mirror of
https://github.com/OpenSpace/OpenSpace.git
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204 lines
7.9 KiB
C++
204 lines
7.9 KiB
C++
/*****************************************************************************************
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* *
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* OpenSpace *
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* *
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* Copyright (c) 2014-2017 *
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* *
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* software and associated documentation files (the "Software"), to deal in the Software *
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* without restriction, including without limitation the rights to use, copy, modify, *
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* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
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* permit persons to whom the Software is furnished to do so, subject to the following *
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* conditions: *
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* *
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* The above copyright notice and this permission notice shall be included in all copies *
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* or substantial portions of the Software. *
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* *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#include <modules/onscreengui/onscreenguimodule.h>
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#include <modules/onscreengui/include/gui.h>
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#include <openspace/engine/openspaceengine.h>
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#include <openspace/engine/settingsengine.h>
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#include <openspace/engine/virtualpropertymanager.h>
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#include <openspace/engine/wrapper/windowwrapper.h>
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#include <openspace/interaction/interactionhandler.h>
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#include <openspace/network/parallelconnection.h>
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#include <openspace/rendering/renderengine.h>
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#include <openspace/rendering/screenspacerenderable.h>
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#include <openspace/scene/scene.h>
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#include <openspace/scene/scenegraphnode.h>
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#include <ghoul/logging/logmanager.h>
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namespace openspace {
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gui::GUI OnScreenGUIModule::gui;
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Touch OnScreenGUIModule::touchInput;
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OnScreenGUIModule::OnScreenGUIModule()
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: OpenSpaceModule("OnScreenGUI")
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{
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addPropertySubOwner(gui);
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OsEng.registerModuleCallback(
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OpenSpaceEngine::CallbackOption::Initialize,
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[](){
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LDEBUGC("OnScreenGUIModule", "Initializing GUI");
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gui.initialize();
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gui._globalProperty.setSource(
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[]() {
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std::vector<properties::PropertyOwner*> res = {
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&(OsEng.windowWrapper()),
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&(OsEng.settingsEngine()),
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&(OsEng.interactionHandler()),
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&(OsEng.renderEngine()),
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&(OsEng.parallelConnection())
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};
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return res;
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}
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);
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gui._screenSpaceProperty.setSource(
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[]() {
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const std::vector<ScreenSpaceRenderable*>& ssr =
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OsEng.renderEngine().screenSpaceRenderables();
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return std::vector<properties::PropertyOwner*>(ssr.begin(), ssr.end());
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}
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);
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gui._property.setSource(
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[]() {
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const std::vector<SceneGraphNode*>& nodes =
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OsEng.renderEngine().scene()->allSceneGraphNodes();
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return std::vector<properties::PropertyOwner*>(nodes.begin(), nodes.end());
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}
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);
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gui._virtualProperty.setSource(
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[]() {
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std::vector<properties::PropertyOwner*> res = {
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&(OsEng.virtualPropertyManager())
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};
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return res;
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}
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);
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}
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);
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OsEng.registerModuleCallback(
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OpenSpaceEngine::CallbackOption::Deinitialize,
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[](){
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LDEBUGC("OnScreenGui", "Deinitialize GUI");
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gui.deinitialize();
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}
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);
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OsEng.registerModuleCallback(
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OpenSpaceEngine::CallbackOption::InitializeGL,
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[](){
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LDEBUGC("OnScreenGui", "Initializing GUI OpenGL");
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gui.initializeGL();
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}
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);
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OsEng.registerModuleCallback(
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OpenSpaceEngine::CallbackOption::DeinitializeGL,
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[](){
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LDEBUGC("OnScreenGui", "Deinitialize GUI OpenGL");
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gui.deinitializeGL();
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}
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);
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OsEng.registerModuleCallback(
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// This is done in the PostDraw phase so that it will render it on top of
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// everything else in the case of fisheyes. With this being in the Render callback
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// the GUI would be rendered on top of each of the cube faces
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OpenSpaceEngine::CallbackOption::PostDraw,
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[](){
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WindowWrapper& wrapper = OsEng.windowWrapper();
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bool showGui = wrapper.hasGuiWindow() ? wrapper.isGuiWindow() : true;
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if (wrapper.isMaster() && showGui ) {
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glm::vec2 mousePosition = wrapper.mousePosition();
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//glm::ivec2 drawBufferResolution = _windowWrapper->currentDrawBufferResolution();
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glm::ivec2 windowSize = wrapper.currentWindowSize();
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glm::ivec2 renderingSize = wrapper.currentWindowResolution();
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uint32_t mouseButtons = wrapper.mouseButtons(2);
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double dt = std::max(wrapper.averageDeltaTime(), 0.0);
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if (touchInput.active && mouseButtons == 0) {
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mouseButtons = touchInput.action;
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mousePosition = touchInput.pos;
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}
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// We don't do any collection of immediate mode user interface, so it is
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// fine to open and close a frame immediately
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gui.startFrame(
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static_cast<float>(dt),
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glm::vec2(windowSize),
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wrapper.dpiScaling(),
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mousePosition,
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mouseButtons
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);
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gui.endFrame();
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}
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}
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);
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OsEng.registerModuleKeyboardCallback(
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[](Key key, KeyModifier mod, KeyAction action) -> bool {
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if (gui.isEnabled()) {
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return gui.keyCallback(key, mod, action);
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}
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else {
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return false;
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}
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}
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);
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OsEng.registerModuleCharCallback(
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[](unsigned int codepoint, KeyModifier modifier) -> bool {
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if (gui.isEnabled()) {
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return gui.charCallback(codepoint, modifier);
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}
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else {
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return false;
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}
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}
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);
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OsEng.registerModuleMouseButtonCallback(
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[](MouseButton button, MouseAction action) -> bool {
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if (gui.isEnabled()) {
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return gui.mouseButtonCallback(button, action);
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}
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else {
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return false;
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}
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}
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);
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OsEng.registerModuleMouseScrollWheelCallback(
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[](double pos) -> bool {
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if (gui.isEnabled()) {
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return gui.mouseWheelCallback(pos);
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}
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else {
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return false;
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}
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}
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);
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}
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} // namespace openspace
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