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* Cleanup * CMake cleanups * Update current year * Update copyright header * Use script to return list of all modules * Update credits, license and ghoul
85 lines
4.5 KiB
C++
85 lines
4.5 KiB
C++
/*****************************************************************************************
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* *
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* OpenSpace *
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* *
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* Copyright (c) 2014-2019 *
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* *
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* software and associated documentation files (the "Software"), to deal in the Software *
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* without restriction, including without limitation the rights to use, copy, modify, *
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* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
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* permit persons to whom the Software is furnished to do so, subject to the following *
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* conditions: *
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* *
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* The above copyright notice and this permission notice shall be included in all copies *
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* or substantial portions of the Software. *
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* *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#ifndef __OPENSPACE_CORE___GLOBALSCALLBACKS___H__
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#define __OPENSPACE_CORE___GLOBALSCALLBACKS___H__
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#include <openspace/util/keys.h>
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#include <openspace/util/mouse.h>
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#include <functional>
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#include <vector>
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namespace openspace::global {
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namespace detail {
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std::vector<std::function<void()>>& gInitialize();
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std::vector<std::function<void()>>& gDeinitialize();
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std::vector<std::function<void()>>& gInitializeGL();
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std::vector<std::function<void()>>& gDeinitializeGL();
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std::vector<std::function<void()>>& gPreSync();
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std::vector<std::function<void()>>& gPostSyncPreDraw();
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std::vector<std::function<void()>>& gRender();
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std::vector<std::function<void()>>& gDraw2D();
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std::vector<std::function<void()>>& gPostDraw();
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std::vector<std::function<bool(Key, KeyModifier, KeyAction)>>& gKeyboard();
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std::vector<std::function<bool(unsigned int, KeyModifier)>>& gCharacter();
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std::vector<std::function<bool(MouseButton, MouseAction, KeyModifier)>>& gMouseButton();
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std::vector<std::function<void(double, double)>>& gMousePosition();
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std::vector<std::function<bool(double, double)>>& gMouseScrollWheel();
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} // namespace detail
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namespace callback {
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static std::vector<std::function<void()>>& initialize = detail::gInitialize();
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static std::vector<std::function<void()>>& deinitialize = detail::gDeinitialize();
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static std::vector<std::function<void()>>& initializeGL = detail::gInitializeGL();
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static std::vector<std::function<void()>>& deinitializeGL = detail::gDeinitializeGL();
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static std::vector<std::function<void()>>& preSync = detail::gPreSync();
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static std::vector<std::function<void()>>& postSyncPreDraw = detail::gPostSyncPreDraw();
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static std::vector<std::function<void()>>& render = detail::gRender();
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static std::vector<std::function<void()>>& draw2D = detail::gDraw2D();
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static std::vector<std::function<void()>>& postDraw = detail::gPostDraw();
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static std::vector<std::function<bool(Key, KeyModifier, KeyAction)>>& keyboard =
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detail::gKeyboard();
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static std::vector<std::function<bool(unsigned int, KeyModifier)>>& character =
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detail::gCharacter();
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static std::vector<std::function<bool(MouseButton, MouseAction, KeyModifier)>>&
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mouseButton = detail::gMouseButton();
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static std::vector<std::function<void(double, double)>>& mousePosition =
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detail::gMousePosition();
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static std::vector<std::function<bool(double, double)>>& mouseScrollWheel =
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detail::gMouseScrollWheel();
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} // namespace callback
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} // namespace openspace::global
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#endif // __OPENSPACE_CORE___GLOBALSCALLBACKS___H__
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