Files
OpenSpace/include/openspace/interaction/interactionhandler.h
2015-02-17 14:20:03 +01:00

190 lines
6.1 KiB
C++

/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2015 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
//<<<<<<< HEAD
//#ifndef INTERACTIONHANDLER_H
//#define INTERACTIONHANDLER_H
//
//#include <openspace/scripting/scriptengine.h>
//#include <openspace/util/powerscaledcoordinate.h>
//#include <openspace/util/powerscaledscalar.h>
//
//// std includes
//#include <vector>
//#include <mutex>
//#include <map>
//#include <functional>
//
//namespace openspace {
//
//// Forward declare to minimize dependencies
//class Camera;
//class SceneGraphNode;
//class ExternalControl;
//
//class InteractionHandler {
//public:
// InteractionHandler(void);
// InteractionHandler(const InteractionHandler& src);
// InteractionHandler& operator=(const InteractionHandler& rhs);
// virtual ~InteractionHandler();
//
// void enable();
// void disable();
// const bool isEnabled() const;
//
// void connectDevices();
// void addExternalControl(ExternalControl* controller);
//
// void setCamera(Camera *camera = nullptr);
// void setOrigin(SceneGraphNode* node);
//
// Camera* getCamera() const;
// const psc getOrigin() const;
// void lockControls();
// void unlockControls();
//
// void setFocusNode(SceneGraphNode *node);
//
// void orbit(const glm::quat &rotation);
// void rotate(const glm::quat &rotation);
// void distance(const PowerScaledScalar &distance, size_t iterations = 0);
//=======
#ifndef __INTERACTIONHANDLER_H__
#define __INTERACTIONHANDLER_H__
#include <openspace/interaction/keyboardcontroller.h>
#include <openspace/interaction/mousecontroller.h>
#include <mutex>
namespace openspace {
class Camera;
class SceneGraphNode;
namespace interaction {
class InteractionHandler {
public:
InteractionHandler();
~InteractionHandler();
void setKeyboardController(KeyboardController* controller);
void setMouseController(MouseController* controller);
void addController(Controller* controller);
void lockControls();
void unlockControls();
void update(double deltaTime);
void setFocusNode(SceneGraphNode* node);
const SceneGraphNode* const focusNode() const;
void setCamera(Camera* camera);
const Camera* const camera() const;
void keyboardCallback(int key, int action);
void mouseButtonCallback(int button, int action);
void mousePositionCallback(int x, int y);
void mouseScrollWheelCallback(int pos);
//<<<<<<< HEAD
//double dt();
//=======
double deltaTime() const;
void orbitDelta(const glm::quat& rotation);
void orbit(const float &dx, const float &dy, const float &dz, const float &dist);
//void distance(const float &d);
void rotateDelta(const glm::quat& rotation);
void distanceDelta(const PowerScaledScalar& distance, size_t iterations = 0);
void lookAt(const glm::quat& rotation);
void setRotation(const glm::quat& rotation);
void resetKeyBindings();
void bindKey(int key, const std::string& lua);
/**
* Returns the Lua library that contains all Lua functions available to affect the
* interaction. The functions contained are
* - openspace::luascriptfunctions::setOrigin
* \return The Lua library that contains all Lua functions available to affect the
* interaction
*/
static scripting::ScriptEngine::LuaLibrary luaLibrary();
private:
friend class Controller;
//<<<<<<< HEAD
// Camera* _camera;
// bool _enabled;
// SceneGraphNode* _node;
//
// double _dt;
//=======
InteractionHandler(const InteractionHandler&) = delete;
InteractionHandler& operator=(const InteractionHandler&) = delete;
InteractionHandler(InteractionHandler&&) = delete;
InteractionHandler& operator=(InteractionHandler&&) = delete;
Camera* _camera;
SceneGraphNode* _focusNode;
double _deltaTime;
std::mutex _mutex;
//<<<<<<< HEAD
// // used for calling when updating and deallocation
// std::vector<ExternalControl*> _controllers;
//
// // for locking and unlocking
// std::mutex _cameraGuard;
bool _validKeyLua;
std::multimap<int, std::string > _keyLua;
KeyboardController* _keyboardController;
MouseController* _mouseController;
std::vector<Controller*> _controllers;
// glm::vec3 mapToTrackball(glm::vec2 mousePos);
// glm::vec3 mapToCamera(glm::vec3 trackballPos);
// void trackballRotate(int x, int y);
};
} // namespace interaction
} // namespace openspace
#endif // __INTERACTIONHANDLER_H__