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OpenSpace/include/openspace/rendering/postprocess.h
2025-08-13 22:38:10 -06:00

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/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2025 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#ifndef __OPENSPACE_RENDERING_POSTPROCESS___
#define __OPENSPACE_RENDERING_POSTPROCESS___
#include <ghoul/opengl/ghoul_gl.h>
#include <memory>
namespace ghoul::opengl {
class ProgramObject;
}
namespace openspace {
class PostprocessingBloom {
public:
PostprocessingBloom();
~PostprocessingBloom();
void initialize();
void deinitialize();
void setResolution(int width, int height);
void update();
void render(GLuint inputTexture);
void setEnabled(bool enabled) { _enabled = enabled; }
bool isEnabled() const { return _enabled; }
void setThreshold(float threshold) { _threshold = threshold; }
void setBlurPasses(int passes) { _blurPasses = passes; }
void setBlurMagnitude(float magnitude) { _blurMagnitude = magnitude; }
void setIntensity(float intensity) { _intensity = intensity; }
private:
void createFramebuffers();
void renderExtract(GLuint inputTexture);
void renderBlur();
void renderBlend(GLuint inputTexture);
bool _enabled = true;
float _threshold = 0.75f;
int _blurPasses = 3;
float _blurMagnitude = 0.001f;
float _intensity = 1.0f;
int _width = 0;
int _height = 0;
int _bloomWidth = 0;
int _bloomHeight = 0;
GLuint _screenQuad = 0;
GLuint _vertexBuffer = 0;
GLuint _bloomFramebuffer = 0;
GLuint _blurFramebuffer = 0;
GLuint _bloomTexture = 0;
GLuint _blurTexture[2] = {0, 0};
std::unique_ptr<ghoul::opengl::ProgramObject> _extractProgram;
std::unique_ptr<ghoul::opengl::ProgramObject> _blurProgram;
std::unique_ptr<ghoul::opengl::ProgramObject> _blendProgram;
struct {
GLint mainColorTexture = -1;
GLint threshold = -1;
} _extractUniforms;
struct {
GLint mainColorTexture = -1;
GLint blurDirection = -1;
GLint blurMagnitude = -1;
} _blurUniforms;
struct {
GLint mainColorTexture = -1;
GLint bloomTexture = -1;
GLint bloomIntensity = -1;
} _blendUniforms;
};
} // namespace openspace
#endif // __OPENSPACE_RENDERING_POSTPROCESS___