parameter
* <code>T</code>. It can be used to test against a ghoul::any value before trying to
* assign it.
* \return The type info object describing the template parameter <code>T</code>
*/
virtual const std::type_info& type() const override;
/**
* This method encodes the stored value into a Lua object and pushes that object onto
* the stack. The encoding is performed by calling PropertyDelegate::toLuaValue with
* the template parameter <code>T</code> as an argument. This method has to be
* specialized for each new type, or a compile-time error will occur.
* \param state The Lua state onto which the encoded object will be pushed
* \return <code>true</code> if the encoding succeeded; <code>false</code> otherwise
*/
bool getLuaValue(lua_State* state) const override;
/**
* Sets the value of this TemplateProprty by decoding the object at the top of the Lua
* stack and, if successful, assigning it using the Property::set method. The decoding
* is performed by calling the PropertyDelegate::fromLuaValue with the template
* parameter <code>T</code> as argument. If the decoding is successful, the new value
* is set, otherwise it remains unchanged.
* \param state The Lua state from which the value will be decoded
* \return <code>true</code> if the decoding succeeded; <code>false</code> otherwise
*/
bool setLuaValue(lua_State* state) override;
/// \see Property::typeLua
int typeLua() const override;
bool getStringValue(std::string& value) const override;
bool setStringValue(std::string value) override;
/**
* Returns the description for this TemplateProperty as a Lua script that returns a
* table on execution
* \return The description for this TemplateProperty
*/
//virtual std::string description() override;
/**
* This operator allows the TemplateProperty to be used almost transparently as if it
* was of the type <code>T</code>. It makes assignments such as
* <code>T v = property;</code> possible by allowing implicit casts (even though,
* internally, not casts are performed. This method is next to zero overhead).
* \return The internal representation of the Property
*/
operator T();
/**
* This operator allows the TemplateProperty to be used almost transparently as if it
* was of the type <code>T</code>. It makes assignments such as
* <code>T v = property;</code> possible by allowing implicit casts (even though,
* internally, not casts are performed. This method is next to zero overhead).
* \return The internal representation of the Property
*/
operator T() const;
/**
* The assignment operator allows the TemplateProperty's value to be set without using
* the TemplateProperty::set method. It will be done internally by thos method and it
* allows assignments such as <code>prop = T(1)</code>.
* \param val The value that should be set.
*/
TemplateProperty<T>& operator=(T val);
/**
* These method sets the stored value to the provided value <code>val</code>,
* moving it into place. This move only happens if the provided value <code>val</code>
* is different from the stored value, which needs an operator== to exist for the type
* <code>T</code>. If the value are different, the listeners are notified.
* \param val The new value for this TemplateProperty
*/
virtual void setValue(T val);
/**
* Returns the currently stored value.
* \return The currently stored value
*/
T value() const;
protected:
/// The value that this TemplateProperty currently stores
T _value;
};
} // namespace properties
} // namespace openspace
#include "openspace/properties/templateproperty.inl"
#endif // __OPENSPACE_CORE___TEMPLATEPROPERTY___H__