Files
OpenSpace/modules/space/rendering/renderablestars.h
Jonathas Costa c4781b01de Feature/new stars rendering (#784)
* Physically-based star rendering.
 * New Tully Pic Galaxies speck file w/o Milky Way
 * Removed PSC from stars rendering.
 * Avoiding extra calculations during shading.
 * Removed bug in billboard maximum size code.
 * New method to get the current viewport resolution. Used e.g. when rendering stereo side-by-side configuration.
 * Same as stereo stars.
 * Improved configuration.
 * Stars camera orientation.
 * Separated changes in billboards.
 * Adde min size control.
 * Setting minimum size.
 * Changed eye position. Changed data array nome inside shaders to a more accurate representation of the data.
 * Billboards reflecting actual stars sizes.
 * Scaling stars size based on luminosity, Abs Mag and size.
 * Rendering to a texture instead of fragment calculation for each star.
 * Added default parameters, new configurations and updated parameters.
 * Updated speck file handling to reflect a more general specification.
 * Added apparent magnitude from the speck files.
 * Set correct star values values for Apogee and Galah
 * Changed position from vec4 to vec3 to save GPU memory.
2019-05-17 01:16:17 +02:00

175 lines
6.9 KiB
C++

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#ifndef __OPENSPACE_MODULE_SPACE___RENDERABLESTARS___H__
#define __OPENSPACE_MODULE_SPACE___RENDERABLESTARS___H__
#include <openspace/rendering/renderable.h>
#include <openspace/properties/stringproperty.h>
#include <openspace/properties/optionproperty.h>
#include <openspace/properties/scalar/floatproperty.h>
#include <openspace/properties/optionproperty.h>
#include <openspace/properties/propertyowner.h>
#include <openspace/properties/vector/vec2property.h>
#include <ghoul/opengl/ghoul_gl.h>
#include <ghoul/opengl/uniformcache.h>
#include <optional>
namespace ghoul::filesystem { class File; }
namespace ghoul::opengl {
class ProgramObject;
class Texture;
} // namespace ghoul::opengl
namespace openspace {
namespace documentation { struct Documentation; }
class RenderableStars : public Renderable {
public:
explicit RenderableStars(const ghoul::Dictionary& dictionary);
~RenderableStars();
void initializeGL() override;
void deinitializeGL() override;
bool isReady() const override;
void renderPSFToTexture();
void render(const RenderData& data, RendererTasks& rendererTask) override;
void update(const UpdateData& data) override;
static documentation::Documentation Documentation();
//private:
// void loadShapeTexture();
private:
enum ColorOption {
Color = 0,
Velocity = 1,
Speed = 2,
OtherData = 3
};
static const int _psfTextureSize = 64;
static const int _convolvedfTextureSize = 257;
void createDataSlice(ColorOption option);
void loadData();
void readSpeckFile();
bool loadCachedFile(const std::string& file);
void saveCachedFile(const std::string& file) const;
properties::StringProperty _speckFile;
properties::StringProperty _colorTexturePath;
std::unique_ptr<ghoul::opengl::Texture> _colorTexture;
std::unique_ptr<ghoul::filesystem::File> _colorTextureFile;
//properties::StringProperty _shapeTexturePath;
//std::unique_ptr<ghoul::opengl::Texture> _shapeTexture;
//std::unique_ptr<ghoul::filesystem::File> _shapeTextureFile;
properties::OptionProperty _colorOption;
properties::OptionProperty _otherDataOption;
properties::StringProperty _otherDataColorMapPath;
properties::Vec2Property _otherDataRange;
std::unique_ptr<ghoul::opengl::Texture> _otherDataColorMapTexture;
properties::BoolProperty _filterOutOfRange;
properties::StringProperty _pointSpreadFunctionTexturePath;
std::unique_ptr<ghoul::opengl::Texture> _pointSpreadFunctionTexture;
std::unique_ptr<ghoul::filesystem::File> _pointSpreadFunctionFile;
properties::FloatProperty _alphaValue;
properties::OptionProperty _psfMethodOption;
properties::OptionProperty _psfMultiplyOption;
properties::FloatProperty _lumCent;
properties::FloatProperty _radiusCent;
properties::FloatProperty _brightnessCent;
properties::FloatProperty _magnitudeExponent;
properties::PropertyOwner _spencerPSFParamOwner;
properties::FloatProperty _p0Param;
properties::FloatProperty _p1Param;
properties::FloatProperty _p2Param;
properties::FloatProperty _spencerAlphaConst;
properties::PropertyOwner _moffatPSFParamOwner;
properties::FloatProperty _FWHMConst;
properties::FloatProperty _moffatBetaConst;
properties::OptionProperty _renderingMethodOption;
properties::PropertyOwner _userProvidedTextureOwner;
properties::PropertyOwner _parametersOwner;
properties::PropertyOwner _moffatMethodOwner;
std::unique_ptr<ghoul::opengl::ProgramObject> _program;
UniformCache(
modelMatrix, cameraUp, cameraViewProjectionMatrix,
colorOption, magnitudeExponent, eyePosition, psfParamConf,
lumCent, radiusCent, brightnessCent, colorTexture,
alphaValue, psfTexture, otherDataTexture, otherDataRange,
filterOutOfRange
) _uniformCache;
bool _speckFileIsDirty = true;
bool _pointSpreadFunctionTextureIsDirty = true;
bool _colorTextureIsDirty = true;
//bool _shapeTextureIsDirty = true;
bool _dataIsDirty = true;
bool _otherDataColorMapIsDirty = true;
// Test Grid Enabled
bool _enableTestGrid = false;
std::vector<float> _slicedData;
std::vector<float> _fullData;
int _nValuesPerStar = 0;
std::string _queuedOtherData;
std::vector<std::string> _dataNames;
std::optional<float> _staticFilterValue;
float _staticFilterReplacementValue = 0.f;
std::size_t _lumArrayPos = 0;
std::size_t _absMagArrayPos = 0;
std::size_t _appMagArrayPos = 0;
std::size_t _bvColorArrayPos = 0;
std::size_t _velocityArrayPos = 0;
std::size_t _speedArrayPos = 0;
GLuint _vao = 0;
GLuint _vbo = 0;
GLuint _psfVao = 0;
GLuint _psfVbo = 0;
GLuint _psfTexture = 0;
GLuint _discTexture = 0;
GLuint _convolvedTexture = 0;
};
} // namespace openspace
#endif // __OPENSPACE_MODULE_SPACE___RENDERABLESTARS___H__