Files
OpenSpace/modules/globebrowsing/meshes/basicgrid.cpp
Alexander Bock 9d30d3323b Update Ghoul repository
Adapt to changed signature of ghoul_assert macro
2017-03-03 10:55:20 -05:00

171 lines
6.5 KiB
C++

/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2017 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#include <modules/globebrowsing/meshes/basicgrid.h>
#include <ghoul/misc/assert.h>
namespace openspace {
namespace globebrowsing {
BasicGrid::BasicGrid(unsigned int xSegments, unsigned int ySegments,
TriangleSoup::Positions usePositions,
TriangleSoup::TextureCoordinates useTextureCoordinates,
TriangleSoup::Normals useNormals)
: Grid(xSegments, ySegments, usePositions, useTextureCoordinates, useNormals)
{
_geometry = std::make_unique<TriangleSoup>(
createElements(xSegments, ySegments),
usePositions,
useTextureCoordinates,
useNormals
);
if (usePositions) {
_geometry->setVertexPositions(createPositions(_xSegments, _ySegments));
}
if (useTextureCoordinates) {
_geometry->setVertexTextureCoordinates(
createTextureCoordinates(_xSegments, _ySegments)
);
}
if (useNormals) {
_geometry->setVertexNormals(createNormals(_xSegments, _ySegments));
}
}
int BasicGrid::xSegments() const {
return _xSegments;
}
int BasicGrid::ySegments() const {
return _ySegments;
}
void BasicGrid::validate(int xSegments, int ySegments) {
ghoul_assert(
xSegments > 0 && ySegments > 0,
std::string("Resolution must be at least 1x1. (") +
std::to_string(xSegments) + ", " + std::to_string(ySegments) + ")"
);
}
inline size_t BasicGrid::numElements(int xSegments, int ySegments) {
return 3 * 2 * xSegments * ySegments;
}
inline size_t BasicGrid::numVertices(int xSegments, int ySegments) {
return (xSegments + 1) * (ySegments + 1);
}
std::vector<GLuint> BasicGrid::createElements(int xSegments, int ySegments) {
validate(xSegments, ySegments);
std::vector<GLuint> elements;
elements.reserve(numElements(xSegments, ySegments));
for (unsigned int y = 0; y < ySegments; y++) {
for (unsigned int x = 0; x < xSegments; x++) {
// x v01---v11 x ..
// | / |
// x v00---v10 x ..
//
// x x x x ..
// : : : :
GLuint v00 = (y + 0) * (xSegments + 1) + x + 0;
GLuint v10 = (y + 0) * (xSegments + 1) + x + 1;
GLuint v01 = (y + 1) * (xSegments + 1) + x + 0;
GLuint v11 = (y + 1) * (xSegments + 1) + x + 1;
// add upper triangle
elements.push_back(v00);
elements.push_back(v10);
elements.push_back(v11);
// add lower triangle
elements.push_back(v00);
elements.push_back(v11);
elements.push_back(v01);
}
}
return elements;
}
std::vector<glm::vec4> BasicGrid::createPositions(int xSegments, int ySegments) {
validate(xSegments, ySegments);
std::vector<glm::vec4> positions;
positions.reserve(numVertices(xSegments, ySegments));
// Copy from 2d texture coordinates and use as template to create positions
std::vector<glm::vec2> templateTextureCoords = createTextureCoordinates(
xSegments, ySegments
);
for (const glm::vec2& coords : templateTextureCoords) {
positions.push_back(glm::vec4(coords, 0.f, 1.f));
}
//for (unsigned int i = 0; i < templateTextureCoords.size(); i++) {
// positions.push_back(glm::vec4(
// templateTextureCoords[i],
// 0.0f,
// 1.0f
// ));
//}
return positions;
}
std::vector<glm::vec2> BasicGrid::createTextureCoordinates(int xSegments, int ySegments) {
validate(xSegments, ySegments);
std::vector<glm::vec2> textureCoordinates;
textureCoordinates.reserve(numVertices(xSegments, ySegments));
for (unsigned int y = 0; y < ySegments + 1; y++) {
for (unsigned int x = 0; x < xSegments + 1; x++) {
textureCoordinates.push_back(glm::vec2(
static_cast<float>(x) / static_cast<float>(xSegments),
static_cast<float>(y) / static_cast<float>(ySegments)
));
}
}
return textureCoordinates;
}
std::vector<glm::vec3> BasicGrid::createNormals(int xSegments, int ySegments) {
validate(xSegments, ySegments);
std::vector<glm::vec3> normals;
normals.reserve(numVertices(xSegments, ySegments));
for (unsigned int y = 0; y < ySegments + 1; y++) {
for (unsigned int x = 0; x < xSegments + 1; x++) {
normals.push_back(glm::vec3(0, 0, 1));
}
}
return normals;
}
} // namespace globebrowsing
} // namespace openspace