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OpenSpace/src/interaction/mousecontroller.cpp

247 lines
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C++

/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2015 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#include <openspace/interaction/mousecontroller.h>
#include <openspace/interaction/interactionhandler.h>
namespace openspace {
namespace interaction {
MouseController::MouseController()
: _lastTrackballPos(0.f)
, _isMouseBeingPressedAndHeld(false)
{}
glm::vec3 MouseController::mapToTrackball(glm::vec2 mousePos) {
const float RADIUS = 0.5; // Sphere radius
glm::vec3 out = glm::vec3(mousePos.x - 0.5, -1.0*(mousePos.y - 0.5), 0);
// Mapping according to Holroyds trackball
// Piece-wise sphere + hyperbolic sheet
if (out.x*out.x + out.y*out.y <= RADIUS*RADIUS / 2.0) {
//Spherical Region
out.z = RADIUS*RADIUS - (out.x*out.x + out.y*out.y);
out.z = out.z > 0.0f ? sqrtf(out.z) : 0.0f;
}
else { //Hyperbolic Region - for smooth z values
out.z = (RADIUS*RADIUS) / (2.0f*sqrt(out.x*out.x + out.y*out.y));
}
return glm::normalize(out);
}
glm::vec3 MouseController::mapToCamera(glm::vec3 trackballPos) {
// return glm::vec3((sgct::Engine::instance()->getActiveViewMatrix() * glm::vec4(trackballPos,0)));
//Get x,y,z axis vectors of current camera view
glm::vec3 currentViewYaxis = glm::normalize(_handler->camera()->lookUpVector());
psc viewDir = _handler->camera()->position() - _handler->focusNode()->worldPosition();
glm::vec3 currentViewZaxis = glm::normalize(viewDir.vec3());
glm::vec3 currentViewXaxis = glm::normalize(glm::cross(currentViewYaxis, currentViewZaxis));
//mapping to camera co-ordinate
currentViewXaxis *= trackballPos.x;
currentViewYaxis *= trackballPos.y;
currentViewZaxis *= trackballPos.z;
return (currentViewXaxis + currentViewYaxis + currentViewZaxis);
}
void MouseController::trackballRotate(int x, int y) {
// Normalize mouse coordinates to [0,1]
float width = static_cast<float>(sgct::Engine::instance()->getActiveXResolution());
float height = static_cast<float>(sgct::Engine::instance()->getActiveYResolution());
glm::vec2 mousePos = glm::vec2((float)x / width, (float)y / height);
mousePos = glm::clamp(mousePos, -0.5, 1.5); // Ugly fix #1: Camera position becomes NaN on mouse values outside [-0.5, 1.5]
//mousePos[1] = 0.5; // Ugly fix #2: Tempoarily only allow rotation around y
glm::vec3 curTrackballPos = mapToTrackball(mousePos);
// LDEBUG(mousePos.x << ", " << mousePos.y << " = " << curTrackballPos.x << ", " << curTrackballPos.y << ", " << curTrackballPos.z);
// Disable movement on the first click for extra smoothness
if (!_isMouseBeingPressedAndHeld) {
_lastTrackballPos = curTrackballPos;
_isMouseBeingPressedAndHeld = true;
}
if (curTrackballPos != _lastTrackballPos) {
// calculate rotation angle (in radians)
float rotationAngle = glm::angle(curTrackballPos, _lastTrackballPos);
rotationAngle *= static_cast<float>(_handler->deltaTime()) * 100.0f;
// Map trackballpos to camera
// glm::vec3 trackballMappedToCamera = mapToCamera(_lastTrackballPos - curTrackballPos);
// psc currentCamPos = camera_->getPosition();
// glm::vec3 nextCamPos = currentCamPos.getVec3f() + trackballMappedToCamera;
// glm::vec3 rotationAxis = glm::cross(currentCamPos.getVec3f(), nextCamPos);
glm::vec3 rotationAxis = glm::cross(_lastTrackballPos, curTrackballPos);
rotationAxis = glm::normalize(rotationAxis);
glm::quat quaternion = glm::angleAxis(rotationAngle, rotationAxis);
// Apply quaternion to camera
_handler->orbitDelta(quaternion);
_lastTrackballPos = curTrackballPos;
}
}
TrackballMouseController::TrackballMouseController()
: MouseController()
, _leftMouseButtonDown(false)
{}
void TrackballMouseController::button(MouseAction action, MouseButton button) {
if (button == MouseButton::Left && action == MouseAction::Press)
_leftMouseButtonDown = true;
else if (button == MouseButton::Left && action == MouseAction::Release) {
_leftMouseButtonDown = false;
_isMouseBeingPressedAndHeld = false;
}
}
void TrackballMouseController::move(float x, float y) {
if (_leftMouseButtonDown)
trackballRotate(static_cast<int>(x), static_cast<int>(y));
}
void TrackballMouseController::scrollWheel(int pos) {
const float speed = 4.75f;
const float dt = static_cast<float>(_handler->deltaTime());
if (pos < 0) {
PowerScaledScalar dist(speed * dt, 0.0f);
_handler->distanceDelta(dist);
}
else if (pos > 0) {
PowerScaledScalar dist(-speed * dt, 0.0f);
_handler->distanceDelta(dist);
}
}
void TrackballMouseController::update(const double& dt){
}
OrbitalMouseController::OrbitalMouseController()
: MouseController()
, _leftMouseButtonDown(false)
, _rightMouseButtonDown(false)
, _middleMouseButtonDown(false)
, _currentCursorPos(0)
, _rotationSpeed(10.f)
, _navigationSpeed(3.f)
{
for (int n = 0; n < 3; ++n){
_previousCursorPos[n] = glm::vec2(0);
}
}
void OrbitalMouseController::button(MouseAction action, MouseButton button) {
if (button == MouseButton::Left){
if (action == MouseAction::Press){
_leftMouseButtonDown = true;
double mouseX, mouseY;
sgct::Engine::instance()->getMousePos(sgct::Engine::instance()->getActiveWindowPtr()->getId(), &mouseX, &mouseY);
_previousCursorPos[MouseButtons::ButtonLeft] = glm::vec2(static_cast<float>(mouseX), static_cast<float>(mouseY));
}
else if (action == MouseAction::Release) {
_leftMouseButtonDown = false;
_currentCursorDiff[MouseButtons::ButtonLeft] = glm::vec2(0);
}
}
else if (button == MouseButton::Right){
if (action == MouseAction::Press){
_rightMouseButtonDown = true;
double mouseX, mouseY;
sgct::Engine::instance()->getMousePos(sgct::Engine::instance()->getActiveWindowPtr()->getId(), &mouseX, &mouseY);
_previousCursorPos[MouseButtons::ButtonRight] = glm::vec2(static_cast<float>(mouseX), static_cast<float>(mouseY));
}
else if (action == MouseAction::Release) {
_rightMouseButtonDown = false;
_currentCursorDiff[MouseButtons::ButtonRight] = glm::vec2(0);
}
}
else if (button == MouseButton::Middle){
if (action == MouseAction::Press){
_middleMouseButtonDown = true;
double mouseX, mouseY;
sgct::Engine::instance()->getMousePos(sgct::Engine::instance()->getActiveWindowPtr()->getId(), &mouseX, &mouseY);
_previousCursorPos[MouseButtons::ButtonMiddle] = glm::vec2(static_cast<float>(mouseX), static_cast<float>(mouseY));
}
else if (action == MouseAction::Release) {
_middleMouseButtonDown = false;
_currentCursorDiff[MouseButtons::ButtonMiddle] = glm::vec2(0);
}
}
}
void OrbitalMouseController::move(float x, float y) {
int winID = sgct::Engine::instance()->getActiveWindowPtr()->getId();
double mouseX, mouseY;
sgct::Engine::instance()->getMousePos(winID, &mouseX, &mouseY);
_currentCursorPos = glm::vec2(static_cast<float>(mouseX), static_cast<float>(mouseY));
if (_leftMouseButtonDown){
_currentCursorDiff[MouseButtons::ButtonLeft] = (_currentCursorPos - _previousCursorPos[MouseButtons::ButtonLeft]) / glm::vec2(static_cast<float>(sgct::Engine::instance()->getWindowPtr(winID)->getXResolution()), static_cast<float>(sgct::Engine::instance()->getWindowPtr(winID)->getYResolution()));
}
if (_rightMouseButtonDown){
_currentCursorDiff[MouseButtons::ButtonRight] = (_currentCursorPos - _previousCursorPos[MouseButtons::ButtonRight]) / glm::vec2(static_cast<float>(sgct::Engine::instance()->getWindowPtr(winID)->getXResolution()), static_cast<float>(sgct::Engine::instance()->getWindowPtr(winID)->getYResolution()));
}
if (_middleMouseButtonDown){
_currentCursorDiff[MouseButtons::ButtonMiddle] = (_currentCursorPos - _previousCursorPos[MouseButtons::ButtonMiddle]) / glm::vec2(static_cast<float>(sgct::Engine::instance()->getWindowPtr(winID)->getXResolution()), static_cast<float>(sgct::Engine::instance()->getWindowPtr(winID)->getYResolution()));
}
}
void OrbitalMouseController::scrollWheel(int pos) {
}
void OrbitalMouseController::update(const double& dt){
//if (_leftMouseButtonDown || _rightMouseButtonDown || _middleMouseButtonDown){
_handler->orbit(
static_cast<float>(_leftMouseButtonDown) * static_cast<float>(dt) * _currentCursorDiff[MouseButtons::ButtonLeft].x * _rotationSpeed,
static_cast<float>(_leftMouseButtonDown) * static_cast<float>(dt) * _currentCursorDiff[MouseButtons::ButtonLeft].y * _rotationSpeed,
static_cast<float>(_middleMouseButtonDown) * static_cast<float>(dt) * _currentCursorDiff[MouseButtons::ButtonMiddle].x * _rotationSpeed,
static_cast<float>(_rightMouseButtonDown) * static_cast<float>(dt) * _currentCursorDiff[MouseButtons::ButtonRight].y * _navigationSpeed);
//}
// if (_leftMouseButtonDown){
// _handler->orbit(static_cast<float>(dt)* _currentCursorDiff[MouseButtons::ButtonLeft].x * _rotationSpeed, static_cast<float>(dt)* _currentCursorDiff[MouseButtons::ButtonLeft].y * _rotationSpeed, 0.f);
// }
// if (_middleMouseButtonDown){
// _handler->orbit(0.f, 0.f, static_cast<float>(dt)* _currentCursorDiff[MouseButtons::ButtonMiddle].x * _rotationSpeed);
// }
// if (_rightMouseButtonDown){
// _handler->distance(static_cast<float>(dt)* _currentCursorDiff[MouseButtons::ButtonRight].y * _navigationSpeed);
// }
}
} // namespace interaction
} // namespace openspace